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- /************************************************************
- Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts,
- and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
-
- All Rights Reserved
-
- Permission to use, copy, modify, and distribute this software and its
- documentation for any purpose and without fee is hereby granted,
- provided that the above copyright notice appear in all copies and that
- both that copyright notice and this permission notice appear in
- supporting documentation, and that the names of Digital or MIT not be
- used in advertising or publicity pertaining to distribution of the
- software without specific, written prior permission.
-
- DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
- ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
- DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
- ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
- ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
- SOFTWARE.
-
- ********************************************************/
-
- /* $XConsortium: resource.c,v 1.87 91/10/30 14:50:54 rws Exp $ */
-
- /* Routines to manage various kinds of resources:
- *
- * CreateNewResourceType, CreateNewResourceClass, InitClientResources,
- * FakeClientID, AddResource, FreeResource, FreeClientResources,
- * FreeAllResources, LookupIDByType, LookupIDByClass
- */
-
- /*
- * A resource ID is a 32 bit quantity, the upper 3 bits of which are
- * off-limits for client-visible resources. The next 7 bits are
- * used as client ID, and the low 22 bits come from the client.
- * A resource ID is "hashed" by extracting and xoring subfields
- * (varying with the size of the hash table).
- *
- * It is sometimes necessary for the server to create an ID that looks
- * like it belongs to a client. This ID, however, must not be one
- * the client actually can create, or we have the potential for conflict.
- * The 30th bit of the ID is reserved for the server's use for this
- * purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to
- * 1, and an otherwise arbitrary ID in the low 22 bits, we can create a
- * resource "owned" by the client.
- */
-
- #include "X.h"
- #include "misc.h"
- #include "os.h"
- #include "resource.h"
- #include "dixstruct.h"
- #include "opaque.h"
- #include "windowstr.h"
-
- extern void HandleSaveSet();
- extern void FlushClientCaches();
- static void RebuildTable();
- extern WindowPtr *WindowTable;
-
- #define SERVER_MINID 32
-
- #define INITBUCKETS 64
- #define INITHASHSIZE 6
- #define MAXHASHSIZE 11
-
- typedef struct _Resource {
- struct _Resource *next;
- XID id;
- RESTYPE type;
- pointer value;
- } ResourceRec, *ResourcePtr;
- #define NullResource ((ResourcePtr)NULL)
-
- typedef struct _ClientResource {
- ResourcePtr *resources;
- int elements;
- int buckets;
- int hashsize; /* log(2)(buckets) */
- XID fakeID;
- XID endFakeID;
- XID expectID;
- } ClientResourceRec;
-
- static RESTYPE lastResourceType;
- static RESTYPE lastResourceClass;
- static RESTYPE TypeMask;
-
- typedef int (*DeleteType)();
-
- static DeleteType *DeleteFuncs = (DeleteType *)NULL;
-
- RESTYPE
- CreateNewResourceType(deleteFunc)
- DeleteType deleteFunc;
- {
- RESTYPE next = lastResourceType + 1;
- DeleteType *funcs;
-
- if (next & lastResourceClass)
- return 0;
- funcs = (DeleteType *)xrealloc(DeleteFuncs,
- (next + 1) * sizeof(DeleteType));
- if (!funcs)
- return 0;
- lastResourceType = next;
- DeleteFuncs = funcs;
- DeleteFuncs[next] = deleteFunc;
- return next;
- }
-
- RESTYPE
- CreateNewResourceClass()
- {
- RESTYPE next = lastResourceClass >> 1;
-
- if (next & lastResourceType)
- return 0;
- lastResourceClass = next;
- TypeMask = next - 1;
- return next;
- }
-
- ClientResourceRec clientTable[MAXCLIENTS];
-
- /*****************
- * InitClientResources
