home *** CD-ROM | disk | FTP | other *** search
- /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)com3.c 5.3 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- #include "externs.h"
-
- dig()
- {
- if (testbit(inven,SHOVEL)){
- puts("OK");
- time++;
- switch(position){
- case 144: /* copse near beach */
- if (!notes[DUG]){
- setbit(location[position].objects,DEADWOOD);
- setbit(location[position].objects,COMPASS);
- setbit(location[position].objects,KNIFE);
- setbit(location[position].objects,MACE);
- notes[DUG] = 1;
- }
- break;
-
- default:
- puts("Nothing happens.");
- }
- }
- else
- puts("You don't have a shovel.");
- }
-
- jump()
- {
- register int n;
-
- switch(position){
- default:
- puts("Nothing happens.");
- return(-1);
-
- case 242:
- position = 133;
- break;
- case 214:
- case 215:
- case 162:
- case 159:
- position = 145;
- break;
- case 232:
- position = 275;
- break;
- case 3:
- position = 1;
- break;
- case 172:
- position = 201;
- }
- puts("Ahhhhhhh...");
- injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
- for (n=0; n < NUMOFOBJECTS; n++)
- if (testbit(inven,n)){
- clearbit(inven,n);
- setbit(location[position].objects,n);
- }
- carrying = 0;
- encumber = 0;
- return(0);
- }
-
- bury()
- {
- int value;
-
- if (testbit(inven,SHOVEL)){
- while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
- value = wordvalue[wordnumber];
- if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY))
- switch(value){
- case BODY:
- wordtype[wordnumber] = OBJECT;
- if (testbit(inven,MAID) || testbit(location[position].objects,MAID))
- value = MAID;
- if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD))
- value = DEADWOOD;
- if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD))
- value = DEADGOD;
- if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME))
- value = DEADTIME;
- if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE))
- value = DEADNATIVE;
- break;
-
- case NATIVE:
- case NORMGOD:
- puts("She screams as you wrestle her into the hole.");
- case TIMER:
- power += 7;
- ego -= 10;
- case AMULET:
- case MEDALION:
- case TALISMAN:
- wordtype[wordnumber] = OBJECT;
- break;
-
- default:
- puts("Wha..?");
- }
- if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){
- puts("Buried.");
- if (testbit(inven,value)){
- clearbit(inven,value);
- carrying -= objwt[value];
- encumber -= objcumber[value];
- }
- clearbit(location[position].objects,value);
- switch(value){
- case MAID:
- case DEADWOOD:
- case DEADNATIVE:
- case DEADTIME:
- case DEADGOD:
- ego += 2;
- printf("The %s should rest easier now.\n",objsht[value]);
- }
- }
- else
- puts("It doesn't seem to work.");
- }
- else
- puts("You aren't holding a shovel.");
- }
-
- drink()
- {
- register int n;
-
- if (testbit(inven,POTION)){
- puts("The cool liquid runs down your throat but turns to fire and you choke.");
- puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
- puts("asleep.");
- clearbit(inven, POTION);
- WEIGHT = MAXWEIGHT;
- CUMBER = MAXCUMBER;
- for (n=0; n < NUMOFINJURIES; n++)
- injuries[n] = 0;
- time++;
- zzz();
- }
- else
- puts("I'm not thirsty.");
- }
-
- shoot()
- {
- int firstnumber, value;
- register int n;
-
- if (!testbit(inven,LASER))
- puts("You aren't holding a blaster.");
- else {
- firstnumber = wordnumber;
- while(wordtype[++wordnumber] == ADJS);
- while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
- value = wordvalue[wordnumber];
- printf("%s:\n", objsht[value]);
- for (n=0; objsht[value][n]; n++);
- if (testbit(location[position].objects,value)){
- clearbit(location[position].objects,value);
- time++;
- printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s."));
- if (value == BOMB)
- die();
- }
- else
- printf("I dont see any %s around here.\n", objsht[value]);
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return(firstnumber);
- }
- /* special cases with their own return()'s */
-
- if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){
- time++;
- switch(wordvalue[wordnumber]){
-
- case DOOR:
- switch(position){
- case 189:
- case 231:
- puts("The door is unhinged.");
- location[189].north = 231;
- location[231].south = 189;
- whichway(location[position]);
- break;
- case 30:
- puts("The wooden door splinters.");
- location[30].west = 25;
- whichway(location[position]);
- break;
- case 31:
- puts("The laser blast has no effect on the door.");
- break;
- case 20:
- puts("The blast hits the door and it explodes into flame. The magnesium burns");
- puts("so rapidly that we have no chance to escape.");
- die();
- default:
- puts("Nothing happens.");
- }
- break;
-
- case NORMGOD:
- if (testbit(location[position].objects,BATHGOD)){
- puts("The goddess is hit in the chest and splashes back against the rocks.");
- puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
- puts("pools and then off downstream.");
- clearbit(location[position].objects,BATHGOD);
- setbit(location[180].objects,DEADGOD);
- power += 5;
- ego -= 10;
- notes[JINXED]++;
- } else if (testbit(location[position].objects,NORMGOD)){
- puts("The blast catches the goddess in the stomach, knocking her to the ground.");
- puts("She writhes in the dirt as the agony of death taunts her.");
- puts("She has stopped moving.");
- clearbit(location[position].objects,NORMGOD);
- setbit(location[position].objects,DEADGOD);
- power += 5;
- ego -= 10;
- notes[JINXED]++;
- if (wintime)
- live();
- break;
- } else
- puts("I don't see any goddess around here.");
- break;
-
- case TIMER:
- if (testbit(location[position].objects,TIMER)){
- puts("The old man slumps over the bar.");
- power++;
- ego -= 2;
- notes[JINXED]++;
- clearbit(location[position].objects,TIMER);
- setbit(location[position].objects,DEADTIME);
- }
- else puts("What old timer?");
- break;
- case MAN:
- if (testbit(location[position].objects,MAN)){
- puts("The man falls to the ground with blood pouring all over his white suit.");
- puts("Your fantasy is over.");
- die();
- }
- else puts("What man?");
- break;
- case NATIVE:
- if (testbit(location[position].objects,NATIVE)){
- puts("The girl is blown backwards several feet and lies in a pool of blood.");
- clearbit(location[position].objects,NATIVE);
- setbit(location[position].objects,DEADNATIVE);
- power += 5;
- ego -= 2;
- notes[JINXED]++;
- } else puts("There is no girl here.");
- break;
- case -1:
- puts("Shoot what?");
- break;
-
- default:
- printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]);
- }
- }
- else puts("You must be a looney.");
- }
- return(firstnumber);
- }
-