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- WARGASM DEMOCD README v1.0
-
-
- Section 1 - Contents
- --------------------
-
- Copyright ...............................Section 2
- Installation ............................Section 3
- Introduction ............................Section 4
- Background ..............................Section 5
- Overview ................................Section 6
- Instant Action ..........................Section 7
- War web .................................Section 8
- Tactical control ........................Section 9
- Controlling units .......................Section 10
- Save & load .............................Section 11
- Training ................................Section 12
- Network .................................Section 13
- Main Weapon Types & Supplies ............Section 14
- Unit Types ..............................Section 15
- Keys ....................................Section 16
-
-
- Section 2 - Copyright
- ---------------------
-
- The computer program and its associated documentation and materials are protected by
- National and International Copyright Laws. Storage of the computer program and its
- associated documentation and materials in a retrieval system, reproduction, translation,
- copying, hiring, lending, broadcasting and public performance are prohibited without the
- express written permission of Infogrames United Kingdom Limited. Ocean is a registered
- trademark of Infogrames United Kingdom Limited. Copyright 1998 Digital Image Design Limited.
- All rights reserved.
- Publisher: Infogrames UK Ltd.,
- Merchant's Warehouse, 21 Castle Street, Castlefield, Manchester. M3 4SW
- Developer: Digital Image Design Ltd.,
- Tannery Court, Tanners Lane,
- Warrington, Cheshire. WA2 7NR
-
- PLEASE READ FIRST
- A very small percentage of individuals may experience epileptic seizures when exposed to
- certain light patterns or flashing lights. Exposure to certain light patterns of
- backgrounds on a television screen or while playing computer games may induce an epileptic
- seizure in these individuals. Certain conditions may induce undetected epileptic symptoms
- in persons who have no history of prior seizures of epilepsy. If you, or anyone in your
- family, has an epileptic condition, consult your doctor prior to playing. If you experience
- any of the following symptoms while playing a computer game: dizziness, altered vision, eye
- or muscle twitches, loss of awareness, disorientation, any involuntary movement, or
- convulsions, IMMEDIATELY discontinue use and consult your doctor before resuming play.
-
-
- Section 3 - Installation
- ------------------------
-
- To install Wargasm
- 1. Exit all programs.
- 2. Place the Wargasm CD-ROM into your CD drive.
- 3. The Autorun feature should start the installation program within a few seconds. If this
- doesn't happen, either your CD drive does not support Autorun, or this feature has been
- previously disabled. If that is the case, simply open Windows Explorer by right clicking on
- the Start button on the taskbar and clicking on 'Explore' in the menu that appears. Locate
- your CD-ROM in the left window, click on it, and click on the Setup icon in the right hand
- window. The installation program should now run.
- 4. Follow the instructions in the installation program to complete the install.
-
- To run the game
- 1. Click on the Wargasm icon on your desktop. Or
- 2. Run the game from the Wargasm directory on the Start Menu.
-
- Uninstalling
- 1. Double-click on the Add/Remove programs icon in the Windows Control Panel.
- 2. Select Wargasm from the list and click on the 'Remove' button.
- 3. All Wargasm files should then be removed from your system. Any that may be left behind
- can be deleted manually.
-
-
- Section 4 - Introduction
- ------------------------
-
- Wargasm offers you the chance to take tanks, infantry and helicopters into a global digital
- war fought across the World Wide War Web (W.W.W.W.). Attack the computer defense network of
- each of seven regions, assimilating their virtual armies when you are victorious. Deploy
- the best force your limited Webspace will allow and decisively command your units to
- eliminate your adversary. Take control of any unit within your force and bring its
- devastating array of weaponry to bear on active and aware opponents. A tactical control
- interface provides an invaluable aid when waging war, allowing both unit level control
- and a tactical level view of the battlespace.
-
- Your aim is to regain control of war's big brother...
-
-
- Section 5 - Background
- ----------------------
-
- The year is 2025. Three years ago the governments of the world signed a treaty designed
- to save billions of lives. The treaty committed all major nations of the world to total
- disarmament, eradicating the possibility of war. Instead war would be fought on a virtual
- battlefield. Each nation constructed a database containing the virtual representations of
- their best front line forces and stored them on the World Wide War Web (WWWW). Web space
- was allocated on the basis of each region's economic and political standing in the world,
- and represented the military might of individual nations. Reflecting the real-world
- situation, some nations were less well equipped than others, while Superpowers could field
- the best technology and bigger forces. In the World Wide War Web, the leaders of each nation
- could command their forces directly without loss of life. In disputes, the victorious
- nations would take automatic control of the loser's electronic systems for banking, commerce
- and governmentĂ a brilliant dream, but flawed.