- * When a new client is created, call this to allocate space
- * in resource table
- *****************/
-
- Bool
- InitClientResources(client)
- ClientPtr client;
- {
- register int i, j;
-
- if (client == serverClient)
- {
- extern int DeleteWindow(), dixDestroyPixmap(), FreeGC();
- extern int CloseFont(), FreeCursor();
- extern int FreeColormap(), FreeClientPixels();
- extern int OtherClientGone(), DeletePassiveGrab();
-
- lastResourceType = RT_LASTPREDEF;
- lastResourceClass = RC_LASTPREDEF;
- TypeMask = RC_LASTPREDEF - 1;
- if (DeleteFuncs)
- xfree(DeleteFuncs);
- DeleteFuncs = (DeleteType *)xalloc((lastResourceType + 1) *
- sizeof(DeleteType));
- if (!DeleteFuncs)
- return FALSE;
- DeleteFuncs[RT_NONE & TypeMask] = (int (*)()) NoopDDA;
- DeleteFuncs[RT_WINDOW & TypeMask] = DeleteWindow;
- DeleteFuncs[RT_PIXMAP & TypeMask] = dixDestroyPixmap;
- DeleteFuncs[RT_GC & TypeMask] = FreeGC;
- DeleteFuncs[RT_FONT & TypeMask] = CloseFont;
- DeleteFuncs[RT_CURSOR & TypeMask] = FreeCursor;
- DeleteFuncs[RT_COLORMAP & TypeMask] = FreeColormap;
- DeleteFuncs[RT_CMAPENTRY & TypeMask] = FreeClientPixels;
- DeleteFuncs[RT_OTHERCLIENT & TypeMask] = OtherClientGone;
- DeleteFuncs[RT_PASSIVEGRAB & TypeMask] = DeletePassiveGrab;
- }
- clientTable[i = client->index].resources =
- (ResourcePtr *)xalloc(INITBUCKETS*sizeof(ResourcePtr));
- if (!clientTable[i].resources)
- return FALSE;
- clientTable[i].buckets = INITBUCKETS;
- clientTable[i].elements = 0;
- clientTable[i].hashsize = INITHASHSIZE;
- /* Many IDs allocated from the server client are visible to clients,
- * so we don't use the SERVER_BIT for them, but we have to start
- * past the magic value constants used in the protocol. For normal
- * clients, we can start from zero, with SERVER_BIT set.
- */
- clientTable[i].fakeID = client->clientAsMask |
- (client->index ? SERVER_BIT : SERVER_MINID);
- clientTable[i].endFakeID = (clientTable[i].fakeID | RESOURCE_ID_MASK) + 1;
- clientTable[i].expectID = client->clientAsMask;
- for (j=0; j<INITBUCKETS; j++)
- {
- clientTable[i].resources[j] = NullResource;
- }
- return TRUE;
- }
-
- static int
- Hash(client, id)
- int client;
- register XID id;
- {
- id &= RESOURCE_ID_MASK;
- switch (clientTable[client].hashsize)
- {
- case 6:
- return ((int)(0x03F & (id ^ (id>>6) ^ (id>>12))));
- case 7:
- return ((int)(0x07F & (id ^ (id>>7) ^ (id>>13))));
- case 8:
- return ((int)(0x0FF & (id ^ (id>>8) ^ (id>>16))));
- case 9:
- return ((int)(0x1FF & (id ^ (id>>9))));
- case 10:
- return ((int)(0x3FF & (id ^ (id>>10))));
- case 11:
- return ((int)(0x7FF & (id ^ (id>>11))));
- }
- return -1;
- }
-
- static XID
- AvailableID(client, id, maxid, goodid)
- register int client;
- register XID id, maxid, goodid;
- {
- register ResourcePtr res;
-
- if ((goodid >= id) && (goodid <= maxid))
- return goodid;
- for (; id <= maxid; id++)
- {
- res = clientTable[client].resources[Hash(client, id)];
- while (res && (res->id != id))
- res = res->next;
- if (!res)
- return id;
- }
- return 0;
- }
-
- /*
- * Return the next usable fake client ID.
- *
- * Normally this is just the next one in line, but if we've used the last
- * in the range, we need to find a new range of safe IDs to avoid
- * over-running another client.
- */
-
- XID
- FakeClientID(client)
- register int client;
- {
- register XID id, maxid;
- register ResourcePtr *resp;
- register ResourcePtr res;
- register int i;
- XID goodid;
-
- id = clientTable[client].fakeID++;
- if (id != clientTable[client].endFakeID)
- return id;
- id = ((Mask)client << CLIENTOFFSET) | (client ? SERVER_BIT : SERVER_MINID);
- maxid = id | RESOURCE_ID_MASK;
- goodid = 0;
- for (resp = clientTable[client].resources, i = clientTable[client].buckets;
- --i >= 0;)
- {
- for (res = *resp++; res; res = res->next)
- {
- if ((res->id < id) || (res->id > maxid))
- continue;
- if (((res->id - id) >= (maxid - res->id)) ?
