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- GAMMA Wing
- Space Combat Flight Simulator
- Version 1.4
- (C) Copyright 1994-1995
- Rockland Software Productions
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- Table of contents:
- Topic: Page:
- ____________________________________________________________
-
- Table of contents i
- Description 1
- System requirements 1
- Differences between registered and unregistered 1
- Archive contents 1
- Object of the game 2
- Features 2
- Installing 2
- Setup 2
- Running 3
- The base 4
- The lobby 4
- The hangar 4
- The parts shop 4
- The repair shop 5
- The video room 5
- The map room 5
- The target information room 6
- The pilot's area 6
- The R&R area 6
- The learning center 6
- The casino 6
- The medic's office 6
- The gymnasium 7
- The config room 7
- The help room 7
- Flying a mission 7
- The cockpit 7
- Keyboard controls 9
- Joystick controls 10
- Thrustmaster MKII WCS controls 10
- Midmission refueling/rearming 11
- Ending a mission 11
- Pilot stats and skills 11
- The top 10 list 12
- The character editor 12
- Index 13
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- -i-
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- ___________________________________________________________________
-
- Description:
- GAMMA Wing is a space combat flight simulator for the IBM PC.
- In GAMMA Wing, you are part of an elite mercenary force defending
- mankind from a hostile alien race. You fly missions against the
- enemy. As you complete missions, you get pay and promotions. Use
- your pay to repair and improve your ship. Promotions increase your
- pay. As your combat victories increase, your marksmanship
- increases.
- ___________________________________________________________________
-
- System requirements:
- 1. 386 or better.
- 2. 450K conventional memory.
- 3. 2.2 Meg XMS memory.
- 4. 5.2 Meg disk space.
- 5. VGA graphics.
- 6. Sound card required for FM soundtrack.
- 7. MS compatable mouse required for character editor which is
- included with the registered version.
- ___________________________________________________________________
-
- Differences between the registered and unregistered versions:
- The unregistered version only contains episode 1: The Proving
- Grounds. It will not load saved games. It does not have a character
- editor.
- The registered version adds episode 2: The Academy, and
- episode 3: The Hortax Campaign, which never ends (unlimited
- missions completed). Its missions are randomly generated. It will
- load saved games. It also includes a character editor.
- ___________________________________________________________________
-
- Archive contents:
- *.bgi - video drivers
- *.chr - fonts
- *.voc - digital sounds
- *.exe - program files
- *.gfx - graphics
- *.grf - graphics
- *.pal - palettes
- *.tgt - target data files
- *.wpn - weapon data files
- *.mid - soundtrack data files
- *.cmf - soundtrack data files
- *.ibk - soundtrack data files
- gamma.doc - GAMMA Wing documentation
- support.doc - support information
- catalog.doc - Rockland Software Productions catalog
- order.frm - Rockland Software Productions order form.
- ___________________________________________________________________
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- -1-
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- ___________________________________________________________________
-
- Object of the game:
- In the unregistered version, the object is to complete
- episode 1: The Proving Grounds.
- In the registered version, completing/failing a mission can
- result in the gain/loss of a planet. Gain/lose all planets on the
- map to secure/lose a quadrant. Secure as many quadrants as you can.
- Lose all quadrants and you lose the game.
- ___________________________________________________________________
-
- Features:
- GAMMA Wing features raytraced (rendered) graphics and imported
- photographs in the simulator itself. In-between screens are also
- raytraced graphics, and many animations are also included.
- For sound, GAMMA Wing features 8 track digital sound effects
- with simultaneous background music. Both male and female digital
- voice tracks are included.
- ___________________________________________________________________
-
- Installing:
- Installing from diskette (registered version):
- 1. Put disk 1 in a drive, change to that drive, and enter
- "setup" at the dos prompt.
- 2. The setup program will install a copy of GAMMA Wing on
- your hard drive.
- Installing from zipfile (unregistered version):
- 1. Chances are you've allready unzipped GAMMA Wing in its
- own directory. If not, do so now.
- 2. Change to your GAMMA Wing directory.
- 3. Run Setup to select game options.
