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- on mouseDown
- set the puppet of sprite 36 to 1
- set the locV of sprite 36 to the locV of sprite 36 + 3
- set the locH of sprite 36 to the locH of sprite 36 + 2
- updateStage()
- end
-
- on mouseUp
- global Warten
- set the locV of sprite 36 to the locV of sprite 36 - 3
- set the locH of sprite 36 to the locH of sprite 36 - 2
- if the castNum of sprite 36 = 9 then
- set Warten to 0
- continue()
- end if
- if the castNum of sprite 36 = 8 then
- set the castNum of sprite 36 to 9
- set Warten to 1
- updateStage()
- pause()
- end if
- repeat with i = 30 to 38
- set the puppet of sprite i to 0
- end repeat
- if Warten = 0 then
- set the castNum of sprite 36 to 8
- updateStage()
- end if
- end
-