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-
- ΓòÉΓòÉΓòÉ 1. Overview ΓòÉΓòÉΓòÉ
-
- You control the small blue spaceship in the center of the screen. Your mission
- is to destroy all the Bad Guys and asteroids in each sector by blasting them to
- pieces with your cannon. There's a twist, however: asteroids don't simply
- disappear, they crumble. When an asteroid is destroyed, it breaks into two
- smaller asteroids (unless it's too small, in which case it's completely
- destroyed) which must also be destroyed, and so on. Yes, it's a completely
- unoriginal idea, but it's a classic.
-
-
- ΓòÉΓòÉΓòÉ 2. Playing the game ΓòÉΓòÉΓòÉ
-
- Use the rotation and thrust Keys to fly your ship around the sector. When you
- come across an asteroid, blast it with your cannon! You must destroy every
- asteroid in each sector, so be thorough. Avoid colliding with the asteroids,
- because they'll destroy your ship unless you use your shield to protect
- yourself.
-
- In the Enhanced game, you'll be confronted with a host of Bad Guys who will do
- their best to thwart your valiant attempt to save the universe. Destroy them,
- and make the universe safe for bipeds once more!
-
- Your ship remains in the center of the window at all times. The green lines
- indicate your velocity, and give a rough idea of where you are in the sector.
- Space is curved, so when you fly in one direction long enough you end up where
- you started. It is impossible to fly out of the current sector, so every
- asteroid you see must be DESTROYED in a hail of devastating cannon fire like
- the worthless slag it is!
-
- The bright green box at the top of the window is your radar. It displays the
- position of each object in the sector as a colored blip. The dark green box in
- the center of the radar shows which objects are currently visible: if it's in
- this box, you can see it. The light blue blip at the center of the radar is
- your ship.
-
- Your score is displayed in the upper-left corner of the window. The number of
- lives you have left is displayed in the upper-right corner.
-
-
- ΓòÉΓòÉΓòÉ 3. Hints and tips ΓòÉΓòÉΓòÉ
-
- Don't shoot all the big asteroids first. Choose one and completely destroy it.
- Then choose another, and so on. This way you don't have to contend with a
- billion tiny asteroids later on.
-
- Your cannon shells impart momentum to whatever they strike. (To all you
- physicists: your ship is equipped with a system that automatically compensates
- for your cannons' recoil, preventing it from changing your ship's velocity. I
- also realize that sound requires a propagation medium, but IT'S A GAME!)
- Shooting an asteroid repeatedly from the same side will send the fragments
- zooming off at high speed, destined to wrap around the playfield and hit you
- from behind. You'll have deserved it.
-
- Likewise, your spaceship imparts momentum to whatever it strikes. Running into
- a small asteroid at high speed will not only send you careening out of control
- (or you'll die, depending on whether your shield is up), but it will send two
- tiny Death Angel asteroids flying about the sector at very high speed, and
- they'll almost certainly hit you when you least expect it.
-
- Keep in mind that you're in space and there's no drag to slow you down (except
- asteroids and Bad Guys, and that tends to be a bit terminal, see above), so
- you'll end up drifting.
-
- Your radar and shield are your most powerful weapons. Learn how to use them
- well. Shields are especially useful for bashing Bad Guys.
-
- The best way to deal with Tetras is to exterminate them at the beginning of
- each sector. If you don't they'll breed and quickly fill the sector with their
- offspring, probably slowing your computer to a crawl in the process.
-
- The fastest way to kill a Bulb is to catch it in your shield and zap it.
-
- Make sure you're pressing the shield key at the start each level. This will
- keep you from being killed right away: there's time enough for that later.
-
- Don't go too fast. You'll run into something.
-
- Be sure to look both ways before crossing the street.
-
- Register this game.
-
-
- ΓòÉΓòÉΓòÉ 4. Scoring ΓòÉΓòÉΓòÉ
-
- The scoring system goes something like this:
-
- 25 points for each Large asteroid.