- ___________________________________________________________________
-
- Setup:
- The setup program allows you to configure GAMMA Wing for your
- PC. To run setup, change to your GAMMA Wing directory, and enter
- "setup" at the dos prompt. Setup's main menu will appear. Press the
- number of an option to select it. The options on Setup's main menu
- are as follows:
- Install from floppy - Lets you install registered GAMMA Wing
- from master diskettes to your hard drive.
- A menu will appear, allowing you to
- select the diskette drive to install
- from. Select a drive. Next you'll be
- asked to enter the name of the drive and
- directory to install to. Enter a drive
- and directory. To install to C:\GAMMA,
- just hit return. Setup will then make
- the directory if needed. Next, setup will
- copy the files from the diskettes to your
- GAMMA Wing directory. Finally, Setup will
- decompress the files in your GAMMA Wing
- directory, and then erase the compressed
- files in your GAMMA Wing directory.
- Setup's main menu will then reappear.
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- -2-
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- Audio - Lets you select what kind of sound you want from a
- menu. Menu options are:
- PC speaker - Plays one track digital sound effects (VOC
- files) on the PC speaker.
- FM sound - Plays FM soundtrack (MIDI and CMF files)
- though a soundcard and one track digital
- sound effects through the PC speaker
- simultaneously. An Adlib/SB compatable
- soundcard (Yamaha OPL-3 FM synth chip) is
- required for FM sound.
- Digital sound - Plays 8 track digital sound effects and
- FM sountrack simultaneously through a
- soundcard. A SB compatable card is
- required.
- NOTE: PC speaker digital sound effects only work in
- animations, NOT in the simulator.
- Sound at startup - Toggles both digital sound effects and FM
- soundtrack on/off.
- Joystick - Lets you select what kind of joystick you
- have from a menu. Options are: None,
- Joystick, Joystick + throttle, and Joystick
- + MK II WCS.
- MK2 directory - The directory where your TM MK II WCS
- files are installed (usually C:\MARK2).
- GAMMA Wing uses this to download its
- configuration file to your MK II WCS.
- Computer voice - Lets you toggle between Male and
- Female voices for the ship's computer.
- Quit - Saves changes and quits to dos. Setup will
- create a GAMMA.INI file that contains your
- various sound and joystick options. It will also
- create a GAMMA.BAT file for running GAMMA Wing
- that runs either the 386 or 486 version,
- depending on what you selected in Setup.
- ___________________________________________________________________
-
- Running:
- 1. Change to your GAMMA Wing directory.
- 2. Enter "gamma" at the DOS prompt.
- 3. If you selected a joystick in setup and have never
- calibrated your joystick, you'll be asked to calibrate the
- stick. Stick calibrations are saved to disk so you don't
- have to recalibrate each time you run GAMMA. At any time you
- may recalibrate by selecting "Config" - "Stick" from the
- base lobby, or by pressing "J" when flying.
- 4. The game will now repeatedly run the opening, followed by
- a self running demo. To continue, press Esc until it asks
- for your pilot's name.
- 5. After the opening and demo, you'll be asked to enter your
- pilot's name. Type in a name and press enter. If this is a
- new pilot, you'll be asked to select a graphic for your
- pilot. Select a graphic to continue.
- 6. Next, your pilot's stats will be shown. Select done to
- continue.
- 7. The select episode screen will appear next. Select the
- episode you want to play.
- 8. You will then enter the lobby of the GAMMA Wing base.
- ___________________________________________________________________
-
- -3-
-
- ___________________________________________________________________
-
- The base:
- The GAMMA Wing base consists of a series of rooms. Selecting a
- door in a room takes you to a different part of the base. You may
- use the mouse, joystick, or arrow and enter keys to select doors.
- ___________________________________________________________________
-
- The lobby:
- When you start GAMMA Wing, you begin in the lobby of the GAMMA
- Wing base. The lobby takes you to other parts of the base. Select
- a door to go to that part of the base. Doors are as follows:
- Hangar - Takes you to the hangar.
- Pilots - Takes you to the pilots area.
- R&R - Takes you to the R&R area.
- Config - Takes you to the configuration room.
- Help - Takes you to the help room.
