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- on mouseDown
- set the puppet of sprite 31 to 1
- set the locV of sprite 31 to the locV of sprite 31 + 3
- set the locH of sprite 31 to the locH of sprite 31 + 2
- updateStage()
- end
-
- on mouseUp
- global Rootlang
- set the locV of sprite 31 to the locV of sprite 31 - 3
- set the locH of sprite 31 to the locH of sprite 31 - 2
- updateStage()
- repeat with i = 30 to 38
- set the puppet of sprite i to 0
- end repeat
- updateStage()
- go(1, Rootlang & "Modeling.dir")
- end
-