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- ==============================================
- Shogun: Total War (TM) - Version History
- ==============================================
- Patch V1.11
- ==============================================
-
- *PLEASE NOTE: THIS UPGRADE IS FOR THE
- ENGLISH LANGUAGE VERSION OF SHOGUN TOTAL WAR
- ONLY. Installing this upgrade on any other
- version can damage existing files.*
-
- 06 September 2000
-
- http://www.totalwar.com
-
- To install this release, download the self
- extracting zip file, execute (double-click) it,
- and follow the on screen instructions.
-
- (Note: the version you are currently running
- is visible on the Shogun Total War title screen)
-
- Improvements
- ----------------------------------------------
- * Alphabetically sorted name lists on the
- chat server.
-
- * Multiple selection of names allowed
- (with CTRL) for private chat.
-
- * Option to talk to just players in your game
- or just allies in your game.
-
- * Separate chat window for private chat on
- the chat rooms screen and the internet
- games screen.
-
- * Filter out public chat option on all other
- chat server screens.
-
- * There is a battlefield map info button in
- the multiplayer lobby.
-
- * If you have not already registered with
- EA|Play to play online, you can now register
- with EA|Play via a link from the front end
- menus.
-
- * Online multiplayer games performance has been
- optimised to improve performance on low
- bandwidth/low speed connections.
-
- * Added date-stamp to last quick-save and last
- auto-save in the save and load game menus.
-
- * Added a popup window with current game
- information for savegames in the save and
- load-game menus (rightclick and hold a
- selected savegame).
-
- * Log file generator for all battlemap
- battles, with on/off toggle in the
- front end. The *.log file can be found
- in the subdirectory "logfiles" in the
- Shogun folder, and can be opened with
- any text editor.
-
- * Difficulty selector for historical battles.
-
- * Strategy Map Event Movies on/off toggle.
-
- * Campaign Battle time limit on/off toggle.
-
- * New intelligent texture manager. This makes
- more intelligent use of texture memory, only
- loading the graphics for the men that are
- actually present on the battlefield, and
- using the space saved to load higher quality
- graphics where possible. This can produce a
- radical improvement in quality on some graphics
- cards, especially in battles where only a few
- different unit types are involved.
-
- * The speed of the transition from the
- strategy map to battles has been improved.
-
- * If a besieged castle is assaulted and the
- assaulter loses, he now remains besieging
- the castle with the remnants of his army.
- Previously, the defeated assaulter would
- retreat from the whole region and the
- castle defender would take the region back.
- Assaulting armies also now get an option to
- call off the assault and continue sieging
- rather than only being able to abandon the
- province.
-
- * Generals will no longer be designated by the
- AI as primary attacking units unless they
- are Warrior Monks, Naginata or Samurai
- spearmen. General's units are now always lower
- priority attacking units. This means Daimyos
- will never lead a charge if there is an
- alternative, drastically reducing the
- "Suicidal Daimyos" problem. All generals are
- more cautious.
-
- * The degree to which the AI increases it's
- attacking force size after a failed assault
- has now been increased - therefore each failed
- assault will lead to a much larger attack the
- next season if the men are available. This
- reduces the chance of many repeated attacks by
- smaller forces on the same region by the AI.
-
- ----------------------------------------------
- Balancing and Gameplay
- ----------------------------------------------
- * The AI puts up more of a fight for desirable
- regions after they have been lost.
-
- * Geisha now take twice as long to build.
-
- * The length of castle sieges has been
- increased. We have made castle assaults more
- worthwhile by increasing the length of
- sieges and making loyalist rebellions more
- likely during a siege.
-
- * The AI now gives a higher priority to breaking
- sieges.
-
- * Auto-resolving castle assaults has been made
- more difficult for the assaulter.
-
- * Routing men no longer get a "charging"
- attack bonus when they rout through enemy
- lines.
-
- ----------------------------------------------
- Major Issues
- ----------------------------------------------
- * This patch includes the fix for a problem
- with hosting and playing multiplayer games
- on the America On Line (AOL) service.
- You can now both host and join a Shogun
- multiplayer game via the EA|Play
- matchmaking service.
-
- * Fixed an issue which prevented users from
- entering passworded games after the user
- clicks the back button from the "Enter
- Password" screen.
-
- * Fixed an issue which could cause armies to
- disappear from the Strategy Map.
-
- * Fixed an issue which caused treaty proposals
- to be cancelled when picking up the
- emissaries piece after already assigning
- him to acquire a treaty.
-
- * Fixed an issue that made an heir in charge
- of a unit disappear when you assign your
- Daiymo to that unit and then enter a battle.
-
- * Fixed a crash related to castle
- assaults.
-
- * Fixed a crash when the player is besieged in
- his last region.
