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- III. T H E S P I D E R P R O G R A M
-
- The stack of cards in the upper left of the Spider window represents
- the undealt cards (initially the full deck; later the "Hand"). The
- eight outlines to the right mark where the eight suits will go as you
- remove them from the tableau. The rest of the window is initially
- empty until you start a game.
-
- To start a game, press the [New Game] button or click either the left
- mouse button over the undealt cards. Playing the game is handled
- entirely within the main window; the control panel provides a few
- ancillary functions, described later. First, the main window:
-
- If you press the left mouse button anywhere within or below a column of
- cards, it says you want to move as many cards as possible from that
- column. If you then move the mouse to another column and let up on the
- button, the program moves as many cards as it can from the first column
- to the second. (If there is no such legal move, the program says so.)
- Note that, unless the destination column is empty (i.e., a "space"),
- there is at most one choice for the number of cards to move.
-
- If you instead use the second mouse button to select within a column,
- it says you want to move the card you're pointing at plus any cards
- covering it. If these cards cannot be moved as a unit (i.e., they are
- not a sequence within a suit), the program says so. Again, if you move
- the mouse to another column and release the button, the program moves
- as the selected cards to the destination. The only time you need to
- use this method (instead of using left) is if you're moving cards into
- a space AND you wish to move fewer than the maximum permitted.
-
- If you click the left button over a single column, the program tries to
- move the specified cards to "the obvious place" by trying the following
- choices, in order: (1) remove them if they form a completed suit, else
- (2) move them onto a card of the same suit, else (3) move them onto a
- card of a different suit, else (4) move them into a space. If it can't
- do any of these, it complains.
-
- You can also remove a completed suit by selecting all 13 cards (using
- the left button), moving the mouse into the region of outlines above
- the tableau, and releasing the button.
-
- To deal a new round, click any button on the facedown stack in the
- upper left. The window footer shows you how many more deals remain.
- Remember that all spaces must be filled before you can deal a new
- round.
-
- If you click with any mouse button in the outline region where the
- removed suits go, the program will tell you which suits (if any) have
- enough cards face-up to form a complete sequence of thirteen.
-
- The game also has a control panel for performing some less frequent
- operations. Many of these also have keyboard accelerators:
-
- [New Game], N or n: Throws away the current game and start a new one.
-
- [Backup: One Move], U or u: Undo the last move. If you undo a move
- that revealed a previously unknown card, the program will chastise you.
-
- [Backup: Start Over], A or a: Play the same hand again. This will
- restart the game with the initial deck, discarding what you've already
- done.
-
- [Backup: Replay], R or r: Show all the moves made so far. This can take
- a while, so any key or button press will abort it.
-
- [Expand], E or e: Expand column. This prompts the user to select a
- column, which is then displayed in textual form. This is useful when
- the window cannot be made larger and the columns are very large.
-
- [Locate], F or f: tries to find a specified card or cards among the
- face-up cards in the tableau. First specify the name of the card to
- look for by putting the rank and suit in the Name item. (The ranks are
- A, 2, 3, ..., 10, J, Q, or K; you can also use T for 10. Suits are C,
- D, H, and S. Lower-case is permitted.) If you omit the suit, [Locate]
- will look for all cards of the specific rank that are not already
- covered by a card of the next lower rank. (Such cards are called
- "unused", "free", or "available".) For example, if you want to move a
- 9 out of some pile, you need either a space or a free 10 onto which to
- move it, so you could use [Locate] to find all free 10s.
-
- [Score], S or s: Shows the current score.
-
- [File] is a stack; the default is [Save in File], which writes a file
- containing the current state of the game, including the original deck and all
- the moves made so far. The name of the file is taken from the Name item.
- The file also includes a human-readable text representation of the current
- tableau, similar to those that appear in the examples below.
-
- [File: Resume from File] reads a file created by the [File: Save in File]
- command. The name of the file is taken from the Name item. It can also read
- various partial files; in particular, if all but the first line of the file
- has been deleted, it will restore the most recent position and, if possible,
- the original deck (in case you want to Start Over), but it will not be able
- to Back Up over the moves.
-
- [File: Resume from Selection] restores a position represented by the current
- text selection. This is useful for loading positions from section IV, below.
-
- The window also understands these additional keyboard commands:
-
- D or d: Deals a new round.
-
- L or l: Loads a saved game from the current PRIMARY selection. If the
- selection is a file name, it will be loaded from that file. Otherwise
- it will attempt to load the selection as position. This is useful for
- loading positions from the examples in section IV.
-
- W or w: Saves the current position in the filename contained in the
- PRIMARY selection.
-
- ?: Gives a move suggestion. This isn't necessarily the best move, but
- may be helpful for beginners.
-
- #: Displays some game statatistics.
-
- Q: Quit.
-
-