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- NOTE: This utility uses a LOT of stack space to generate new worlds.
- If your computer 'locks-up' when you run this program, try
- adding the following line to your CONFIG.SYS file:
-
- STACKS = 16,512
-
- You may already have a STACKS line, if so, just make sure the
- numbers are at least as large as those shown above. After you
- make the change, remember to re-boot your computer so they can
- take effect.
- ----------------------------------------------------------------------
-
- WorldGen
- ========
-
- This utility is designed to be used in conjunction with DCGAMES adventure
- construction program DCWORLD. The purpose of this program is to speed up
- the generation of different types of worlds. The worlds generated will
- be finished on only a few seconds, just waiting for you to add people,
- objects, and fine-tuning any terrain features you might wish to cutomize!
-
- If you already have some worlds generated, WorldGen will begin to add
- worlds at the next available world number. To begin using WorldGen just
- make a copy of the WorldGen program in the same subdirectory as your
- DCWORLD program.
-
- Type "WorldGen" to begin the program. Although the program works best
- with a mouse, the keyboard may also be used. You will notice two menus
- at the top of the screen,one reads World, the other Terrain.
-
- The world menu is used to describe the global features of a world reguardless
- of the terrain it contains. The terrain menu is used to set specific
- details concerning the generation of different types of worlds.
-
- IMPORTANT NOTES FOR KEYBOARD USERS !
-
- All of the items may be accessed by keyboard, the tab key moves from field
- to field, the return key accepts your choice, and the esc key cancels. Note
- that all windows initially are set up to reject any changes, you must first
- select the options you want, then hit the return key. Editing of numeric data
- may be done with the backspace and delete keys.
-
- File contents-
-
- Worldgen.doc - This short manual.
- Worldgen.lsc - The licensing agreement for using Worldgen.
- Worldg.exe - A subroutine program used by worldgen. Must be present!
- Worldgen.exe - This is the main program.
- Worldgen.sav - Created to save your block types.
-
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-
-
- In the world menu is the following options:
-
- 1-Number: This is used to display the world number about to be generated.
- This number may be changed if you wish to replace a previously
- generated world. The number must be 0-999.
-
- 2-Size: This is used to change the size of the world to be generated. The
- default is 100 X 100. The largest allowable is 64K bytes. This is
- about 640 X 100, 320 X 200 etc.
-
- 3-Level: Sets the entry level for a character to any level.
-
- 4-Blocks: This feature allows you to select any graphics block to replace
- the standard terrain. To find the number you need the list in
- DCWORLD literature. Grass is zero, count up from there. This
- feature enables you to get unusual combinations for both outdoor
- and indoor worlds by choosing some non-conventional terrain for
- walls and floor. For example, by using grass for a tile, and
- trees for walls, we could get a maze of trees.
-
- 5-Go: This enables you to select the type of world you will generate. It
- takes about 5 to 10 seconds to generate an outdoor world of 100 X
- 100 blocks.
-
- 6-About: Tells you about this software.
-
- 7-DCWORLD: Allows you to run the DCworld program and return when you
- are finished.
-
- 8-Exit: Quit the program.
-
-
-
- The other menu, the terrain menu allows you to specify information about the
- terrain being generated. the options are:
-
- 1-Outdoor: This is the most complex. First you click on the types of
- terrain you wish to appear. Then you must set the "relative"
- weights.The program totals these relative weights to determine
- what pecentage of the available land will be forest, swamp,etc.
- Finally you select the types of special objects which appear
- (rivers,islands,cities,castles,houses).
- Once these parameters are set they can be used over and over,
- or changed quickly by turning on new types of terrain using the
- terrain switches on the left row of check boxes.
-
- 2-City/Town: Your only choices here are whether the walls are brick or stone.
- NOTE: If you changed the brick block number in the blocks
- menu, then your walls can be any available block!
-
- 3-Dungeon: A dungeon will have a maze-like structure, not the neat orderly
- rooms one would find in a house. Again your only choices are
- brick or stone walls.
-
- 4-House/castle: This will generate one building, it may contain hidden
- rooms, dead end doors etc. You may have to do a little
- editing of the house to get it just right. Once more
- your only choices are Brick/Stone.
-
- 5-Arena: This is not a terrain type, but will allow you to choose a terrain type
- and then generate it as if it were an arena.
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- Your comments are always welcome! You may contact me at:
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- Cichoracki Software
- 106 Ellen Ln.
- Frankfort Il. 60423
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