- Exit - Quits to DOS.
- ___________________________________________________________________
-
- The hangar:
- The hangar lets you fly missions and train. Doors are as
- follows:
- Sortie - Lets you fly a mission.
- Shop - Lakes you to the parts shop.
- Repair - Takes you to the repair shop.
- Video - Takes you to the video room.
- Map - Takes you to the map room.
- Info - Takes you to the target information room.
- Lobby - Takes you back to the lobby.
- ___________________________________________________________________
-
- The parts shop:
- The parts shop lets you buy/sell parts for your ship. Your
- ship's stats will be shown on +/- buttons. Your credits are also
- shown. Select the + side of a button to increase that stat. Credits
- are automatically deducted. Select the - side of a button to
- decrease a stat. Credits will be refunded automaticallly. Select
- Done to return to the hangar. Effects of ship stats are as follows:
- Armor - How much damage your ship can take.
- Boosters - Top speed.
- Energy - Used as fuel, to replenish shields, and for damage
- control. Your ship has a small reactor which recharges
- energy, allowing slow movement without using energy.
- Shields - Absorb damage.
- Retros - Ship maneuverability.
- Lasers - Number of laser weapons installed.
- Launchers - Number of missile launchers installed.
- Laser ammo - Total ammo for all installed lasers.
- Missiles - Total ammo for all installed launchers.
- Rockets - Number of rocket launchers installed.
- Rocket Ammo - Total ammo for all rocket launchers.
- ___________________________________________________________________
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- -4-
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- ___________________________________________________________________
-
- The repair shop:
- The repair shop allows you to repair damage to your ship.
- Buttons show system damage. A red button indicates an offline
- (malfunctioning) system. A green button indicates that a system is
- on-line. Your credits are also shown. Select a system to repair
- damage to that system. Credits will be deducted automatically.
- Select Done to return to the hangar. Systems are as follows:
- Hull - The ship's superstructure. If your hull is destroyed,
- you're dead. Hull malfunctions have no effect other
- than to warn you that your hull is badly damaged. You
- can only repair hull damage at the repair shop. You
- can't fix the hull with damage control while flying.
- Engine - The ship's main engine. Engine damage decreases your
- top speed. An engine malfunction stops you dead in
- space.
- Avioics - The ship's maneuvering thruster system. Damage
- decreases ship maneuverability. A malfunction will
- cause total loss of ability to turn, dive, and climb.
- Weapons - The ship's weapons. Damage will increase the chance
- of a weapon not working when you fire it. A
- malfunction will cause weapons to not fire at all.
- Shields - The defensive shielding system. If your shields are
- destroyed or malfunction, you can't divert energy to
- them.
- Radar - The ship's radar system. If your radar is destroyed or
- malfunctions, it will cease to display targets.
- Displays - The ship's cockpit display system. If malfunctioning
- or destroyed, your cockpit displays will cease to
- function.
- Hyperdrive - The ship's hyperdrive system. If malfunctioning or
- destroyed, hyperdrive will not work.
- Energy cell - The ship's energy storage and delivery system. If
- destroyed, your ship explodes. A malfunction
- causes total loss of energy. Engines, hyperdrive,
- shields, damage control, etc. won't work. Energy
- cells can only be repaired at the repair shop.
- You can't fix energy cell damage with damage
- control while flying.
- ___________________________________________________________________
-
- The video room:
- The video room lets you playback your gun camera video from
- your most recent mission. Options are as follows:
- Play - Plays the gun camera video. Press a key or button to
- stop.
- Erase - Erases the gun camera video.
- Done - Returns you to the hangar.
- ___________________________________________________________________
-
- The map room:
- The map room shows a map of the quadrant you are stationed in.
- The map shows and gives totals for friendly, neutral, and enemy
- planets. Press a key or button to return to the hangar.
- ___________________________________________________________________
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- -5-
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- ___________________________________________________________________
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- The target information room:
- This room shows the various types of targets in the game.
- Bitmaps of the targets are shown on the left. Target stats are
- shown on the right. Escape returns you to the hangar. Any key other
- than escape toggles through target types.
