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- _____________________________________________________________________________
- SPRGEN: The Quake Sprite Generator
- -----------------------------------------------------------------------------
-
- You know there are 3 Sprites (2d animations) in Quake right? They are the
- center of explosions, the bubbles, and the light balls on sticks (don't
- ask:). If it's in Quake, it must be editable, right? Right! SPRGEN.EXE was
- DCCed to me a long while ago on IRC, and I recently noticed that it is not
- found in many places. I did not compile this, nor did I use it, so I have
- no idea how to answer any questions. The script under USAGE should help you.
- This works similar to MDLGEN, and was actually with the source code for it.
-
- What does it do?
-
- It should convert a series of LBM (Not sure, this maybe lmp?) files and
- make a new SPR file that can be loaded in Quake. The SPR file is a sprite
- animation. You will most likely have to write some new QC for a new sprite,
- but I would suggest just replacing a Quake sprite at first (ie. bubbles.spr).
-
- Files Included
-
- SPRGEN.EXE LBM->SPR Compiler
- SPRGEN.TXT Help and Examples
- Out of pak0.pak of Quake:
- S_BUBBLE.SPR Bubbles Sprite
- S_EXPLOD.SPR Explosion Sprite
- S_LIGHT.SPR Ligh Ball on Stick Sprite
- _____________________________________________________________________________
- USAGE
- -----------------------------------------------------------------------------
-
- -Normal Commands-
-
- $load, $spritename, $type, $beamlength, $sync, $frame
-
- -Group Commands-
-
- $groupstart,
- $frame <x, y, width, height, interval, [origin_x], [origin_y]>,
- $load, $groupend.
-
- -Example-
-
- $spritename sprtname
- $type oriented
- $groupstart
- $frame 0 0 8 8 0.5
- $load sprtname.lbm
- $frame 1 1 8 8 0.5
-
- -Other Commands-
-
- vp_parallel_upright, facing_upright, vp_parallel, oriented,
- vp_parallel_oriented.
- _____________________________________________________________________________
- This was uploaded by Joshua Robison AKA Jabber (jrobison@feist.com), but I
- did not compile it. I don't know who did. I have not used it, so I would not
- be able to answer any questions about it's use.
- -----------------------------------------------------------------------------