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- /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)com1.c 5.3 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- #include "externs.h"
-
- move(thataway, token)
- int thataway, token;
- {
- wordnumber++;
- if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
- if (thataway) {
- position = thataway;
- newway(token);
- time++;
- }
- else {
- puts("You can't go this way.");
- newway(token);
- whichway(location[position]);
- return(0);
- }
- else if (notes[CANTMOVE] && !notes[LAUNCHED])
- puts("You aren't able to move; you better drop something.");
- else
- puts("You are out of fuel; now you will rot in space forever!");
- return(1);
- }
-
- convert(tothis) /* Converts day to night and vice versa. */
- int tothis; /* Day objects are permanent. Night objects are added*/
- { /* at dusk, and subtracted at dawn. */
- register struct objs *p;
- register i, j;
-
- if (tothis == TONIGHT) {
- for (i = 1; i <= NUMOFROOMS; i++)
- for (j = 0; j < NUMOFWORDS; j++)
- nightfile[i].objects[j] = dayfile[i].objects[j];
- for (p = nightobjs; p->room != 0; p++)
- setbit(nightfile[p->room].objects, p->obj);
- location = nightfile;
- } else {
- for (i = 1; i <= NUMOFROOMS; i++)
- for (j = 0; j < NUMOFWORDS; j++)
- dayfile[i].objects[j] = nightfile[i].objects[j];
- for (p = nightobjs; p->room != 0; p++)
- clearbit(dayfile[p->room].objects, p->obj);
- location = dayfile;
- }
- }
-
- news()
- {
- register int n;
- int hurt;
-
- if (time > 30 && position < 32){
- puts("An explosion of shuddering magnitude splinters bulkheads and");
- puts("ruptures the battlestar's hull. You are sucked out into the");
- puts("frozen void of space and killed.");
- die();
- }
- if (time > 20 && position < 32)
- puts("Explosions rock the battlestar.");
- if (time > snooze){
- puts("You drop from exhaustion...");
- zzz();
- }
- if (time > snooze - 5)
- puts("You're getting tired.");
- if (time > (rythmn + CYCLE)) {
- if (location == nightfile) {
- convert(TODAY);
- if (OUTSIDE && time - rythmn - CYCLE < 10) {
- puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
- puts("You awake from a misty dream-world into stark reality.");
- puts("It is day.");
- }
- } else {
- convert(TONIGHT);
- clearbit(location[POOLS].objects, BATHGOD);
- if (OUTSIDE && time - rythmn - CYCLE < 10) {
- puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
- puts("The sky slowly fades from orange to violet to black. A few stars");
- puts("flicker on, and it is night.");
- puts("The world seems completly different at night.");
- }
- }
- rythmn = time - time % CYCLE;
- }
- if (!wiz && !tempwiz)
- if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
- tempwiz = 1;
- puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
- }
- if (testbit(location[position].objects,ELF)){
- printf("%s\n",objdes[ELF]);
- fight(ELF,rnd(30));
- }
- if (testbit(location[position].objects,DARK)){
- printf("%s\n",objdes[DARK]);
- fight(DARK,100);
- }
- if (testbit(location[position].objects,WOODSMAN)){
- printf("%s\n",objdes[WOODSMAN]);
- fight(WOODSMAN,50);
- }
- switch(position){
-
- case 267:
- case 257: /* entering a cave */
- case 274:
- case 246:
- notes[CANTSEE] = 1;
- break;
- case 160:
- case 216: /* leaving a cave */
- case 230:
- case 231:
- case 232:
- notes[CANTSEE] = 0;
- break;
- }
- if (testbit(location[position].objects, GIRL))
- meetgirl = 1;
- if (meetgirl && CYCLE * 1.5 - time < 10){
- setbit(location[GARDEN].objects,GIRLTALK);
- setbit(location[GARDEN].objects,LAMPON);
- setbit(location[GARDEN].objects,ROPE);
- }
- if (position == DOCK && (beenthere[position] || time > CYCLE)){
- clearbit(location[DOCK].objects, GIRL);
- clearbit(location[DOCK].objects,MAN);
- }
- if (meetgirl && time - CYCLE * 1.5 > 10){
- clearbit(location[GARDEN].objects,GIRLTALK);
- clearbit(location[GARDEN].objects,LAMPON);
- clearbit(location[GARDEN].objects,ROPE);
- meetgirl = 0;
- }
- if (testbit(location[position].objects,CYLON)){
- puts("Oh my God, you're being shot at by an alien spacecraft!");
- printf("The targeting computer says we have %d seconds to attack!\n",clock);
- fflush(stdout);
- sleep(1);
- if (!visual()){
- hurt = rnd(NUMOFINJURIES);
- injuries[hurt] = 1;
- puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
- puts("The viper shudders under a terrible explosion.");
- printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
- }
- else
- clearbit(location[position].objects,CYLON);
- }
- if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
- puts("I'm afraid you have suffered fatal injuries.");
- die();
- }
- for (n=0; n < NUMOFINJURIES; n++)
- if (injuries[n] == 1){
- injuries[n] = 2;
- if (WEIGHT > 5)
- WEIGHT -= 5;
- else
- WEIGHT = 0;
- }
- if (injuries[ARM] == 2){
- CUMBER -= 5;
- injuries[ARM]++;
- }
- if (injuries[RIBS] == 2){
- CUMBER -= 2;
- injuries[RIBS]++;
- }
- if (injuries[SPINE] == 2){
- WEIGHT = 0;
- injuries[SPINE]++;
- }
- if (carrying > WEIGHT || encumber > CUMBER)
- notes[CANTMOVE] = 1;
- else
- notes[CANTMOVE] = 0;
- }
-
- crash()
- {
- int hurt1,hurt2;
-
- fuel--;
- if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
- if (!location[position].flyhere)
- puts("You're flying too low. We're going to crash!");
- else{
- puts("You're out of fuel. We'll have to crash land!");
- if (!location[position].down){
- puts("Your viper strikes the ground and explodes into firey fragments.");
- puts("Thick black smoke billows up from the wreckage.");
- die();
- }
- position = location[position].down;
- }
- notes[LAUNCHED] = 0;
- setbit(location[position].objects,CRASH);
- time += rnd(CYCLE/4);
- puts("The viper explodes into the ground and you lose consciousness...");
- zzz();
- hurt1 = rnd(NUMOFINJURIES - 2) + 2;
- hurt2 = rnd(NUMOFINJURIES - 2) + 2;
- injuries[hurt1] = 1;
- injuries[hurt2] = 1;
- injuries[0] = 1; /* abrasions */
- injuries[1] = 1; /* lacerations */
- printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
- }
- }
-