- 50 points for each Medium asteroid.
- 100 points for each Small asteroid.
- 200 points for each Tiny asteroid.
- 150 points for each Tetra.
- 250 points for each Bulb.
- 300 points for each Snipe.
-
- 500 points for getting killed (sort of a consolation prize)
-
- You get an additional ship every 20000 points.
-
-
- ΓòÉΓòÉΓòÉ 5. Default Keys ΓòÉΓòÉΓòÉ
-
- These are only the default keys. See the Options dialog help for details.
-
- NOTE: all navigational keys are on the numeric keypad.
-
- Key Purpose
- '4': Rotate counterclockwise.
- '6': Rotate clockwise.
- '5': Thrust.
- '2': Decelerate.
- '/': Fire cannon.
- '.': Activate Shield.
-
- 'F1': Help.
- 'F2': Start a new game.
- 'F3': Pause the current game.
- 'F4': Bring up the Options Menu.
- 'F5': Toggle between Full Screen and Windowed views.
- 'F6': Toggle sound on/off.
- 'F7': Increase game detail.
- 'F8': Decrease game detail.
- 'F10': Quit.
-
-
- ΓòÉΓòÉΓòÉ 6. Options dialog ΓòÉΓòÉΓòÉ
-
- This is where you customize Roids. There are a number of options:
-
- Detail
- This slider sets the detail level of Roids. If you have a slow computer
- and want to speed up game play, try decreasing the detail until you get
- satisfactory performance. The game won't be as pretty, but at least it'll
- be playable. I've had at least one user who complained that Roids was
- unbearably slow on his '486-66DX2, only to find that the Speed slider was
- set at "Slow". You might want to check the setting of the Speed slider
- lest you feel as stupid as he did.
-
- Skill
- This slider lets you specify which sector you start at. The higher the
- skill level, the higher (and more difficult) the sector. Useful if you're
- getting bored (or creamed) by the early sectors.
-
- Big Dots
- If you're having trouble seeing radar blips or explosions, try making them
- bigger by turning Big Dots on. Big Dots are a Big Drain on your computer,
- so unless you have a Pentium you should only turn them on in the radar.
-
- Speed
- This slider controls the speed of the game. Use it to speed the game up or
- slow it down, according to your skill or state of mind. It's pretty simple.
- Just remember that this means game speed, not the speed of your computer.
-
- Game Type
- This is where you select which game you want to play. Select Classic game
- if you want to play with just asteroids, or Enhanced Game if you want to
- play with cool Bad Guys
-
- Register
- Use the Register dialog to register Roids.
-
- Sound
- This check box obviously lets you turn sound on and off. The only tricky
- thing about it is that it might be "greyed out", in which case you should
- check out Sound Troubleshooting. which will try to kill you. Hey, it's a
- tough universe out there.
-
- Change Keys
- This button brings up a window which allows you to change the keys you use
- to control your ship. Press the key you want to use for each action,
- following the prompts in the window. If you make a mistake, simply change
- the keys again. If you try to use a key twice, the second keypress will be
- ignored. Use another key. Also, be careful about which keys you use: OS/2
- reserves some keys (such as Alt), and using these keys as controls will
- lead to unpredictable results (I.E. Really Weird Stuff That The Programmer
- Doesn't Want To Deal With).
-
- Defaults
- This button recalls the default window position and options, and resets the
- high scores list. Use this button with caution, because it automatically
- saves these changes to disk, and there's no way to undo them. You'll lose
- your incredible new high score, and nobody will believe you.
-
- Save
- This button saves the current options settings to disk. They will be loaded
- automatically next time you play Roids. If this button is "greyed out", it
- means that you are running Roids from a write protected disk (like a
- CD-ROM) so you can't save your settings.
-
-
- ΓòÉΓòÉΓòÉ 7. Register dialog ΓòÉΓòÉΓòÉ
-
- NOTE: To use this dialog, you need to have registered Roids and received your
- User ID. (See How to Register).
