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- on exitFrame
- set handcursor to [78, 79]
- set the cursor of sprite 15 to handcursor
- set the cursor of sprite 16 to handcursor
- set the cursor of sprite 17 to handcursor
- set the cursor of sprite 18 to handcursor
- set the cursor of sprite 40 to handcursor
- set the cursor of sprite 41 to handcursor
- set the cursor of sprite 42 to handcursor
- set the cursor of sprite 43 to handcursor
- set the cursor of sprite 44 to handcursor
- set the cursor of sprite 45 to handcursor
- set the cursor of sprite 46 to handcursor
- set the cursor of sprite 47 to handcursor
- set the cursor of sprite 39 to handcursor
- set the cursor of sprite 11 to handcursor
- set the cursor of sprite 6 to handcursor
- set the cursor of sprite 5 to handcursor
- puppetSprite(19, 1)
- set the visible of sprite 19 to 0
- puppetSprite(20, 1)
- set the visible of sprite 20 to 0
- puppetSprite(21, 1)
- set the visible of sprite 21 to 0
- puppetSprite(22, 1)
- set the visible of sprite 22 to 0
- puppetSprite(3, 1)
- set the visible of sprite 3 to 0
- puppetSprite(4, 1)
- set the visible of sprite 4 to 0
- puppetSprite(30, 1)
- set the visible of sprite 30 to 0
- puppetSprite(31, 1)
- set the visible of sprite 31 to 0
- puppetSprite(32, 1)
- set the visible of sprite 32 to 0
- puppetSprite(33, 1)
- set the visible of sprite 33 to 0
- puppetSprite(34, 1)
- set the visible of sprite 34 to 0
- puppetSprite(35, 1)
- set the visible of sprite 35 to 0
- puppetSprite(36, 1)
- set the visible of sprite 36 to 0
- puppetSprite(37, 1)
- set the visible of sprite 37 to 0
- if rollOver(15) then
- set the visible of sprite 19 to 1
- else
- if rollOver(38) then
- set the visible of sprite 37 to 1
- else
- if rollOver(5) then
- set the visible of sprite 3 to 1
- else
- if rollOver(6) then
- set the visible of sprite 4 to 1
- else
- if rollOver(16) then
- set the visible of sprite 20 to 1
- else
- if rollOver(17) then
- set the visible of sprite 21 to 1
- else
- if rollOver(18) then
- set the visible of sprite 22 to 1
- else
- if rollOver(40) then
- set the visible of sprite 30 to 1
- else
- if rollOver(41) then
- set the visible of sprite 31 to 1
- else
- if rollOver(42) then
- set the visible of sprite 32 to 1
- else
- if rollOver(43) then
- set the visible of sprite 33 to 1
- else
- if rollOver(44) then
- set the visible of sprite 34 to 1
- else
- if rollOver(45) then
- set the visible of sprite 35 to 1
- else
- if rollOver(46) then
- set the visible of sprite 36 to 1
- else
- if rollOver(47) then
- set the visible of sprite 37 to 1
- else
- nothing()
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-