home *** CD-ROM | disk | FTP | other *** search
-
- This file is provided to demonstrate capabilities of FileMate.
- Some errors have been deliberately introduced to show the error
- handling capabilities of the program. FileMate is designed to
- account for all text in any text file that it reads. This text,
- for instance, will not be recognized as a game by the program
- and will be designated as an unidentifiable text block in the
- game-list window. FileMate will read the games below and
- automatically recognize their formats.
-
- [Event "?"]
- [Site "Zurich ct"]
- [Date "1953"]
- [Round "22"]
- [White Reshevsky,Samuel"]
- [Black "Boleslavsky,Isaak"
- [Result "1-0"]
-
- 1.d4 Nf6
- { There are errors in the header section of this game. You can
- get an error report by hitting the Verify button. }
- 2.c4 g6 3.g3 Bg7
- { Notice in the playlist window that plays with an associated
- comment are prefixed with a quote character. When you select
- one of those plays, the text edit window will scroll to show
- the associated comment. }
- 4.Bg2 O-O
- { FileMate counts and matches left and right braces, parentheses, and
- brackets; but it otherwise ignores the contents of comments. }
- 5.Nc3 ; A semicolon markes the beginning of a rest-of-the-line comment.
- ; FileMate will read the next play although it really should
- ; be typed as "5...d6"
- d6 6.Nf3 ; Comment indicators (e.g. {,(,[,$,;,<) are ignored within this comment
- 6...c5 ; proper continuation of move 6 after a comment
- 7.d5 Na6 8.O-O Nc7 { If I forgot to end this comment with
- a right-brace character, the program would have to assume that
- all of the following text is part of this comment!
- You can nest {like this} but the number of left braces must equal the
- number of right-braces. }
- 9.Nd2 Rb8
- ( Parentheses are used for variations in PGN, and ordinary comments
- in the proposed USCF format. FileMate handles parentheses in the
- same way as braces. )
- 10.a4 e6
- 11.dxe6 Bxe6 12.Nde4 Nxe4 13.Nxe4 Bxc4
- 14.Bg5 Qd7
- 15.Qxd6 Qxd6 16.Nxd6 Bxe2 17.Rfe1 Bd3 18.Be7 Bxb2 19.Ra2 Bg7 20.Bf1 Bxf1
- 21.Kxf1 Nd5 22.Bxf8 Bxf8 23.Rae2 Bxd6 24.Rd2 Bf8 25.Rxd5 c4 26.Re4 a6
- 27.Rxc4 b5 28.axb5 axb5 29.Rc7 b4 30.Rdd7 Ra8 31.Kg2 Ra2 32.Rxf7 b3
- 33.Rb7 Bc5 34.Rf3 b2 35.Rd3 Bf8 36.Rdd7 Bc5 37.Rd8+ Bf8 38.Rdb8 1-0
-
- Cuartas,Carlos - Padevsky,Nikola [C00]
- Siegen ol prel (01), 1970
- 1.e4 e6 2.Nf3 d5 3.e5 c5 4.b4 cxb4 5.a3 bxa3 6.d4 Nc6 7.c3 Bd7 8.Bd3 f5
- { The header section of this game contains an ECO opening code. Hit the
- "code ref." button to get the meaning of the code. If you leave the
- code reference window on, it will update when you select games in the
- game-list window. You can also type in any three-character ECO code and
- hit Enter to get the meaning. }
- 9.g4 Nge7 10.gxf5 Nxf5 11.Ng5 Qe7 12.Nxa3 0-0-0 13.Nf3 Qf7 14.Rb1 Be7
- 15.Qa4 Ncxd4 16.Qxa7 Nxf3+ 17.Ke2 Bc6 18.Ba6 Kd7 19.Bxb7 Bxb7 20.Qa4+ Bc6
- 21.Rb7+ Ke8 22.Qxc6+ Kf8 23.Qc7 Qh5 24.Kd3 Qg6 25.Ke2 Qg4 26.Kf1 Qe4 0-1
-
- Keycode: AL 10.7
- White: Vasiukov,Evgeny
- Black: Kortchnoi,Viktor
- Place: Minsk tt Year: 1953
- 1.e4 Nf6 2.e5 Nd5 3.c4 Nb6 4.c5 Nd5 5.Bc4 e6 6.Nc3 Nc3
- 7.dc3 Nc6 8.Bf4 Bc5 9.Qg4 g5 10.Bg5 Rg8 11.Nh3 Be7 12.f4
- Ne5 13.fe5 Bg5 14.Qh5 b5 15.Qh7 Rf8 16.O-O bc4 17.Rf7 Be3
- 18.Kh1 Rf7 19.Qh8
- 1/2
-
- Nimzowitsch - Salve
- Carlsbad, 1911
- 1 P-K4 P-K3
- { FileMate reads English Descriptive Notation. When you play this game, you will
- probably notice that what shows in the playlist window is not a verbatum copy
- of the original text. The play-list window shows moves that have been read,
- "digested", and displayed in whichever notation and language you have selected. }
- 2 P-Q4 P-Q4
- { FileMate is even capable of reading a mixture of Algebraic and Descriptive notations.
- There probably isn't a big demand for this capability. It is a consequence of
- the design requirement of not making the user have to tell the program which
- notation is used. }
- { Since the program makes no assumptions about which notation is being used, a
- syntactical error (as in move 8 below) will generate error reports from both
- notation processing systems. }
- 3 P-K5 P-QB4
- { This game score is in columnar format, for no particular reason. It makes no
- difference to the program how the moves are positioned. Also, move numbers are
- not required but I believe using them will help you when you enter moves. }
- 4 P-QB3 N-QB3
- 5 N-KB3 Q-N3
- 6 B-Q3 B-Q2
- 7 PxP BxP { The next move contains a typing error. Change P-3 to P-B3 and hit Play. }
- 8 O-O P-3
- 9 P-QN4 B-K2
- 10 B-KB4 PxP
- 11 NxP NxN
- 12 BxN N-B3
- 13 N-Q2 O-O
- 14 N-B3 B-Q3
- 15 Q-K2 QR-B1
- 16 B-Q4 Q-B2
- 17 N-K5 B-K1
- 18 QR-K1 BxN
- 19 BxB Q-B3
- 20 B-Q4 B-Q2
- 21 Q-B2 R-KB2
- 22 R-K3 P-QN3
- 23 R-N3 K-R1
- 24 BxRP P-K4
- 25 B-N6 R-K2
- 26 R-K1 Q-Q3
- 27 B-K3 P-Q5
- 28 B-N5 RxP
- 29 RxR PxR
- 30 QxP K-N1
- 31 P-QR3 K-B1
- 32 B-R4 B-K1
- 33 B-B5 Q-Q5
- 34 QxQ PxQ
- 35 RxR KxR
- 36 B-Q3 K-Q3
- 37 BxN PxB
- 38 K-B1 B-B3
- 39 P-KR4 1-0
-