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-
- Pentet is a two player game (you against the computer). The game is played
- by placing colored circles (pieces) on the intersections of the lines that
- make up the game board.
-
- The first piece to be played MUST be played on the center intersection.
- (The software handles this detail automatically. That is, if the computer
- goes first, it knows to play at the center. If you go first, the computer
- places your piece at the center and proceeds to take its turn.)
-
- Each player makes his or her move by placing one piece on any empty
- intersection. The other player then takes his turn.
-
- You move a piece to an intersection by positioning the mouse pointer at
- the intersection and clicking the left button. If the pointer is not close
- enough to an intersection the machine will beep, and you need to try again.
-
- Object of the Game:
-
- The object of the game is to win by one of two ways:
-
- 1) By placing your pieces on the board in such a way that you
- have a line of five pieces in any direction (up/down, left/
- right, or either diagonal direction).
-
- 2) By making five captures.
-
-
- How to Capture:
-
- A capture is made whenever player A surrounds two of player B's
- pieces with two of his own. For example, if we let A and B stand
- for the pieces of each player, then the following sequence of moves
- gives A a capture.
-
- A B ---> A B B ---> A B B A
-
- A has surrounded two of player B's pieces with two of his own.
- When this happens, the two surrounded pieces are "captured", and are
- removed from the board:
-
- A X X A (the Xs stand for empty spaces).
-
- A capture can be made in any direction (up/down, left/right, or
- either diagonal direction).
-
- * A capture only happens when player A makes a move to surround
- the pieces of player B. For example, the following sequence of
- moves does NOT give A a capture.
-
- A B X A ---> A B B A
-
-
- When either player makes a capture, the captured pair appears in the Captures
- Window to the right of the game board.
-
-
- Tips on game play:
-
- The "Open Four"
- ---------------------------
- If a player gets an "open four" piece configuration:
-
- X A A A A X
-
- then that player will win unless his or her opponent can win on
- the next move, because only one side can be blocked. Even if a
- capture is made "across" the line of pieces, the win will only be
- delayed by one move.
-
-
- The "Open Three"
- ---------------------------
- An "open three" configuration leads directly to an "open four",
- and is therefore a configuration to watch out for (or to try to
- play up to).
-
- X A A A X X
-
-
- Watch out for Captures
- ------------------------------------
- It is a good idea to avoid placing your pieces in pairs so that
- your opponent will not have the opportunity to capture.
-
-
- Game Variations:
-
- The Options menu gives you the option to turn "Tournament Rules"
- on or off. Tournament Rules compensate for the slight advantage
- that the first player has by forcing the first player, on his
- second move, to move at least three positions away from the center.
-
- For the naive version of the game, which makes no offensive moves
- until several moves into the game, Tournament Rules affect only
- the user. (The computer will not move within three positions of
- the center on its second move regardless of whether Tournament
- Rules are active). The default setting is ON, and you can turn it
- off if you want to circumvent this restriction.
-
-
- About Pentet and its Origin:
-
- Pentet is based on the game Pente. It comes in two flavors, both
- of which are addictive by design. The naive version is akin to
- shareware (i.e., it is copyrighted but the author grants his per-
- mission for you to copy and distribute it without modification,
- at no charge). The naive version plays primarily by defense,
- although it ``knows`` a winning opportunity when it sees it, and
- will take such an opportunity if one arises.
-
- The heuristics that direct the program's choices are intentionally
- incomplete. The idea is that after you play it enough, you will
- learn how to consistently beat the program (but watch out--it can
- spot some surprising opportunities). Once you have reached this
- level of expertise you can upgrade to the ``smart`` version of the
- program for a registration fee of $25.
-
- Neither version uses any sort of recursive lookahead algorithm to
- make decisions. The program was originally written to use such an
- algorithm but the game tree is MASSIVE, and performance becomes
- unacceptable when such a method is employed. For example, with a
- 21 x 21 grid after N moves, there are 441-N positions that must be
- searched. Even with a "lookahead horizon" of 1, this amounts to
- analyzing (441-N) ^ (441-N-1) possible moves. Even after several
- moves this number would fill half of the screen, and would take a
- fast 486 machine an unbearably long time to process.
-
- The upshot of all this is that the ``smart`` version is still
- beatable. You need not worry about spending $25 for a game that
- is no fun to play because the computer always wins (becuase it
- won't). But the smart version does provide a much greater chal-
- lenge than the naive version.
-
-
- License Agreement: Pentet (Naive Version) v1.0, September 1991.
-
- This software is the naive version of Pentet, and includes the
- program itself (the file pentet.exe), and any documentation or
- supplementary files. You have the author's permission to use,
- copy, and distribute it as long as you abide by the following
- provisions. By using and / or distributing the software you
- are agreeing to abide by the terms of this agreement.
-
- (i) The software may not be modified in any way, and must be
- copied in its entirety.
-
- (ii) The software must not be distributed in conjunction with any
- other product.
-
- (iii) You may only distribute the software to persons who agree to
- abide by the terms of this agreement.
-
- (iv) If you distribute the software, the distribution must be
- non-commercial, non-profit, and not for any charge.
-
-
- The author (Christopher Guzik) retains all rights of title, ownership, and
- copyright of the software, and of any copies of it that you make, regardless
- of the form or media in or on which they may exist. You are granted only a
- license to use the software.
-
- This software is provided "as is", without warranty of any kind. The author
- disclaims all representations, guaranties, and warranties, expressed or
- implied, as to the licensed software and its quality, performance, merchan-
- tibility, or fitness for any particular purpose. Under no circumstances will
- the author be liable for any indirect, consequential, incidental, special,
- or exemplary damages arising from the use of or inability to use the licensed
- software even if the author has been advised of the possibility of such
- damages. Some states do not allow the limitation or exclusion of liability
- for incidental or consequential damages, so the above limitation may not
- apply to you.
-