-
- Enter your name and your User ID, exactly as they appear on your Registration
- Confirmation Letter / E-Mail. Then click OK. You should see a "Thank you for
- registering Roids!" dialog. If you don't, be sure your name and User ID are
- entered correctly and try again. If you still have trouble, contact me.
-
-
- ΓòÉΓòÉΓòÉ 8. Sound Troubleshooting ΓòÉΓòÉΓòÉ
-
- First of all, sloppy MMPM drivers are the single most common cause of problems
- with Roids. Symptoms of sloppy drivers include:
-
- HORRIBLE performance.
- Roids quits for no apparent reason.
- The game just sits there for a while, and the resumes.
- OS/2 crashes.
-
- If you're having trouble with Roids and MMPM, try turning off the sound
- effects. This will at least let you play the game until you can get your hands
- on some newer sound card drivers from the manufacturer. If you're using a
- Sound Blaster card, there are some new drivers out which are fantastic.
- They're available on CompuServe and the Creative Labs BBS.
-
- If you get the "MMPM not cooperating" dialog or don't hear any sound during
- the game and you're sure it's not your sound card driver's fault, your problem
- could be any one (or more) of the following:
-
- Sound isn't turned on
- Make sure the Sound checkbox in the Options dialog is checked.
-
- MMPM isn't installed on your computer
- The Multimedia Presentation Manager/2 must be installed for sound effects
- to work. If you don't have it installed, you won't get any sounds.
-
- You don't have a compatible sound card
- If you want to hear sound effects, Roids requires a sound card capable of
- playing 11kHz 8-bit mono .WAV files. If you are unsure about your sound
- card's ability to do this, consult the manuals that came with your card or
- ask the manufacturer. Don't ask me, I probably don't know.
-
- Roids can't find it's .WAV files
- Roids requires that all .WAV files it uses (see README.TXT for a list) be
- in it's working directory. Check Roids' settings to make sure that they're
- there.
-
- You don't have enough RAM
- This is unlikely, but is possible if you have less than 8 MB of RAM. Roids
- wants to hog a LOT of memory to store all of it's cool sound effects. If
- it doesn't find enough, it will croak. Roids SHOULD work with only 4MB (I
- think) but I make no guarantees.
-
- You've forgotten something
- Make sure your volume is turned up, everything's turned on, etc. I always
- spend hours trying to figure out WHY my stupid printer isn't working right,
- only to find out (an hour later) that the cable's loose. It happens more
- often than you'd think.
-
- Some other program is hogging MMPM
- Also make sure that no other programs are using MMPM. Some programs are
- greedy and rude and don't like to share MMPM with other programs. Make
- sure Roids gets MMPM all to itself.
-
- Something Else
- All I can offer are general suggestions. Try using MMPM's .WAV player to
- play some of Roids' .WAV files (make sure Roids isn't running). If this
- works, the problem is with either Roids or your sound card driver.
- Otherwise, there's a problem with MMPM.
-
-
- ΓòÉΓòÉΓòÉ 9. History of the game ΓòÉΓòÉΓòÉ
-
- Roids started out in late 1991 as a way for me to show my AP Computer Science
- classmates that although they may get 1560s on the SAT, they couldn't program
- their way out of a paper bag. It was written on an XT using Turbo Pascal 4.0,
- and was never distributed.
-
- In early October 1993 I bought Borland C++ for OS/2 and thought that porting
- Roids to OS/2 would be a good exercise. I was right.
-
- Roids 1.0 was released in December 1993.
-
- Roids 2.0 was released in January 1994. Changes include a resizable playfield,
- full-screen mode, and the addition of numerous Bad Guys and bugs.
-
- Roids 2.1 beta cashes in (yeah, right) on the Multimedia fad with cool sound
- effects in May (?) 1994. Hopefully there are fewer bugs now.
