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- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* hack.vault.c - version 1.0.2 */
-
- #include "hack.h"
- #ifdef QUEST
- setgd(/* mtmp */) /* struct monst *mtmp; */ {}
- gd_move() { return(2); }
- gddead(mtmp) struct monst *mtmp; {}
- replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
- invault(){}
-
- #else
-
-
- #include "def.mkroom.h"
- extern struct monst *makemon();
- #define FCSIZ (ROWNO+COLNO)
- struct fakecorridor {
- xchar fx,fy,ftyp;
- };
-
- struct egd {
- int fcbeg, fcend; /* fcend: first unused pos */
- xchar gdx, gdy; /* goal of guard's walk */
- unsigned gddone:1;
- struct fakecorridor fakecorr[FCSIZ];
- };
-
- static struct permonst pm_guard =
- { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
-
- static struct monst *guard;
- static int gdlevel;
- #define EGD ((struct egd *)(&(guard->mextra[0])))
-
- static
- restfakecorr()
- {
- register fcx,fcy,fcbeg;
- register struct rm *crm;
-
- while((fcbeg = EGD->fcbeg) < EGD->fcend) {
- fcx = EGD->fakecorr[fcbeg].fx;
- fcy = EGD->fakecorr[fcbeg].fy;
- if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
- m_at(fcx,fcy))
- return;
- crm = &levl[fcx][fcy];
- crm->typ = EGD->fakecorr[fcbeg].ftyp;
- if(!crm->typ) crm->seen = 0;
- newsym(fcx,fcy);
- EGD->fcbeg++;
- }
- /* it seems he left the corridor - let the guard disappear */
- mondead(guard);
- guard = 0;
- }
-
- static
- goldincorridor()
- {
- register int fci;
-
- for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
- if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
- return(1);
- return(0);
- }
-
- setgd(){
- register struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
- guard = mtmp;
- gdlevel = dlevel;
- return;
- }
- guard = 0;
- }
-
- invault(){
- register tmp = inroom(u.ux, u.uy);
- if(tmp < 0 || rooms[tmp].rtype != VAULT) {
- u.uinvault = 0;
- return;
- }
- if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
- char buf[BUFSZ];
- register x,y,dd,gx,gy;
-
- /* first find the goal for the guard */
- for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
- for(y = u.uy-dd; y <= u.uy+dd; y++) {
- if(y < 0 || y > ROWNO-1) continue;
- for(x = u.ux-dd; x <= u.ux+dd; x++) {
- if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
- x = u.ux+dd;
- if(x < 0 || x > COLNO-1) continue;
- if(levl[x][y].typ == CORR) goto fnd;
- }
- }
- }
- impossible("Not a single corridor on this level??");
- tele();
- return;
- fnd:
- gx = x; gy = y;
-
- /* next find a good place for a door in the wall */
- x = u.ux; y = u.uy;
- while(levl[x][y].typ == ROOM) {
- register int dx,dy;
-
- dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
- dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y))
- x += dx;
- else
- y += dy;
- }
-
- /* make something interesting happen */
- if(!(guard = makemon(&pm_guard,x,y))) return;
- guard->isgd = guard->mpeaceful = 1;
- EGD->gddone = 0;
- gdlevel = dlevel;
- if(!cansee(guard->mx, guard->my)) {
- mondead(guard);
- guard = 0;
- return;
- }
-
- pline("Suddenly one of the Vault's guards enters!");
- pmon(guard);
- do {
- pline("\"Hello stranger, who are you?\" - ");
- getlin(buf);
- } while (!letter(buf[0]));
-
- if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
- pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
- mondead(guard);
- guard = 0;
- return;
- }
- clrlin();
- pline("\"I don't know you.\"");
- if(!u.ugold)
- pline("\"Please follow me.\"");
- else {
- pline("\"Most likely all that gold was stolen from this vault.\"");
- pline("\"Please drop your gold (say d$ ) and follow me.\"");
- }
- EGD->gdx = gx;
- EGD->gdy = gy;
- EGD->fcbeg = 0;
- EGD->fakecorr[0].fx = x;
- EGD->fakecorr[0].fy = y;
- EGD->fakecorr[0].ftyp = levl[x][y].typ;
- levl[x][y].typ = DOOR;
- EGD->fcend = 1;
- }
- }
-
- gd_move(){
- register int x,y,dx,dy,gx,gy,nx,ny,typ;
- register struct fakecorridor *fcp;
- register struct rm *crm;
- if(!guard || gdlevel != dlevel){
- impossible("Where is the guard?");
- return(2); /* died */
- }
- if(u.ugold || goldincorridor())
- return(0); /* didnt move */
- if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
- restfakecorr();
- return(0); /* didnt move */
- }
- x = guard->mx;
- y = guard->my;
- /* look around (hor & vert only) for accessible places */
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
- if(nx == x || ny == y) if(nx != x || ny != y)
- if(isok(nx,ny))
- if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
- register int i;
- for(i = EGD->fcbeg; i < EGD->fcend; i++)
- if(EGD->fakecorr[i].fx == nx &&
- EGD->fakecorr[i].fy == ny)
- goto nextnxy;
- if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
- goto nextnxy;
- /* seems we found a good place to leave him alone */
- EGD->gddone = 1;
- if(ACCESSIBLE(typ)) goto newpos;
- crm->typ = (typ == SCORR) ? CORR : DOOR;
- goto proceed;
- }
- nextnxy: ;
- }
- nx = x;
- ny = y;
- gx = EGD->gdx;
- gy = EGD->gdy;
- dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
- dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
-
- while((typ = (crm = &levl[nx][ny])->typ) != 0) {
- /* in view of the above we must have IS_WALL(typ) or typ == POOL */
- /* must be a wall here */
- if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
- ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
- crm->typ = DOOR;
- goto proceed;
- }
- if(dy && nx != x) {
- nx = x; ny = y+dy;
- continue;
- }
- if(dx && ny != y) {
- ny = y; nx = x+dx; dy = 0;
- continue;
- }
- /* I don't like this, but ... */
- crm->typ = DOOR;
- goto proceed;
- }
- crm->typ = CORR;
- proceed:
- if(cansee(nx,ny)) {
- mnewsym(nx,ny);
- prl(nx,ny);
- }
- fcp = &(EGD->fakecorr[EGD->fcend]);
- if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
- fcp->fx = nx;
- fcp->fy = ny;
- fcp->ftyp = typ;
- newpos:
- if(EGD->gddone) nx = ny = 0;
- guard->mx = nx;
- guard->my = ny;
- pmon(guard);
- restfakecorr();
- return(1);
- }
-
- gddead(){
- guard = 0;
- }
-
- replgd(mtmp,mtmp2)
- register struct monst *mtmp, *mtmp2;
- {
- if(mtmp == guard)
- guard = mtmp2;
- }
-
- #endif QUEST
-