- In practise the WWWW was open for abuse, with hackers and saboteurs crippling the balance of
- power, bringing chaos, confusion, and uncontrollable conflicts against the new world order -
- a state of 'Wargasm' existed. In the real world, people starved and economies collapsed. No
- longer was it clear who was in control. Your job - to take on all the forces of the World
- Wide War Web to restore order and save mankind from certain disaster...
- "... you have no new mail"
- "Welcome to the World Wide War Web"
-
-
- Section 6 - Overview
- --------------------
-
- In Wargasm you play as one of four units at any one time: Infantryman, Tank commander, APC
- commander or Helicopter pilot. There are four ways to access Wargasm.
-
- 1. Instant Action - Click this button to get straight into the fight. The objective is to
- score points by destroying enemy units in a race against time.
- 2. Training - Quickly get to grips with the basics of fighting as an Infantryman, Tank
- commander or Helicopter pilot. Learn the unique advantages of each unit.
- 3. War Web - Here's where you fight the system that was designed to eliminate conventional
- war, but now threatens mankind's very existence.
- 4. Multiplay - Test your mettle against real opponents in a fast and furious battle on a
- network or via a modem.
-
-
- Section 7 - Instant Action
- --------------------------
-
- The Instant Action section contains six missions of increasing difficulty where you will be
- on your own up against a large enemy force.
-
- Points will be awarded for destroying vehicles and enemy structures, also for the amount of
- remaining ammunition and the time taken to complete the mission. Once a mission is complete
- you will be taken back to the Instant Action screen and the next mission will be enabled.
-
- If you have a high score after completing the missions or being eliminated, you will be
- invited to enter your name into the high score table.
-
-
- Section 8 - War Web
- -------------------
-
- 1. Select where to fight by moving your cursor to the desired region and double clicking on
- it. This region will be enlarged and a briefing describes the nature of that region's forces.
- You will also see the available battlespaces.
- TIP. Start with regions fielding technically inferior forces.
-
- 2. To select a battlespace, choose any of the flashing icons: Desert, Mountainous or
- Temperate.
- TIP. Some terrain is more suitable for Tanks and some for Infantry and Helicopters.
-
- A mission briefing will appear, detailing your objectives, the environmental conditions and
- expected enemy strength. Press Cancel to return to the previous screen or Accept to move to
- the 'Force Selection' screen.
- TIP. Some terrain is more suitable for Tanks and some for Infantry and Helicopters.
-
- 3. Select your units by clicking on the images in a. Different units take up different
- amounts of web space, so choose carefully, observing the web space bar c. To remove units
- from the inventory screen b, double-click on a unit.
-
- Winning & Losing
- If you win a battle, Various components of your defeated enemies' forces will be available
- for you to assimilate into your armies.
- If you beat technically superior forces you will have access to their units. Once a
- territory has been defeated you will be taken to a claim war prize screen. To claim a
- vehicle click on it in the prize window and it will be added to your component inventory.
- If you lose, your web space will be reduced.
-
-
- Section 9 - Tactical control
- ----------------------------
-
- Deploying your Forces - Upon entering the tactical map there will be three possible
- deployment points for your units. A click on one of these points and your forces will be
- deployed at your chosen location.
-
- Commandeering a Unit - A friendly unit can be commandeered by double-clicking on the unit
- you wish to commandeer. This does not apply to support vehicles (Air Strike/Air Drop, Aerial
- Recon) which cannot be commandeered.
-
- Leaving Control of a Unit - To remove a unit from your control, simply double-click anywhere
- on the map away from friendly units.
-
- Looking at a Unit - Any unit or point can be looked at from the tactical map. Simply click
- the icon above the map and click on the unit or point you wish to look at.
-
- Zooming in and out - The map can be zoomed into by either using the slider bar to the left
- of the map or by clicking the green zoom button to the lower left of the map then dragging
- out a square on the map. Upon a second click of the mouse button the selected square will
- zoom in to fit the map screen. To zoom out simply drag the left hand slider upwards or click
- on the red zoom button to the lower left of the map.
-
- Scrolling the Zoomed Map - This can be done by either using the slider bars at the right
- hand side and below the map, or by placing the mouse cursor at the border of the map window.
- This will scroll the map in the direction of the map cursor, i.e. if the cursor is placed at
- the top of the screen the map will scroll up, likewise when the cursor is placed at either
- side or the bottom of the map window.
-
- Moving - To move a friendly unit to another location click on the unit and click again on
- the intended destination.
-
- Attacking - To instruct a friendly unit to attack an enemy unit or structure simply left
- click on the friendly unit, then left click on the intended target.
-
- Defending a Friendly Unit - To instruct a friendly unit to defend another friendly unit,
- left click on the unit you wish to carry out your order, then left click on the friendly
- unit you wish to be defended.
-
- Defending a Friendly Structure - To instruct a friendly unit to defend a friendly structure,
- left click on the unit you wish to carry out your order, then hold Shift and left click on
- the friendly structure you wish to be defended.