-
- Roids 2.2 adds a few more options, and is optimized for integer math. More
- bugs are eliminated, and it runs a bit faster.
-
- Roids 2.3 fixes the bugs in Roids 2.2.
-
- Please excuse any rough edges: this is my first OS/2 programming effort. Roids
- was written in a 1024x768 environment, and was designed for that resolution.
- It may look a little strange or messy in other resolutions.
-
-
- ΓòÉΓòÉΓòÉ 10. About Hungry Man Productions ΓòÉΓòÉΓòÉ
-
- Hungry Man Productions is a (very) small San Diego - based organization of
- artists, musicians, and computer programmers dedicated to producing quality
- OS/2 games and clean aquariums.
-
-
- ΓòÉΓòÉΓòÉ 11. Bug Reports / Contacting the author ΓòÉΓòÉΓòÉ
-
- I'd appreciate any feedback you might have regarding Roids, and I'm especially
- interested in any bugs you might encounter. Contact me via:
-
- CompuServe E-mail: 73544,1154
-
- Internet E-mail: 73544.1154@compuserve.com
-
- Requests for tech support will be looked upon with much more benevolence if you
- have REGISTERED Roids, although I realize that if you can't play the game
- you're not going to register it. So E-Mail me.
-
-
- ΓòÉΓòÉΓòÉ 12. How to register Roids ΓòÉΓòÉΓòÉ
-
- Send your name and street address (for faster response, also send your complete
- E-mail address) along with a check for $10 (U.S.) made out to Leonard Guy to:
-
- Leonard Guy
- 3415 Bangor Pl.
- San Diego, CA
- 92106-2409
- USA
-
- In return you'll receive:
-
- A User ID number, with which you can personalize Roids and disable the
- opening dialog box. This ID will also work on all future versions of
- Roids, so all upgrades are "free".
- Notification of new Hungry Man releases (Only if you include your E-Mail
- address).
- A thank you note.
- A clear conscience.
- Assurance that Hungry Man Productions will be able to continue writing
- games.
-
- If you live outside the United States, the best way to register is to send a
- money order (in U.S. funds) or equivalent. It really doesn't matter, as long
- as it can be converted to U.S. dollars. The Postal Service frowns on sending
- cash through the mail, but I won't tell . . .
-
-
- ΓòÉΓòÉΓòÉ 13. Boring Legal Stuff ΓòÉΓòÉΓòÉ
-
- Leonard Guy assumes no responsibility for the correctness or applicability of
- this software. Under no circumstances will Leonard Guy or Hungry Man
- Productions be held responsible for damage caused by use of this software.
- This includes broken keyboards.
-
- All product names mentioned in this document are used for identification
- purposes only, and are trademarks of their respective companies.
-
-
- ΓòÉΓòÉΓòÉ 14. Bad Guys ΓòÉΓòÉΓòÉ
-
- The dastardly villains:
-
- Tetra
- These yellow triangles fly through space, breeding like flies. They slowly
- grow larger until they divide into four baby Tetras, which grow and breed
- just like their parents. A very good example of exponential growth, an
- unchecked Tetra population will slow your screaming Pentium system down to
- a crawl. So do what any good power user would: Optimize!
-
- Bulb
- These extremely tenacious and tough blue octagons/circles scour space
- looking for energy. They'll sense your ship, chase you down, and envelop
- you. They do no physical damage, but your ship's motor and shield are
- rendered inoperable while you're enveloped. The only ways to dislodge a
- Bulb is by A) dying or B) blasting your way out with your cannon. I
- recommend the latter.
-
- Snipe
- A Snipe is a nasty little bugger. These unpredictable red squares flit
- through space firing pot shots at passerbys for no apparent reason. When
- alarmed (or shot) they'll fire a barrage from their cannons, intended to
- destroy their assailant. It usually works. Snipes are extremely
- trigger-happy and have been known to shoot at each other, setting up a
- crossfire usually seen only in L.A.
-