- ___________________________________________________________________
-
- The Pilots area:
- The pilots area lets you do a variety of things with pilots.
- Doors are as follows:
- Stats - Shows your pilot's statistics.
- New - Lets you start a new pilot.
- Load - Lets you load an old pilot (registered version only).
- Save - Saves your pilot to disk.
- Skill - Lets you set the pilot's skill level. Valid values are
- 0 through 5. The higher the skill level, the better
- the tactics used by enemy pilots.
- Lobby - Takes you back to the lobby.
- ___________________________________________________________________
-
- The R&R area:
- The R&R area lets you do a variety of things with your pilot.
- Doors are as follows:
- Learn - Takes you to the learing center.
- Casino - Takes you to the casino.
- Medic - Takes you to the medic's office.
- Gym - Takes you to the gymnasium.
- Lobby - Returns you to the lobby.
- ___________________________________________________________________
-
- The learning center:
- The learning center allows you to study or take classes to
- improve your stats and skills. Select the course you want to take.
- Credits will be deducted automatically. There's a chance you won't
- pass skill courses. Courses affecting stats are alwass passed. If
- you pass a class, there's a chance your stat or skill will
- increase. Select More to see a second screen of course offerings.
- Selct Done to return to the R&R area. On the second screen, Done
- returns you to the first screen of courses.
- ___________________________________________________________________
-
- The casino:
- The casino lets you gamble credits on a slot machine. Select
- number buttons to increase the bet or set it to zero. Select Play
- to spin the tumblers. Winnings/losses will be added to/subtracted
- from your credits. Select Done to return to the R&R area.
- ___________________________________________________________________
-
- The medic's office:
- The medic's office allows you to heal damage taken by your
- pilot. Select the Heal button to heal damage. Credits will be
- deducted automatically. Select Done to return to the R&R area.
- ___________________________________________________________________
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- ___________________________________________________________________
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- The gymnasium:
- The gymnasium allows you to work out to increase your health.
- When you workout, there's a chance your health will increase.
- There's also a chance you may injure yourself, thereby lowering
- your health.
- ___________________________________________________________________
-
- The config room:
- The config room lets you configure GAMMA Wing. Doors are as
- follows:
- Setup - Runs Setup. You must restart GAMMA Wing for changes in
- setup to take effect.
- Stick - Lets you recalibrate the joystick.
- Music - Toggles soundtrack on/off.
- SFX - Toggles sound effects on/off.
- Volume - Lets you set master, music, and SFX volumes.
- Delay - Lets you set the amount of delay in the simulator. Use
- this with fast PCs.
- MK II - Downloads GAMMA Wing's configuration file to your
- Thrustmaster MK II WCS.
- Lobby - Takes you back to the lobby.
- ___________________________________________________________________
-
- The help room:
- The help room lets you access the on-line help for GAMMA Wing.
- Doors are as follows:
- Gamma - Lets you view the help for GAMMA Wing.
- Supprt - Shows you where to get tech support for GAMMA WIng.
- Catlog - Shows Rockland's product catalog.
- Order - Shows Rockland's ordering information.
- Lobby - Returns you to the lobby.
- When viewing help, use the arrows to page up and down, press p to
- print, or press escape to exit help. Help also has a find option.
- Press f to find a word, then enter the word. Help will scroll to
- the 1st occurence of the word. You may repeat the last find by
- pressing r. Help will scroll to the next line (from the last
- occurence found) that contains the word. If the word is not found,
- Help will not scroll.
- ___________________________________________________________________
-
- Flying a mission:
- You fly a mission by selecting the Sortie door in the hangar.
- You'll be shown your mission orders. Press a key or button to
- continue. You will next see an animation sequence of you leaving
- the hangar, followed by an animation sequence of you taking off
- from base. Then the cockpit of your ship will be displayed.
- ___________________________________________________________________
-
- The cockpit:
- The cockpit screen shows the view out the front window of your
- ship. The bottom of the screen shows your instruments. The
- instrument display can be toggled to show either combat or
- navigational information. Instruments are as follows:
- Combat display:
- Left side:
- Throttle - Shows throttle position.
