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- This system consists of a set of ziped archives containing the different
- files that are needed to create and play an adventure.
-
- DCGAMES.ZIP : Is a ZIP of all the ZIP files, which makes it easyer to
- distribute on bulletin boards.
-
- *.DOC : Documentation files
- BUILDER.ZIP : Is the Game Builder (DCWORLD.EXE) and it's documentation.
- PLAYER.ZIP : Is the runtime program (DCPLAY.EXE) and it's documentation.
- SCRIPTS.ZIP : The script compiler (DCC.EXE), documentation and samples.
- NEWGAME.ZIP : Starting files for a new game
- GRAPHICS.ZIP : Contains graphics files for CGA, EGA, VGA and TANDY screens.
- EXAMPLE.ZIP : Sample Adventure Game.
- EXAMPLSB.ZIP : Sound Blaster files for the Sample Adventure Game
- CONVERT.ZIP : Upgrades adventures built with older versions of DCGAMES.
- UTILITY.ZIP : Utilities to convert graphics, print reports, create .VFLs
-
- To extract these files, you have to use PKWare's PKUNZIP program. You can
- download this program from any bulletin board, or contact:
-
- PKWARE, Inc., 7545 N. Port Washington Rd., Glensdale, WI 53217
-
- ----------------------------------
- -- WHICH FILES DO YOU NEED? --
- ----------------------------------
-
- To create a new adventure, you need:
-
- NEWGAME.ZIP
- BUILDER.ZIP
- GRAPHICS.ZIP
-
- To test your adventure, you also need:
-
- PLAYER.ZIP
-
- To run the example adventure, you need:
-
- PLAYER.ZIP
- GRAPHICS.ZIP
- EXAMPLE.ZIP
-
- If you have a Sound Blaster, you also need:
-
- EXAMPLSB.ZIP - Voice and Music for example game
- UTILITY.ZIP - Contains utilities to create VFLs (voice files)
-
- You will need to print the documentation from BUILDER.ZIP and PLAYER.ZIP
- before you start. If you intend to write or modify scripts, you also
- need the documentation from SCRIPTS.ZIP.
-
- Note that if you send in your registration (see INVOICE.DOC), you will
- receive full documentation (over 150 pages) including the World Builder
- User's Guide, Script Language User's Guide, Script Language Reference
- Guide and Game Player (Driver) User's Guide.
-
- -----------------------------------------------------------------
- --------- QUICK STARTUP INSTRUCTIONS ----------------------------
- -----------------------------------------------------------------
-
- Setting Up Your Working Directory
-
- Before you start, you will need to create a working directory
- and place the basic startup files in it as follows:
-
- C:\> mkdir mygame
- C:\> cd mygame
- C:\mygame> pkunzip a:builder.zip dcworld.exe
- C:\mygame> pkunzip a:player.zip dcplay.exe
- C:\mygame> pkunzip a:graphics.zip *.7x5 *.mde1
- C:\mygame> pkunzip a:blocks.zip dcblock.exe2
- C:\mygame> pkunzip a:scripts.zip dcc.exe
- C:\mygame> pkunzip a:newgame.zip *.*
- C:\mygame> dir
-
- Volume in drive C is DCSOFT-114
- Directory of C:\DCGAMES\TEST
- . <DIR> 04-14-92 11:01p
- .. <DIR> 04-14-92 11:01p
- DCWORLD EXE 248765 12-15-92 12:04p ! World builder
- DCPLAY EXE 398343 12-14-92 11:39p ! Game driver
- DCBLOCK EXE 97564 12-11-92 10:47p ! Graphics block builder
- DCFONTS 7X5 1152 02-29-92 12:01p ! Graphics font
- DCBLOCKS VLO 27929 11-27-92 11:30p ! VGA low resolution graphics
- DCOBJECT VLO 12177 11-27-92 11:28p ! "
- DCPEOPLE VLO 18621 11-19-91 11:21p ! "
- DCSYSTEM VLO 1795 10-17-92 7:18p ! "
- DCC EXE 209232 12-05-92 11:45p ! DCGAMES script compiler
- DCCTOKEN DAT 17650 11-27-92 1:56a ! DCGAMES token definition file
- BARTENDE SCR 3788 09-08-92 10:42a ! Script to handle bartenders