- (goodid = AvailableID(client, id, res->id - 1, goodid)) :
- !(goodid = AvailableID(client, res->id + 1, maxid, goodid)))
- maxid = res->id - 1;
- else
- id = res->id + 1;
- }
- }
- if (id > maxid) {
- if (!client)
- FatalError("FakeClientID: server internal ids exhausted\n");
- MarkClientException(clients[client]);
- id = ((Mask)client << CLIENTOFFSET) | (SERVER_BIT * 3);
- maxid = id | RESOURCE_ID_MASK;
- }
- clientTable[client].fakeID = id + 1;
- clientTable[client].endFakeID = maxid + 1;
- return id;
- }
-
- Bool
- AddResource(id, type, value)
- XID id;
- RESTYPE type;
- pointer value;
- {
- int client;
- register ClientResourceRec *rrec;
- register ResourcePtr res, *head;
-
- client = CLIENT_ID(id);
- rrec = &clientTable[client];
- if (!rrec->buckets)
- {
- ErrorF("AddResource(%x, %x, %x), client=%d \n",
- id, type, (unsigned long)value, client);
- FatalError("client not in use\n");
- }
- if ((rrec->elements >= 4*rrec->buckets) &&
- (rrec->hashsize < MAXHASHSIZE))
- RebuildTable(client);
- head = &rrec->resources[Hash(client, id)];
- res = (ResourcePtr)xalloc(sizeof(ResourceRec));
- if (!res)
- {
- (*DeleteFuncs[type & TypeMask])(value, id);
- return FALSE;
- }
- res->next = *head;
- res->id = id;
- res->type = type;
- res->value = value;
- *head = res;
- rrec->elements++;
- if (!(id & SERVER_BIT) && (id >= rrec->expectID))
- rrec->expectID = id + 1;
- return TRUE;
- }
-
- static void
- RebuildTable(client)
- int client;
- {
- register int j;
- register ResourcePtr res, next;
- ResourcePtr **tails, *resources;
- register ResourcePtr **tptr, *rptr;
-
- /*
- * For now, preserve insertion order, since some ddx layers depend
- * on resources being free in the opposite order they are added.
- */
-
- j = 2 * clientTable[client].buckets;
- tails = (ResourcePtr **)ALLOCATE_LOCAL(j * sizeof(ResourcePtr *));
- if (!tails)
- return;
- resources = (ResourcePtr *)xalloc(j * sizeof(ResourcePtr));
- if (!resources)
- {
- DEALLOCATE_LOCAL(tails);
- return;
- }
- for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++)
- {
- *rptr = NullResource;
- *tptr = rptr;
- }
- clientTable[client].hashsize++;
- for (j = clientTable[client].buckets,
- rptr = clientTable[client].resources;
- --j >= 0;
- rptr++)
- {
- for (res = *rptr; res; res = next)
- {
- next = res->next;
- res->next = NullResource;
- tptr = &tails[Hash(client, res->id)];
- **tptr = res;
- *tptr = &res->next;
- }
- }
- DEALLOCATE_LOCAL(tails);
- clientTable[client].buckets *= 2;
- xfree(clientTable[client].resources);
- clientTable[client].resources = resources;
- }
-
- void
- FreeResource(id, skipDeleteFuncType)
- XID id;
- RESTYPE skipDeleteFuncType;
- {
- int cid;
- register ResourcePtr res;
- register ResourcePtr *prev, *head;
- register int *eltptr;
- int elements;
- Bool gotOne = FALSE;
-
- if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
- {
- head = &clientTable[cid].resources[Hash(cid, id)];
- eltptr = &clientTable[cid].elements;
-
- prev = head;
- while (res = *prev)
- {
- if (res->id == id)
- {
- RESTYPE rtype = res->type;
- *prev = res->next;
- elements = --*eltptr;
- if (rtype & RC_CACHED)
- FlushClientCaches(res->id);
- if (rtype != skipDeleteFuncType)
- (*DeleteFuncs[rtype & TypeMask])(res->value, res->id);
- xfree(res);
- if (*eltptr != elements)
- prev = head; /* prev may no longer be valid */
- gotOne = TRUE;
- }
- else
- prev = &res->next;
- }
- if(clients[cid] && (id == clients[cid]->lastDrawableID))
- {
- clients[cid]->lastDrawable = (DrawablePtr)WindowTable[0];
- clients[cid]->lastDrawableID = WindowTable[0]->drawable.id;
- }
- }
- if (!gotOne)
- FatalError("Freeing resource id=%X which isn't there", id);
- }
- void
- FreeResourceByType(id, type, skipFree)
- XID id;
- RESTYPE type;
- Bool skipFree;
- {
- int cid;
- register ResourcePtr res;
- register ResourcePtr *prev, *head;
