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-
- ΓòÉΓòÉΓòÉ 1. How to Play ΓòÉΓòÉΓòÉ
-
- Bermuda Triangle
- Version 1.0
- (C) 1995 Nicole Greiber
- N&O Design
-
- This program is FREE!ware
-
- The game "Bermuda Triangle Ship Rescue" is a single-player game. You find
- yourself in the Bermuda Triangle. This area is feared by all seafarers because
- here many ships disappear for unknown reasons. Recently four ships have
- disappeared. You are the captain of a Ship Rescue Enterprise in search of the
- lost ships. With your equipment you can move to any point in the area where the
- ships may be lost, and you can scan the water around this point for the wrecks.
-
- The Gameboard
-
- The gameboard is a rectangular area (in a future release it will really be
- triangular) that consists of 20 x 9 fields . From each of these fields you can
- scan eight directions (horizontal, vertical and diagonal). You will then be
- informed of the number of wrecks visible from there. This number is shown in
- that field. But be cautious: When two ships are lying one behind the other, the
- second one will be hidden behind the first one, so your scanner will only see
- one ship.
-
- Where is my mousepointer?
-
- When the mousepointer is on a field of the gameboard, this field is marked by a
- grey square:
-
- Every action will then be performed on this field.
-
- How to make a move
-
- A move means a scan on the gameboard. To make a move, just click with mouse
- button 1 (normally this is the left mouse button) on the field you want to
- scan. The lines that lead from this point will be scanned. The result (i. e.
- the number of ships the scanning beam has hit) will be displayed at this
- position:
-
- When you have MMPM installed and you've enabled sound in the Game / Settings...
- dialog window, you will also hear how many ships have been discovered. This is
- counted as one move. The number of moves is displayed above the gameboard.
- There you also find the number of ships that are still lost. When you are in
- the lucky situation that a ship is located where you did a scan, this does not
- count as a move.
-
- When two ships are hidden in a line, you will only be able to see one! So the
- gameboard might look like this:
-
- From the field with the number one only the lower left ship is visible, the
- other ship is hidden behind it.
-
- How to find a ship
-
- When you find a ship by clicking on it, this sign is shown. Again,
- when sound is enabled, you will hear a flourish.
-
- How do I know which lines will be scanned?
-
- When you are not sure which lines will be scanned, just move the mouse to the
- desired field and press the spacebar. The lines to be scanned will be
- emphasized:
-
- When you move the mouse away from the current field, the lines will disappear.
-
- How to mark a field
-
- Sometimes you will notice that a certain field can't contain a ship (for
- example any fields visible from a "null" field). You can then mark this field
- by clicking mouse button 2 (normally this is the right mouse button). A little
- box will appear to indicate that you marked this field. If you want to remove a
- mark, just click on the field again with the right mouse button. These markers
- are just for your convenience and don't influence the game in any way. A field
- showing a number cannot be marked, but a marked field can be scanned. When you
- want to mark several fields in a straight line, just drag with the right mouse
- button from the first to the last field you want to mark. While dragging, a
- line shows up that indicates which fields will be marked after you released the
- mouse button. Already marked fields are not affected.
-
- How to hide a scan-number
-
- When you have analyzed a number you received from a scan, you can hide this
- number by clicking on it with the left mouse button. It will turn into an empty
- circle:
-
- When you click again, the number will reappear.
-
- Related topics:
-
- Game Menu
- Help Menu
- Keys and Buttons help
- About the Author
- Conditions for Use
-
-
- ΓòÉΓòÉΓòÉ 2. Game Menu ΓòÉΓòÉΓòÉ
-
- The Game Menu contains the following menu entries:
-
- New
- Starts a new game. The current game is discarded.
-
- Settings ...
- Opens a window where you can select the style of the gameboard. You can
- determine which lines will be drawn on the gameboard:
-
- Show diagonal lines
- Only the diagonal lines will be displayed on the gameboard.
-
- Show straight lines
- Only the horizontal and vertical lines will be displayed on the
- gameboard.
-
- Show all lines
- The diagonal, horizontal and vertical lines will be displayed.
-
- If you have MMPM/2 installed, you can select the Sound checkbox to enable
- or disable the game's sounds.
-
- Highscores ...
- Opens a window that displays the highscores. The highscores are kept in
- the file "scores.dat" in the directory where you started the game from. Of
- course I encrypted the data a little. This algorithm is very primitive,
- but I regard it to be efficient enough (and I don't expect anybody to
- spend much time on decrypting a highscore file). If you are interested in
- the encryption method, you can contact me!
-
-
- ΓòÉΓòÉΓòÉ 3. Help Menu ΓòÉΓòÉΓòÉ
-
- The help menu consists of the following entries:
-
- Help index
- Here you can get an index of all help entries.
-
- General help
- This option shows general information about Bermuda Triangle Ship Rescue.
-
- Using Help
- A system help page is displayed which explains how to use the help.
-
- Keys and Buttons Help
- Here you find a short reference to all keystrokes and mouse clicks.
-
- Product information
- Selecting this option will open a window that contains some information
- about Bermuda Triangle Ship Rescue and its author.
-
-
- ΓòÉΓòÉΓòÉ 4. About the Author ΓòÉΓòÉΓòÉ
-
- The game "Bermuda Triangle Ship Rescue" has been written by Nicole Greiber. If
- you like this game or dislike it, if you have questions or problems or if you
- find any bugs (I left some in on purpose because I like to get mail ;-) , just
- drop me a line. Or, even better, send me a nice picture postcard of your
- hometown.
- You can contact me via eMail (InterNet):
-
- greiber@wrcs2.urz.uni-wuppertal.de
-
- or via Snail Mail:
-
- Nicole Greiber
- BrБningstr. 6
- 42119 Wuppertal
- Germany
-
- Credits
-
- I want to thank all people who helped me with this game, especially:
-
- Olaf
- for his patience, his consistent criticism and his unbelievable ability to
- discover bugs
-
- Christian Franz
- for his Macintosh game "Galaxis", where the idea for this game was taken
- from
-
- William Scott Hiles
- for his source code and his explanations on how to play sounds
-
- IBM
- for the wonderful OS/2
-
-
- ΓòÉΓòÉΓòÉ 5. Conditions for Use ΓòÉΓòÉΓòÉ
-
- You should be aware that this program is distributed WITHOUT ANY WARRANTY of
- any kind; not even with the implied warranty of merchantability or fitness for
- a particular purpose.
- Please copy and distribute the program as much as you like! You are allowed to
- do so as long as you don't charge more than a nominal fee for handling etc. and
- as long as all copyright notices are kept within the program and the
- documentation.
-
-
- ΓòÉΓòÉΓòÉ 6. Keys and Buttons help ΓòÉΓòÉΓòÉ
-
- The following keystrokes and mouse actions can be used in Bermuda Triangle Ship
- Rescue:
-
- F1
- With this key you can get context-sensitive help on the game, the menu
- entries and the dialogs.
-
- Spacebar
- When the mousepointer is on a field of the gameboard, pressing the spacebar
- emphasizes all lines that will be scanned from this field. When you move the
- mouse pointer away from that field, the lines will disappear.
-
- Left mouse button
- When the mousepointer is on a field that has not yet been scanned and you
- click the left mousebutton, this field will be scanned. When the field has
- already been scanned, clicking the left mousebutton will turn the scanning
- number into an empty circle and vice versa.
-
- Right mouse button (clicking)
- lets you set or remove a marker box.
-
- Right mouse button (dragging)
- lets you mark several fields. While you are dragging, a line appears that
- indicates which fields will be marked. Already marked fields are not
- affected, and you cannot remove marks in this way.
-