-
- Instructing More Than One Unit at the Same Time - Instructions can be issued to more than
- one unit at a time by holding the Shift key and clicking on the map, dragging the box that
- appears out so that it surrounds the units you wish to instruct. These units will become
- selected.
-
- Calling Air Strikes - Your close air support vehicles can be brought in to attack either
- stationary or moving targets. To use an Air Strike, press the Air Strike button and then
- click on the intended target on the tactical map.
-
- Calling for Resupply - Resupply helicopters can be brought in by clicking the Resupply
- button and then clicking on a suitable point anywhere on the tactical map. The supplies
- brought in will be either weapons or armor.
-
- Deselecting a Unit - A unit can be deselected on the tactical map by right clicking on
- the map.
-
- Halting a Unit - A unit can be halted by right clicking on it.
-
- Ordering an Infantryman into an Armored Personnel Carrier (APC) - Infantry can be ordered
- to enter an APC by selecting them and left clicking on the target APC. A small number will
- appear beside any APC that contains Infantry, up to a maximum of four.
-
- Ordering Infantrymen out of an APC - To instruct infantrymen to disembark, simply right
- click on the APC.
-
-
- Section 10 - Controlling units
- ------------------------------
-
- Infantry
-
- Infantry are ideal for sneak attacks, difficult for enemy units to hear, see and detect on
- radar. They are, however, slow and vulnerable, but used with an armored personnel carrier
- they can be moved quickly to where they are needed. Special Forces units are similar to
- Conscripts, but are faster and have a greater array of firepower at their disposal.
-
-
-
- ACTION CONTROL METHOD A
-
-
- Forward/Back Forward/Back on Joystick/Cursors
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
- Twist Torso Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
- Crouch/Stand A/Z
-
-
-
- ACTION CONTROL METHOD B
-
-
- Forward/Back Forward/Back on Joystick
-
- Turn Left/Right on Joystick
-
- Raise/Lower Weapon Forward/Back on Cursors
-
-
- Twist Torso Left/Right on Cursors
-
-
- Crouch/Stand A/Z
-
-
-
- ACTION CONTROL METHOD C
-
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon Forward/Back on Joystick
-
- Twist Torso Left/Right on Joystick
-
- Crouch/Stand A/Z
-
-
-
- ACTION CONTROL METHOD D
-
-
- Forward/Back +/-
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Forward/Back on Joystick/Cursors
-
- Twist Torso Shift & Joystick Left/Right
-
- Crouch/Stand A/Z
-
-
-
- ACTION CONTROL METHOD E
-
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon C/D
-
- Twist Torso X/V
-
- Crouch/Stand A/Z
-
-
-
- Armored Vehicles
-
- Tanks and other armored vehicles are the most powerful units on the battlespace. They have
- enormous firepower and are able to withstand a large amount of punishment. They can be slow
- over difficult terrain and are vulnerable to aerial attacks and Infantry attacks from cover.
-
-
-
- ACTION CONTROL METHOD A
-
-
- Forward/Back Forward/Back on Joystick/Cursors
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
- Turn Turret Left/Right Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
-
-
- ACTION CONTROL METHOD B
-
-
- Forward/Back Forward/Back on Joystick
-
- Turn Left/Right on Joystick
-
- Raise/Lower Weapon Forward/Back on Cursors
-
- Turn Turret Left/Right Left/Right on Cursors
-
-
-
- ACTION CONTROL METHOD C
-
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon Forward/Back on Cursors
-
- Turn Turret Left/Right Left/Right on Joystick
-
-
-
- ACTION CONTROL METHOD D
-
-
- Forward/Back +/-
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Forward/Back on Joystick/Cursors
-
- Turn Turret Left/Right Shift & Joystick Left/Right
-
-
-
- ACTION CONTROL METHOD E
-
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon C/D
-
- Turn Turret Left/Right X/V
-
-
-
- Helicopters
-
- A valuable reconnaissance and fast attack unit, though vulnerable to ground fire, the
- helicopter allows high speed movement to all areas of the battlespace. While limited, rocket
- and missile armament can be devastating if applied at the right time and in the right place.