- Speed - Shows current speed. Numbers indiacte the scale
-
- -7-
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- (ie 0-100 etc. where 100 is hyperspeed.).
- Current weapon - The weapon that fires when you hit the
- fire button or key.
- Semi/fullauto - Indicates semiautomatic or fullautomatic
- fire mode.
- Ammo - Shows remaining ammunition for the current weapon.
- Right side:
- Guncamera - Lights up when gun camera is on.
- Fixing - Lights up when damage is being repaired by damage
- control.
- Current target - Shows the target # and type of your
- current target.
- Range - Shows range to your current target.
- Autop - Lights up when the autopilot is on.
- Navigation display:
- Left side:
- X - Ship's x position.
- Y - Ship's y position.
- Z - Ship's z position.
- Enrgy - Remaining energy.
- Right side:
- Hdng - Ship's compass heading in degrees.
- Mark - Ship's angle from vertical (flying up) in degrees.
- Mark 0 = flying up. Mark 90 = level flight. Mark 180
- = diving straight down. Mark 270 = flying
- upsidedown.
- Shlds - Total shield energy.
- Dmg - Total system damage.
- Heading display (left of center) - These three dials
- show absolute yaw, pitch, and roll, from left to
- right.
- Radar display (right of center) - This shows a top down
- radar view around your ship. You are in the center.
- Forward is towards the top of the display. Your current
- target is green. Friendlies are blue, neutrals are white,
- and enemies are red.
- Forward and rear view radars (top of screen) - these show
- friendlies as blue, enemies as red, your current
- target as green, and neutrals as white.
- Shield strengths (below sideview display) - These six bars
- indicate energy remaining in your shields. Each bar
- shows the energy for one shield. From left to right,
- the bars show energy for the following shields: front,
- right, rear, left, top, and bottom.
- Low shield indicators (upper left of screen) - These light
- up when a shield gets low on energy. Each shield has
- its own indicator.
- Malfunction indicators (upper right of screen) - These
- light up when a system malfunctions. Each system has
- its own indicator.
- Low energy indicator (right side, above instruments) - This
- lights up when you run low on energy.
- Landing indicator (left side, above instruments) - This
- lights up when you approach a target you can land on.
- Autolanding indicator (left side, above instruments) - This
- lights up when autolanding is engaged.
- Evade indiactor (left side, above instruments) - This
- lights up when the auotpilot evades enemy fire.
- Mission status indicator (top of screen) - This lights up
-
- -8-
-
- when you complete or fail a mission.
- The window above your instruments shows the stars outside your
- ship. Targets in visual range (<=500) will also be shown. Targets
- beyond visual range will be shown as small crosshairs, green for
- your current target, and bright red for enemies, white for neutrals,
- and blue for friendlies. Planets are shown as dark green (friendly),
- dull white (neutral), or dark red (enemy) crosshairs when beyond
- visual range.
- ___________________________________________________________________
-
- Keyboard controls:
- A - Toggles autopilot on/off. When on, autopilot flys you to
- your current target. You can't use weapons with autopilot
- on.
- B - Toggles sim detail level. Lower detail levels speed up the
- game for slower PCs.
- C - Shows damage display.
- D - Toggles CRT displays between combat and navigation
- information.
- E - Eject.
- F - Fix damage. A menu of systems will appear. Select a system
- to fix.
- G - Gun camera on/off.
- H - Hyper. Sets your speed to 10x max speed. Only works when at
- max thorttle. Reduce throttle to drop out of hyper.
- J - Calibrate joystick.
- K - Lets you add planets from the quadrant map to the targets
- in the sim. Select add or remove, then enter the number of
- the planet to add or planet target to remove. While you can
- see and land on planets, they must be a target to work with
- the radars, autopilot, targeting computer, etc.
- L - Toggles Autolanding on/off. When on, the ship automatically
- lands at base.
- M - Shows a map of target or planet locations. Select + or - to
- zoom the map in and out. Select Targets or Planets to show
- that map display. Selct Done to exit.
- O - Shows your mission orders.
- P - Pauses game. Hit a key or button to continue.
- R - Toggles radar range. Only works when current target is
- target 0 (your ship).
- S - Diverts energy to shields.