-
- if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
- {
- head = &clientTable[cid].resources[Hash(cid, id)];
-
- prev = head;
- while (res = *prev)
- {
- if (res->id == id && res->type == type)
- {
- *prev = res->next;
- if (type & RC_CACHED)
- FlushClientCaches(res->id);
- if (!skipFree)
- (*DeleteFuncs[type & TypeMask])(res->value, res->id);
- xfree(res);
- break;
- }
- else
- prev = &res->next;
- }
- if(clients[cid] && (id == clients[cid]->lastDrawableID))
- {
- clients[cid]->lastDrawable = (DrawablePtr)WindowTable[0];
- clients[cid]->lastDrawableID = WindowTable[0]->drawable.id;
- }
- }
- }
-
- /*
- * Change the value associated with a resource id. Caller
- * is responsible for "doing the right thing" with the old
- * data
- */
-
- Bool
- ChangeResourceValue (id, rtype, value)
- XID id;
- RESTYPE rtype;
- pointer value;
- {
- int cid;
- register ResourcePtr res;
-
- if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
- {
- res = clientTable[cid].resources[Hash(cid, id)];
-
- for (; res; res = res->next)
- if ((res->id == id) && (res->type == rtype))
- {
- if (rtype & RC_CACHED)
- FlushClientCaches(res->id);
- res->value = value;
- return TRUE;
- }
- }
- return FALSE;
- }
-
- void
- FreeClientResources(client)
- ClientPtr client;
- {
- register ResourcePtr *resources;
- register ResourcePtr this;
- int j;
-
- /* This routine shouldn't be called with a null client, but just in
- case ... */
-
- if (!client)
- return;
-
- HandleSaveSet(client);
-
- resources = clientTable[client->index].resources;
- for (j=0; j < clientTable[client->index].buckets; j++)
- {
- /* It may seem silly to update the head of this resource list as
- we delete the members, since the entire list will be deleted any way,
- but there are some resource deletion functions "FreeClientPixels" for
- one which do a LookupID on another resource id (a Colormap id in this
- case), so the resource list must be kept valid up to the point that
- it is deleted, so every time we delete a resource, we must update the
- head, just like in FreeResource. I hope that this doesn't slow down
- mass deletion appreciably. PRH */
-
- ResourcePtr *head;
-
- head = &resources[j];
-
- for (this = *head; this; this = *head)
- {
- RESTYPE rtype = this->type;
- *head = this->next;
- if (rtype & RC_CACHED)
- FlushClientCaches(this->id);
- (*DeleteFuncs[rtype & TypeMask])(this->value, this->id);
- xfree(this);
- }
- }
- xfree(clientTable[client->index].resources);
- clientTable[client->index].buckets = 0;
- }
-
- FreeAllResources()
- {
- int i;
-
- for (i=0; i<currentMaxClients; i++)
- {
- if (clientTable[i].buckets)
- FreeClientResources(clients[i]);
- }
- }
-
- Bool
- LegalNewID(id, client)
- XID id;
- register ClientPtr client;
- {
- return ((client->clientAsMask == (id & ~RESOURCE_ID_MASK)) &&
- ((clientTable[client->index].expectID <= id) ||
- !LookupIDByClass(id, RC_ANY)));
- }
-
- /*
- * LookupIDByType returns the object with the given id and type, else NULL.
- */
- pointer
- LookupIDByType(id, rtype)
- XID id;
- RESTYPE rtype;
- {
- int cid;
- register ResourcePtr res;
-
- if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
- {
- res = clientTable[cid].resources[Hash(cid, id)];
-
- for (; res; res = res->next)
- if ((res->id == id) && (res->type == rtype))
- return res->value;
- }
- return (pointer)NULL;
- }
-
- /*
- * LookupIDByClass returns the object with the given id and any one of the
- * given classes, else NULL.
- */
- pointer
- LookupIDByClass(id, classes)
- XID id;
- RESTYPE classes;
- {
- int cid;
- register ResourcePtr res;
-
- if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
- {
- res = clientTable[cid].resources[Hash(cid, id)];
-
- for (; res; res = res->next)
- if ((res->id == id) && (res->type & classes))
- return res->value;
- }
- return (pointer)NULL;
- }
-