-
- * Fixed an issue where when a geishas attempts
- an assassination of another geisha, only
- one of the geisha died (always the one belonging to
- the rightmost daimyo). Now both die as
- intended (Geishas never fail!).
-
- * Fixed an issue where emissaries failed to
- gain honour above 1 on subsequent successful
- missions. The emissary now gains honour in
- increments of 1, 2, 4, 8 and so on successful
- treaty missions. The emissary also loses
- honour for each failed treaty mission.
-
- * Fixed an issue where moving a piece to
- attack a castle and later changing your mind
- and moving it elsewhere could cause an army
- to get "lost". It would remain on the map
- but would no longer be able to be picked up.
- This issue could lead to a later crash.
-
- * A crash caused by all heirs being killed in
- the same battle as the Daimyo has been
- fixed.
-
- ----------------------------------------------
- Minor Issues
- ----------------------------------------------
- * 13th building issue is now fixed. It is only
- possible to construct 12 buildings at a
- time.
-
- * Unit training screen now only shows the
- regions that have training capabilities.
-
- * Information screens in battle no longer overlay
- each other, and the bottom one is faded.
-
- * Ninja's success chance is now based on the
- rank of a general rather than their honour
- level.
-
- * The starting domain field for the Imagawa
- clan now mentions the eastern most
- provinces that this clan controls:
- Hizen, Chikuzen, Chikugo.
-
- * The description of clan Hojo's starting
- domains now mentions that the province
- of Kazusa gives an honour bonus to Emissaries
- trained there.
-
- * Fixed an issue which selected all regions
- with castles when using the up and down
- arrows for selecting regions with training
- capabilities, whether they can train units
- or not.
-
- * Fixed an issue which stopped the ability to
- build anything when 1,000,000 koku is
- reached.
-
- * Fixed an issue where the youngest heir
- took the throne rather than the oldest.
- You won't get unrealistically old heirs now.
-
- * Minor fixes to man level behaviour (eg
- pushing back leaders causing whole units to
- fall back together).
-
- * Fixed an issue where an earthquake or typhoon
- would destroy farmland rather than
- downgrading it.
-
- * Earthquakes and typhoons no longer destroy
- partially complete buildings.
-
- * Fixed an issue where typhoons would say a
- building was destroyed but it would not be.
-
- * Fixed an issue where the training time for
- units when the default size was 100 or 120
- would revert from the correct 2 seasons to
- an incorrect 1 season after a battle, but
- would go back to 2 seasons after saving via
- the front end.
-
- * Fixed an issue where it was possible to get
- in to a state where you would order buildings
- to be built but they never actually start
- construction, despite having sufficient koku.
-
- * Fixed occasional "could not translate
- Hidden rebel base" text issue in attack
- dialog.
-
- * Fixed an issue in auto resolved castle
- assaults that got the attacker and defender
- the wrong way round.
-
- * Fixed an issue in auto resolved castle
- assaults that failed to give the defender
- the bonus for being in a castle.
-
- * A variety of minor graphical glitches have
- been fixed.
-
- * An issue which prevented spies from getting
- detailed info on large rebel armies has
- been fixed.
-
- * The AI now conducts castle assaults where it
- is sensible to do so. They were very rare
- before.
-
- * Cathedral income was not taken into account
- in the harvest report, giving inaccurate
- expenditure figures. Now fixed.
-
- * The Son Born and Harvest speeches were
- played in English even if Japanese speech
- was selected. Now fixed.
-
- ----------------------------------------------
- Config Issues
- ----------------------------------------------
- * Fixed an issue in the tutorials which could
- cause a crash on Voodoo cards on some
- tutorials.
-
-
-
- ==============================================
- CONTACT AND SUPPORT
-
- For Technical Support contact information,
- please refer to the documentation that came
- with your game and/or the readme file.
- ==============================================
- Software ⌐ 2000 Dreamtime Interactive Pty Ltd.
- Documentation ⌐ 2000 Electronic Arts Inc.
- All rights reserved.
-
- Shogun Total War and the Total War logo are
- trademarks or registered trademarks of
- Dreamtime Interactive Pty Ltd. in the
- United States and/or other countries.
- All rights reserved.
-
- Electronic Arts and the Electronic Arts logo
- are trademarks or registered trademarks of
- Electronic Arts Inc. in the US and/or other
- countries.
-
- DirectX, Direct 3D, DirectSound, DirectDraw,
- Windows and Microsoft are either trademarks or
- registered trademarks of Microsoft Corporation
- in the United States and/or other countries.
-
- QSound and the Q Logo are registered
- trademarks of QSound Labs, Inc.
-
- "Environmental Audio" is a trademark and the
- Environmental Audio Logo is a registered
- trademark of Creative Technologies Ltd.
-
- All other trademarks are the property of their
- respective owners.
- ==============================================
-
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