- T - Toggles targeting system on/off. When on, grey crosshars
- will appear in the center of the screen. When your current
- target enters the crosshairs, the crosshairs will turn
- green, and a "LOCKED" message will appear.
- W - Toggles full auto/semi auto weapon fire.
- X - Weapon links. A list of your weapons will be shown. Each
- weapon will have a button that says Linked or Not Linked.
- Select a button to link/unlink that weapon. Select Done to
- return to the simulation. In the simulation, when you fire
- any linked weapon, all linked weapons fire at once.
- Z - Sends distress signal. After a period of time a ship will
- arrive and tow you back to base.
- Esc - Quit mission (counts as mission failure).
- F1 - Shows this help file.
- Plus - Speed up.
- Minus - Speed down.
- Up arrow - Dive.
- Down arrow - Climb.
- Left arrow - Turn left.
-
- -9-
-
- Right arrow - Turn right.
- Ctrl left arrow - Roll left.
- Ctrl right arrow - Roll right.
- Spacebar - Fires current weapon.
- Enter - Toggles current weapon.
- PgUp - Zooms radar out. Only works when current target is 0.
- PgDn - Zooms radar in. Only works when current target is 0.
- Tab - Toggles current target.
- Home - Maximum speed.
- End - Miniumum speed.
- 1 - View forward.
- 2 - View forward right.
- 3 - View right.
- 4 - View back right.
- 5 - View behind.
- 6 - View back left.
- 7 - View left.
- 8 - View forward left.
- ___________________________________________________________________
-
- Joystick controls:
- Forward - Dive.
- Back - Climb.
- Left - Turn left.
- Right - Turn right.
- Ctrl left - Roll left.
- Ctrl right - Roll right.
- Button 1 - Fire current weapon.
- Button 2 - Toggle current weapon.
- ___________________________________________________________________
-
- Thrustmaster Mark II Weapons Control System controls:
- GAMMA Wing provides complete support for the TM MKII WCS.
- A WCS configuration file (GAMMA.ADV) for GAMMA wing is included in
- the game. MKII WCS settings are as follows:
- Black hat switch - Digital.
- Red base switch - Analog (uses analog throttle).
- MKI FCS controls are as follows:
- Upper button - Toggle target.
- Middle button - Toggle weapon.
- Lower button - Toggle semi/fullauto.
- MKII WCS controls are as follows:
- Rocker position - middle (combat selections):
- Button 1 - Shields.
- Button 2 - Targeting computer on/off.
- Button 3 - Toggle displays.
- Button 4 - Hyper.
- Button 5 - Toggle autopilot.
- Button 6 - Toggle guncamera.
- Rocker position - up (information selections):
- Button 1 - Shields.
- Button 2 - Damage display.
- Button 3 - Fix damage.
- Button 4 - Weapon links.
- Button 5 - Orders.
- Button 6 - Tactical map.
- Rocker position - down (miscellaneous selections):
- Button 1 - Shields.
- Button 2 - Eject.
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- -10-
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- Button 3 - Distress signal.
- Button 4 - Pause game.
- Button 5 - <not used>
- Button 6 - Toggle autolanding.
- ___________________________________________________________________
-
- Mid-mission refueling/rearming:
- Any time before a mission ends, you may land at any friendly
- base to refuel and rearm. To refuel/rearm, land at the base.
- An animation sequence will show you landing. The refuel & rearm
- screen will then appear. The refuel & rearm screen shows your
- energy, laser ammo, missiles, and credits. Select energy, laser
- ammo, or missiles to buy that item. Credits will be deducted
- automatically. Select Done when done. Next you'll see an animation
- sequence of you taking off again. You will then return to the
- simulation, refueled and rearmed, still flying the same mission.
