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- on mouseclick
- puppetSound("Mouse Down")
- set cl to the clickOn
- set tblend to the blend of sprite cl
- set the blend of sprite cl to 40
- updateStage()
- repeat with x = 1 to 100
- nothing()
- end repeat
- repeat while the mouseDown
- nothing()
- end repeat
- set the blend of sprite cl to tblend
- updateStage()
- puppetSound(0)
- sound close 2
- end
-
- on checkcontrol a, b
- global controlroll
- set m to the mouseCast
- if (m >= a) and (m <= b) then
- set the blend of sprite 44 to 100
- set the blend of sprite 45 to 100
- set the blend of sprite 46 to 100
- set the blend of sprite 47 to 100
- set controlroll to 1
- updateStage()
- else
- if controlroll = 1 then
- set the blend of sprite 44 to 70
- set the blend of sprite 45 to 70
- set the blend of sprite 46 to 70
- set the blend of sprite 47 to 70
- updateStage()
- end if
- end if
- end
-