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- FRENCH
-
- WARGASM DEMO - README v.1.5 25/7/98
-
-
- INSTALLATION
- ------------
-
- -Copy the Wargasm directory from the CD onto the hard drive of the demo machine.
- -Run the file 40comupd.exe from the Wargasm directory.
- -Double click on the file Wargasm.reg in the Wargasm directory. This stores the resolution
- settings for the game.
- -Copy the Wargasm shortcut from the CD onto the desktop.
-
- The shortcut should now run the game when clicked on.
-
- The demo campaign can be accessed as follows.
- Upon reaching the main GUI click the campaign button.
- From the regions on the map select Russia.
- Select a battlefield by clicking on a red icon on the map. Later icons can be accessed
- by right clicking on previous nodes until the desired node turns red.
- Click ACCEPT to enter the dropship loadout GUI.
- Click the DEFAULT button to load with a default set of vehicles.
- (If other vehicles are required click on the icons below the circular dropship window.
- They can be removed by clicking on them in the dropship.)
- Click >>.
- The mission should now load.
-
- Other environment types can be looked at by selecting any of the blue icons on the
- campaign map.
-
- If the game screen remains black, or an error message is received relating to D3D or
- memory try running the didcfg.exe and lowering the resolution, and/or unchecking the
- 'window' box in the resolution settings.
- In order to change resolution run the didcfg.exe in the Wargasm directory and alter the
- resolution in the mode box to the top right of the video config that appears, making sure
- that the word Wargasm appears in the application box to the bottom left.
-
- CONTROLLING VEHICLES
- --------------------
-
- All vehicles can be controlled in a similar manner.
-
- Pushing forward on the joystick will increase the power in the forward direction. Pulling
- back will increase the power in the reverse direction and left and right will turn the
- vehicle left and right.
-
- For the helicopter only, the keys A and Z gain and lose the helicopter altitude.
-
- The turrets of tracked vehicles and the gun/upper torso of the troop can be moved by
- holding shift and moving the joystick. On Microsoft Sidewinder/force-feedback joysticks
- button one (the long thin one on the top) can be used as an alternative to the shift key.
- These joysticks also have a 'twist' feature which can be used to turn the turret/troop's
- torso.
-
- While it is possible to control the vehicles using the cursor keys it is recommended that
- a joystick is used as this gives a more precise level of control.
-
- To turn the turret or elevate the gun with a joystick, hold down button one and move the
- stick. If the joystick has a hat control, it can be used to select a different view.
- Button two doubles as a brake and button three resets the turret.
-
- The cursor keys can be used to control the direction of the tank hull. If SHIFT is held
- down the cursor keys will control the direction of the turret and the barrel elevation.
- The CRTL key will activate the tank's brakes. To make driving and shooting easier the
- turret can be re-aligned to the hull by pressing the HOME key, where you point the hull
- is now where you will shoot.
-
- If driving the tank on the sight view, a useful technique for steering and traversing
- the gun at the same time is to activate turret stabilization using the X key. In this
- mode, the turret remains pointing in the same direction while the hull is steered. The
- turret may be moved as normal, but stays put when left alone.
-
-
- KEYS
- ----
-
- Control Key Function
- ------------------------------------------------------------
- Vehicle Cursor Keys Drive tank
- SHIFT+Cursor Keys Operate Turret
- Space Bar Fire
- CTRL Brake
- Insert Cycle Weapon Forward
- Delete Cycle Weapon Backward
- Backspace Change Ammo on selected weapon
- F Restore Tank
- CTRL+F Restore Tank at zero speed
- SHIFT+F Change focal length (available
- values vary from one view to the next)
- HOME Align Turret to Hull
- X Cycle turret /gun stabilisation mode
-
- View F1 Cycle internal views Cmndr/Gunner/Driver/Track
- F2 Cycle external views stabilised to vehicle/direction
- F3 Cycle aerial views tank dir/north
- F4 Tower view
- F5 Weapon view
- F6 Drive by view
- F7 ╛ aerial view
- Q,W Rotate camera in F2 view
- O,K Elevate camera in F2 view
- Page Up/Down Zoom in/out in F2,F3 & F7 views
-
- Miscellaneous SHIFT + N Change player name (network only)
- M Activate tactical map
- Scroll Lock In game options screen
- F10 Pause
- ESC Quit
- F12 Debug Info
- E Toggle mission debug info
- H Cycle difficulty (press E first to see changes)
- S Call airstrike on targeted structure.
- Caps Lock Toggle air support information
-
-
- OPTIONS
- -------
-
- Options Menu
-
- The in-game options menu can be activated by the SCROLL-LOCK key. The following options
- are available :
-
- Option Initial Status Description
- -------------------------------------------------------------------------------------
- Tracks ON Toggles tank leaving tracks on ground.
- Smoke ON Toggles all in-game smoke for explosions etc.
- Dust ON Toggles dust effects.
- Shadows ON Toggles shadows beneath tanks.
- Sunflare ON Toggles sunflare effects.
- Overlay Text ON Toggles HUD and player instrument text.
- MIDI Music ON Toggles midi music.
- Has no effect at this stage.
- Rain/blood ON Toggles rain and blood.
- Ground Rush ON Toggles close-up ground particles.
- Cheat Active ON Toggles player indestructibility.
-
-
- ADDITIONAL FUNCTIONS
- --------------------
- -Airdrops. CLick on the button at the top right of the tactical map. This will change the
- cursor to a small crate below a parachute. Click somewhere on the map. A chinook will fly
- onto the map from one of the map corners and deposit a crate. Use the 'watch object' cursor
- to view this chinook as it drops the crate.
-
-
- KNOWN PROBLEMS
- --------------
-
- There are the following known problems with the current version of the game.
-
- -Force feedback is not working in this version, except when firing.
- -When the player takes control of a previously AI-controlled ground vehicle there
- will be a 'jump'as the suspension modelling kicks in. This is less noticeable when the
- vehicle is commandeered from the tactical map.
- -Vehicles which the player has no direct control over do not exhibit the full suspension
- driving model. This is to reduce processor overhead.
-
-
- THE MATROX MGAG200
- ------------------
-
- If the program is to be demonstrated on this graphics card the file didcfg.exe located
- in the Wargasm directory must be run and the texture options changed from 4-bit
- palettised to one of the other options.
-