-
-
-
- ACTION CONTROL METHOD A
-
- Forward/Back Forward/Back on Joystick/Cursors
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
- Rotate Gun Mounting Shift or button one
- & Joystick or Shift & Cursors Up/Down
-
- Ascend/Descend A/Z
-
-
-
- ACTION CONTROL METHOD B
-
- Forward/Back Forward/Back on Joystick
-
- Turn Left/Right on Joystick
-
- Raise/Lower Weapon Forward/Back on Cursors
-
- Rotate Gun Mounting Left/Right on Cursors
-
- Ascend/Descend A/Z
-
-
-
- ACTION CONTROL METHOD C
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon Forward/Back on Joystick
-
- Rotate Gun Mounting Left/Right on Joystick
-
- Ascend/Descend A/Z
-
-
-
- ACTION CONTROL METHOD D
-
- Forward/Back +/-
-
- Turn Left/Right on Joystick/Cursors
-
- Raise/Lower Weapon Forward/Back on Joystick/Cursors
-
- Rotate Gun Mounting Shift & Joystick Left/Right
-
- Ascend/Descend A/Z
-
-
-
- ACTION CONTROL METHOD E
-
- Forward/Back Forward/Back on Cursors
-
- Turn Left/Right on Cursors
-
- Raise/Lower Weapon C/D
-
- Rotate Gun Mounting X/V
-
- Ascend/Descend A/Z
-
-
-
- Section 11 - Save & Load
- ------------------------
-
- To Save
-
- 1. Click on the Save button at the main War Web screen, or the battlespace select screen.
-
- To Load
-
- 1. Click the Load button at the main War Web screen.
- 2. Click on the slot to load from the list. This will load the saved amount of web space,
- vehicle components and territory and battlespaces won.
-
-
- Section 12 - Training
- ---------------------
-
- This area offers a quick introduction to your three main types of of unit, the Main Battle
- Tank, the Infantryman and the Helicopter. Follow the instructions and aim to complete the
- training as quickly as possible.
-
-
- Section 13 - Network
- --------------------
-
- To begin a network mission.
-
- 1. Select the type of network service by clicking on the most suitable, either IPX, TCP/IP,
- modem, or serial. If in doubt, contact your network supervisor.
- 2. Click on the >> button to move to the next screen, or << to return to the main menu.
- 3. All players must enter their name by replacing the word player with their own name.
- 4. One player must then set up a game. This will usually be the player with the fastest
- machine. This player (the 'Server') must click the NEW button to set up a new game.
- 5. If more than one game is being run over the same network each must have a unique name.
- To name the session, the 'Server' must click in the window where the words NEW SESSION
- appear, delete this and enter the name of the session.
- 6. The server must click on one of the Multiplay worlds in the list and click >> to load
- the mission.
- 7. Once the server has begun loading the mission, the other players can join.
- 8. Joining players should click on the name of the session they wish to join, then click
- the Join button.
- 9. Clicking the refresh button will update the list of currently available network games.
-
-
- Section 14 - Main Weapon Types & Supplies
- -----------------------------------------
-
-
- Weapon Ammo
-
- Machine Gun 20/25mm
- Tank Main Gun HEAT
- HESH
- SABOT
- Missiles Unguided Rockets
- Hellfire
- Stinger
- Grenades
- Mines
-
- Other types will be available later in the game.
-
-
- Supplies
-
- Weapons - You will be provided with one of a number of weapon types.
-
- Armor - Your armor level will be increased
-
- Random - You will be provided with weapons, armor or even something that will
- do you damage if you're unlucky.
-
- Web space - This will increase your Web space , allowing you to take more unit
- components into subsequent missions.
-
-
- Section 15 - Unit Types
- -----------------------
-
- Infantry
- Conscript
- Special Forces
- HELICOPTERS
- Commanche
- Mi-24D Hind
- Future Commanche
- Ka-50
- ANTI-AIRCRAFT
- Vulcan
- Tunguska
- Autogun Static
- APCs
- Warrior
- BMP3
- LVTP7
- FAPC
- MBTs
- M1Abrams
- T80
- Leopard
- Challenger
- FLBT
- MK Tank
- FMBT
-
-
- Section 16 - Keys
- -----------------
-
- Weapons
-
- Pg Up Increase Fuse
- Pg Dwn Decrease Fuse
- Ins Weapon - Next
- Del Weapon - Previous
- Bckspc Weapons Select
- Space Fire
-
- UNIT
-
- B/Ctrl Brake
- Home Recenter Turret
- G Toggle Gun Stability
- T Toggle Turret Stability
- End Turret Lock
- A/Z Stand/Crouch or Climb/Descend
-
- General
-
- P Pause
- M Map
- Shift-Q Quit
- Shift-O Options
- Shift-D Dismount Infantry from APC
- Shift-A Call Air Strike
-
- Camera Controls
-
- Num 8 Up
- Num 4 Left
- Num 6 Right
- Num 2 Down
- Num - Zoom in
- Num + Zoom out
-
- Views
-
- F1 Gun Sight View Shift-F1 Zoom Gunsight View
- F2 Commander View Shift-F2 Wide Angle Commander View
- F3 External View Shift-F3 Fixed External View
- F4 Driver View Shift-F4 Track View
- F5 Weapon View
- F6 Drive by View
- F7 Tower View Shift-F7 Aerial View
- F8 Smartview (selecting any other view turns smartview off)
-