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- on exitFrame
- set handcursor to [201, 202]
- set eyeCursor to [207, 208]
- set the cursor of sprite 40 to handcursor
- set the cursor of sprite 41 to handcursor
- set the cursor of sprite 42 to handcursor
- set the cursor of sprite 43 to handcursor
- set the cursor of sprite 12 to eyeCursor
- set the cursor of sprite 11 to eyeCursor
- set the cursor of sprite 13 to eyeCursor
- puppetSprite(44, 1)
- set the visible of sprite 44 to 0
- puppetSprite(45, 1)
- set the visible of sprite 45 to 0
- puppetSprite(46, 1)
- set the visible of sprite 46 to 0
- puppetSprite(47, 1)
- set the visible of sprite 47 to 0
- if rollOver(40) then
- set the visible of sprite 44 to 1
- else
- if rollOver(41) then
- set the visible of sprite 45 to 1
- else
- if rollOver(42) then
- set the visible of sprite 46 to 1
- else
- if rollOver(43) then
- set the visible of sprite 47 to 1
- else
- nothing()
- end if
- end if
- end if
- end if
- end
-