- ___________________________________________________________________
-
- Ending a mission:
- A mission ends when the mission is over (completed or failed)
- and you land at a base (by flying into it), when you're shot down,
- when you self destruct, eject, collide with another target, or when
- you quit by pressing Escape. When your mission is completed
- successfully, a "Mission completed" message will appear. If you
- fail your mission, a "Mission failure" message will appear. If you
- complete a mission, you must end the mission by landing at a base
- to get credit for completing the mission. If you complete a mission
- you'll get paid, based on your rank. You also get paid a small
- bonus for each enemy target you destroy. When you complete a
- mission you have a chance for promotion, and a chance that an enemy
- planet will be captured. When you fail a mission, your number of
- completed missions decreases by one, you have a chance of demotion,
- and a chance of a friendly planet being captured. If you complete a
- mission there's a chance your skill level will be increased
- automatically (game gets tougher). Likewise, if you fail a mission
- there's a chance your skill level will be decreased automatically
- (game gets easier).
- ___________________________________________________________________
-
- Pilot stats and skills:
- Pilot stats and skills affect the game in the following ways:
- Quadrant - Which quadrant you are currently trying to secure. The
- game begins in quadrant 0. Once that is secured, you
- then begin on quadrant 1, then quadrant 2, etc. The
- overall objective of the game is to secure as many
- quadrants as possible. If you lose all quadrants, you
- lose the game.
- Rank - Affects mission difficulty, pay, combat victory bonuses, and
- radar range.
- Missions completed - You can only be promoted or capture enemy
- planets when you complete a mission. You can
- only be demoted or lose friendly planets when
- you fail a mission. Completing a mission has a
- chance of raising your skill level. Failing a
- mission has a chance of lowering your skill
- level.
- Combat victories - You get paid a small bonus for each combat
- victory. Each time you get a combat victory,
- there's a chance your dexterity will increase
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- due to combat experience.
- Skill level - The higher the level the tougher the enemy's tactics.
- Values range from 0 to 5. Affects the following
- aspects of target behavior:
- * Whether targets evade incoming fire.
- * How often targets fire.
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- * Following speed for targets. How fast they fly when
- following you. At skill level 0 they fly past you
- at full throttle. At skill level 5 they stick to
- your tail like superglue!
- * Flyby distance. How far targets fly past you before
- turning. The higher the skill level the sooner they
- start their turn.
- * Turning speed. How fast they fly when turning
- towards you. The higher the skill level, the slower
- they fly - resulting in wide high speed turns at
- low skill levels, and tight low speed turns at high
- skill levels.
- * Flyby speed. How fast targets fly past you before
- turning. The higher the skill level, the slower
- they fly by.
- Credits - Used to repair your ship, refuel and rearm, improve your
- ship, training and classes, healing, and gambling. You
- can also be fined credits for damaging friendly targets.
- If you run out of credits, you must start a new pilot.
- Intelligence - Affects chance of promotion/demotion, and chance of
- passing skill classes.
- Dexterity - Affects chance to hit in combat.
- Health - How much damage you can take. Ship damage to the cockpit
- can injure or even kill a pilot. Health also affects your
- chance to survive ejection.
- Charisma - Affects your chance for promotion.
- Wounds - How much damage you've taken. Affects your chance to hit.
- If wounds equals health, you die.
- Pilot skill - Affects ship maneuverability.
- Medical skill - Reduces healing costs.
- Mechanic skill - Reduces cost of hull and energy cell repairs.
- Electronic skill - Reduces cost of avionics, shield, and radar
- repairs.
- Computer skill - Reduces cost of display repairs.
- Laser skill - Reduces cost of weapon repairs. Affects chance to hit
- with lasers.
- Missile skill - Reduces cost of weapon repairs. Affects chance to
- hit with missiles.
- Engineer skill - Reduces cost of engine and hyperdrive repairs.
- Affects ship speed.
- Leader skill- Affects chance of promotion/demotion.
- ___________________________________________________________________
-
- The top 10 list:
- When you die, you have a chance to make the top 10 list of
- alltime best pilots. Position in the top 10 list is based first on
- quadrant, then rank, then missions, and finally on combat
- victories.
- ___________________________________________________________________
-
- The character editor:
- The registered version of GAMMA Wing includes a character
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- editor (CHAREDIT.EXE). The editor can be run from the dos prompt by
- changing to your GAMMA Wing directory and enetering "charedit" at
- the dos prompt. It can also be run from GAMMA Wing by selecting
- Pilots-Edit from the Lobby. The character editor runs in VGA
- graphics, and requires a MS compatable mouse. When you start the
- character editor, the main menu will appear. Options are:
- Character name - Lets you enter a name for the character.
