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- Trapped - Contents (this file was reproduced from the
- on-line help file supplied with
- TRAPPED.)
-
- How to Play
- Object of Game
- Tips and Hints
- Recording and Playing Moves
- Registration
- About Trapped
-
-
- Trapped - How to Play
-
- "A child could learn to play Trapped and an adult may never master it."
-
- The method of play is very simple. To move a piece, just click on it.
- There must be adequate empty space adjacent to the piece you wish to
- move. For example, a small square only needs one empty space on any
- side to be able to move. A horizontal rectangle requires two empty
- spaces directly above it to be able to move up.
-
- If more than one option for movement exists for the clicked piece, the
- program will try to determine the most likely direction to move. A
- piece will be moved to any other space available before moving back to
- the place from which it came.
-
- Sometimes, a piece can be moved in more than one direction even if it
- has not just been moved. In this case, the program can not make a
- decision about the movement direction, so a popup dialog box will
- appear asking for your decision.
-
- Any piece which has a large "X" on it may not be moved. It is a
- locked piece. Locked pieces make the puzzle much harder to solve.
-
- This program must be played with a mouse. There are no keyboard
- equivalents for piece movement.
-
- Trapped - Object of Game
-
- There is one large square piece in every puzzle. The object of the
- game is to move this piece until it is located right next to the red
- mark (the exit) along the outside edge of the puzzle. The large piece
- is "trapped" in the puzzle and you need to free it by placing it next
- to the exit.
-
- As an additional goal, you want to make as few moves as possible to
- free the large piece.
-
- Trapped - Tips and Hints
-
- There are no set criteria for solving a puzzle - at least none are
- known to this author. All puzzles included in this game can be
- solved, though. When this game was first created, some of the puzzles
- were thought to be impossible, but, through a lot of hard work and
- many hours of play, a solution for each puzzle was found.
-
- Some of the tips that have been picked up along the way are:
-
- Keep the open spaces together as much as possible. You
- typically need two open spaces to be able to effectively move
- the pieces. Some pieces require more free space!
-
- Keep the smaller squares near the bigger pieces when you think
- you will be moving them. The small squares are necessary to
- be able to slide behind the bigger pieces. Vertical and
- horizontal rectangles do not offer the needed flexibility.
-
- Do not be afraid to move pieces that seem to have no bearing
- on the large square. They may not immediately open up a space
- for the large square to occupy, however, they may allow other
- pieces to free the necessary space.
-
- If you think you have a good puzzle going, save it at various
- points. You can then restore it if you realize your recent
- moves have not gained you any position. (The save and restore
- options are only available in the registered version).
-
- Group like pieces together. The horizontal rectangles and the
- vertical rectangles are easy to manage when they are grouped
- together.
-
- Try to group the entire board in a configuration which will
- rotate (either clockwise or counter-clockwise) around the
- board. Once the large square is fixed within the rotation, it
- is only a matter of rotating the entire puzzle until the large
- square is lined up on the exit.
-
- Move irregular shaped pieces out of the way as early as
- possible. If you can get the odd shaped pieces to a point far
- away from the exit, you can use the rotation method described
- above to rotate the remaining pieces. Exclude the irregular
- pieces from the rotation. Leave them along the outer edge and
- rotate in front of them.
-
- Trapped - Registration
-
- This program is not free. It is distributed via the Shareware method.
- You know the story, you've seen this type of plea before. If you like
- the game, and want the full version, please, send in your
- registration. I know everyone who uses this game won't register.
- (This isn't my first shareware program). Since everyone else ISN'T
- going to register - will YOU, please? It will really make a
- difference to my family.
-
- The registered version of the program has the following features:
-
- Many more puzzle levels (version 1.0 has 12 levels - others
- will be available as soon as I determine that they can be
- solved.)
-
- Save/Restore capability.
-
- User Definable Boards
-
- A text file describing "a" solution to each of the puzzles
- that I can solve. These may not be the only possible
- solutions - but they work.
-
- Record/Play moves. The program can read the text files which
- contain the solutions to each puzzle and can automatically
- move the pieces.
-
- In addition to the program enhancements, registered users will receive
- an opportunity to review other games I have written but have not
- released for widespread distribution. These games are also shareware,
- however, they are not crippled in any fashion. By showing that you do
- register software, I am willing to let you use my other programs
- first, then register if you like them.
-
- Once you register, I will supply the proper .INI file information to
- tell the program to show all menu options and allow full
- functionality. I will also include you in the E-MAIL list to receive
- new boards and update information. Boards designed by other users or
- by me can be transmitted electronically in a text format for easy
- integration into existing systems.
-
- I am asking for $12.00 for this game. Considering the fact that you
- might possibly spend hour after hour in front of your computer
- (hopefully more entertained than frustrated), $12.00 seems like a fair
- price to pay for that many hours of fun. Please, fill out the
- registration form and send it, along with any comments and
- suggestions, to:
-
- Kevin Murray
- 11 Walden Drive
- Mountain Top, PA 18707
-
- Thank you very much for your registration.
-
- Trapped - About the Program
-
- Trapped was written in Visual Basic 3.0. The files VBRUN300.DLL and
- PICCLIP.VBX are required to run Trapped. The files used by this
- program are:
-
- TRAPPED.EXE The executable.
- TRAPPED.INI Runtime information and instructions.
- TRAPPED.WAV "Trapped, by Kevin S. Murray"
- REGISTER.WAV "Please, register this software, thank you."
- TRAPPED.nnn Recorded moves for each board number (nnn).
- TRAPPED.HLP Thes help file
- TRAPPED.TXT Any last minute information not included in
- this help file.
- TRAPPED.REG Registration form (also located in this file)
-
- For those interested, the source code is available. Contact me at the
- registration address for more information.
-
- Trapped - Record/Play Moves
- The registered version of this program has the ability to record and
- play moves for each of the board levels. This is useful for saving a
- solution to a level. The solutions which I found are stored in this
- manner and can be played back to see how the puzzle was solved. The
- playback MUST start from the same point. The program does not check
- to make sure you are at the beginning of the puzzle before executing
- the recorded moves. (You may wish to record moves in the middle of
- the puzzle so no checking is performed.)
-
- Once you begin playing back moves, you may stop the play back by
- clicking the STOP button. The program will leave the board as it was
- when you clicked STOP. You may continue play from that point.
-
- Other games that I have written include:
- The Blob - a strategy game
- Black Box - a logic/puzzle solving game
- Crushman - a game like hangman, great for kid's spelling words
-
-
- SHAREWARE REGISTRATION
-
- TRAPPED
-
- version 1.0
-
- Please, register the program TRAPPED under the name listed below. I
- have enclosed the $12.00 you requested.
-
- Specify your preference for future contact, E-MAIL or Postal Service.
- I do not share my list of registered users with anyone else.
-
-
- NAME _____________________
- ADDRESS _____________________
- CITY, STATE ZIP _____________________
-
- E-MAIL ADDRESS _____________________
-
- DOWNLOADED FROM _____________________
-
- DATE _____________________
- SOFTWARE VERSION # _____________________
-
- Send to:
-
- Kevin S. Murray
- 11 Walden Drive
- Mountain Top, PA 18707
-
- Thank you for your registration.