- BEGGAR SCR 712 09-08-92 10:42a ! " " beggar characters
- CASTING SCR 12364 11-27-92 1:45a ! " " casting spells
- CIVILIAN SCR 1274 09-08-92 10:42a ! " " civilian characters
- CONTROL SCR 16501 11-22-92 10:47p ! " " timed and control events
- GUARD SCR 3823 09-08-92 10:42a ! " " guard characters
- HEALER SCR 4911 09-08-92 10:42a ! " " healer characters
- HOSTILE SCR 342 11-08-92 1:48p ! " " hostile characters
- INITGAME SCR 1760 11-28-92 3:24a ! " " game initialization
- MERCHANT SCR 4016 11-08-92 3:04p ! " " merchant characters
- OBJECT SCR 32308 11-27-92 1:55a ! " " objects
- PRISONER SCR 3012 09-08-92 10:42a ! " " prisoner characters
- QUESTER SCR 4428 11-27-92 11:52p ! " " quester characters
- REGULAR SCR 1716 09-08-92 10:41a ! " " regular characters
- RESURECT SCR 1208 10-29-92 1:25p ! " " death & resurrection
- TELLER SCR 936 09-08-92 10:43a ! " " teller (oracle) character
- TRAINER SCR 5891 10-29-92 1:26p ! " " trainer character
- DCSOUNDS VFL 611793 10-29-92 1:20a ! Sound Blaster Sound Effects
- 25 file(s) 2345678 bytes
-
- You may want to delete the file DCSOUND.VFL if you don't have a
- Sound Blaster card. It is quite large and serves no purpose
- unless you have the sound board.
-
- You need to compile the scripts before you can use them in your
- game, and the following command will compile all of them:
-
- C:\mygame> for %i in (*.scr) do dcc %i
-
- For every file with an extension of SCR, the script compiler
- (DCC.EXE) will generate a file with an extension SCO (for script
- object).
-
- Instead of creating a brand new game, this document will use the
- sample game that is included with DCGAMES. The following
- command will install the example script on top of the directory
- we just created.
-
- C:\mygame> pkunzip a:\example.zip -o
- C:\mygame> pkunzip a:\examplsb.zip -o
-
- The -o option tells the PKUNZIP program to overwrite any file
- that already exists on the current directory. The example game
- includes copies of the script files, as well as some additional
- ones that handle special cases in the game. The EXAMPLSB file
- contains the Sound Blaster specific files.
-
- -------------------------------
- --- Getting the latest copy ---
- -------------------------------
-
- The latest copy of the Graphics Adventure Game Builder can be obtained
- from any large BBS or authorized shareware disk vendor. I try to keep
- the following sites updated:
-
- a) Software Creations BBS, 1-508-365-2359 (2400 V.42/MPN 5)
- 1-508-368-4137 (16.8k HST Robotics)
- 1-508-368-7036 (14.4k V.32/V32bis Hayes)
-
- This BBS includes over 6 Gigabytes of files, and has set up a
- separate section for DCGAMES. This section will contain the
- latest programs, graphics, sound effects, music files, as well
- as utilities to create them. You can upload your own games
- and public domain or shareware utilities, and download other
- user's games to play. You can also post questions to other
- authors using the system, or to me personally, since I will
- be checking in as often as I can.
-
- b) CompuServe GAMERS forum, Library # 9 (CRPG). Browse DCGAMES.
-
- c) Public Brand Software (Disk # GV44), 1-800-426-3475
-
- d) Directly from DC Software. See the file INVOICE.DOC for fees
- and registration benefits.
-
- For more information, and if you have any questions, I can be reached
- at CompuServe (User # 72557,336), Internet (davidh@ttsi.tandem.com),
- or directly at:
-
- DC Software
- P.O.Box 866771
- Plano TX 75086-6771
- Tel. (214) 517-0428.
-
-
-