- Character names must be dos filenames, no extension.
- Stats... - Takes you to the stats menu.
- Skills... - Takes you to the skill menu.
- Weapon links... - Takes you to the weapon links menu.
- New - Clears all character stats.
- Load - Loads a character from disk.
- Save - Saves the character to disk.
- Quit - Quits the editor.
- The stats menu lets you edit the characters stats. Select a stat
- to enter a new value for that stat. Select Done to return to the
- main menu. The skills menu lets you set the pilot's skill levels.
- Select a skill to change its skill level. Select Done to return to
- the main menu. The weapon links menu lets you set the weapon links
- for the pilot's ship. Select a weapon to link/unlink it. Select
- Done to return to the main menu.
- ___________________________________________________________________
-
- Index:
- Topic Page
- ----------------------------------------------
- Ammo 8
- Archive contents 1
- Autolanding 8, 9, 10
- Autopilot 8, 9, 10
- Base 4
- Casino 6
- Chance to hit 12
- Character editor 1, 6, 12
- Charisma 12
- Climbing 9, 10
- Climb angle (Mark) 8
- Cockpit 7
- Combat victories 11
- Computer skill 12
- Config room 4, 7
- Credits 1, 4, 5, 6, 11, 12
- Current target 8, 10
- Current weapon 8, 9, 10
- Description 1
- Dexterity 11, 12
- Displays 7, 9, 10
- Distress signal 9
- Diving 9, 10
- Ejection 9, 12
- Electronic skill 12
- Ending a mission 11
- Energy 8
- Engineer skill 12
- Evading 8, 11
- Exit 4
- Features 2
- Fix damage 9, 10
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- Fixing indicator 8
- Flying a mission 7
- Fullauto 8, 9, 10
- Game delay 7
- Graphics 1, 2
- Guncamera 5, 8, 9, 10
- Gymnasium 6, 7
- Hangar 4, 7
- Heading 8
- Health 7, 12
- Help 4, 7, 9
- Hyperdrive 9, 10
- Installing 2
- Intelligence 12
- Joystick 3, 4, 7, 9, 10
- Keyboard 4, 9
- Landing 8
- Laser skill 12
- Leader skill 12
- Learning center 6
- Lobby 3, 4
- Malfunctions 5, 8
- Map room 4, 5
- Mark 8
- Mechanic skill 12
- Medic's office 6
- Medical skill 12
- Memory 1
- Missile skill 12
- Mission status 8
- Missions completed 11
- Mouse 4, 12
- Object of game 2
- Orders 7, 9, 10
- Parts shop 4
- Pause 9, 10
- Pilot damage 6, 12
- Pilot skill 12
- Pilot stats 6, 11, 13
- Pilot's area 4, 6
- Planets 2, 5, 9, 11
- Quadrant 2, 5, 11
- Quit mission 9
- Quitting 4
- R&R area 4, 6
- Radar 8, 9, 11
- Rank 11, 12
- Rearming 11
- Refueling 11
- Registered version 1, 2, 13
- Repairs 4, 5, 12
- Running 3
- Self destruct 9, 10
- Semiauto 8, 9, 10
- Setup 2, 7
- Shields 8, 9, 10
- Ship damage 5, 8, 9, 10, 12
- Ship position 8
- Ship stats 4, 6
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- Sideview display 8
- Skill level 6, 11
- Skills 6, 11, 12, 13
- Sound 1, 2, 3, 7
- Speed 7, 9
- Speedups 9
- Support 1, 7
- System requirements 1
- Tactical map 9, 10
- Target information room 4, 6
- Targeting system 9, 10
- Top 10 list 12
- Throttle 7
- Thrustmaster MK1 FCS 10
- Thrustmaster MK2 WCS 3, 7, 10
- Top 10 list 12
- Turning 9, 10, 12
- Unregistered version 1, 2
- Video room 4, 5
- View 9
- Visual range 8
- Weapon links 9, 10, 13
- Wounds 6, 12
- ___________________________________________________________________
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