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- Eloinz Quake Editor
- Novice v0.5
- ------------
-
- Thanks for getting the beta of Eloinz Quake Editor. This is
- a new kind of Quake Editor, intended for extreme ease of use, still
- making nice levels (lot nicer in next version, when including special
- architectures...) and exciting levels.
-
- Note that this (very) beta version of Eloinz as many unimple-
- mented features and could have bugs. Run it at your own risk, and check
- for updates frequently for bugs fixes and new hot features. Look the
- bug section to see how to report them.
-
- You can now visit the Eloinz Home Page, the #1 site for Eloinz
- Ressources.
-
- http://www.total.net/~raelio/psr/elo/index.html
-
-
-
- ** Quick Help
-
- Glossary:
-
- Eloinz uses a special vocabulary that some other editor dont use or
- dont use in the same way.
-
-
- Block:
- A position on the map, or to put a block on a block is to
- make this place part of the level. (parts with no blocks are empty);
-
-
- Lights:
- Places lights info on a block
-
-
- Sounds:
- Places sound info for a block
-
-
- Objects (will be known as Goods):
- All thing good to the player, like health, ammos, etc.
-
-
- Entities:
- Everything that 'lives' (Player Start, Deathmatch Start, and Monsters).
-
-
- Architechture:
- Add special items to the level to make it look more realistic. Some of the
- items are not implemented yet, they are marked with an "Not Yet".
-
-
- Baddies:
- Traps, Spike shooters, etc. Things armfull to the player. Note that there
- will be much more in next Eloinz version. Also if you have any suggestion
- of an evil device I could put in Eloinz, email it to me !
-
-
- Plug-Ins:
- The plug-ins can be new light styles, monsters, special architecture, etc.
- They have been developed to extent Eloinz's capabilities.
-
-
- Style/Type:
- The style of a level defines the appearence and feel of it. When you
- select one (pressing T) a small description of it appears right to
- RoZ (lower left corner).
-
-
-
-
- Keys:
- ----
-
- Arrows : Move the cursor
- Space Bar: Drop the current item (ex: a light)
- Delete : Clear the current block
- BackSpace: Gradual Delete (1st Plug-Ins, 2nd Entities, 3rd ambience (light,etc),
- 4th the block)
-
- B : Select or Toggle Block Item
- L : Select or Toggle Light Item
- S : Select or Toggle Sound Item
- O : Select or Toggle Object Item
- E : Select or Toggle Entity Item
- A : Select or Toggle Architechture Item
- X : Select or Toggle Baddies Item
- + : Select or Toggle Plug-Ins Item
- PGUP : Next of current Item
- PGDN : Previous of current Item
-
-
- M : Set the Message on a Level. to remove one, select it and
- enter a blank when prompted for the message.
-
- R : Set a block's target. See the target section for more info.
- G : Set a block's objects angle. See angle section for more.
-
- N : Set the Level's Name
- T : Set the Level's Style
- 1 : Set the Level's Next Level (when ending the level, go to).
-
-
- W : Set the WAD2 file directory to use, when building the
- level to Quake .MAP.
- Q : Set the BSP Utils Directory (QBSP, LIGHT, VIS), for the
- TEST Command.
- U : Set the QUAKE Directory for the TEST Command.
-
-
- H : Quick Help
-
- F1 : Clear Map. CTRL-F1 clears without confirmation.
-
- F2 : Save the .LEV (readable by Eloinz). CTRL-F2 save the level
- without asking for a filename (uses the last one).
- F3 : Load a .LEV file
-
-
- F4 : Build .MAP File
- F5 : TEST Level. Will build level to temporary .MAP, then build
- a .BSP (Quake) and then starts Quake and the level.
-
- F6 : Record a Script (see help on scripts)
- F7 : Run a Script
-
- F8 : Execute the configuration program (to change settings...)
-
- F9 : Turn ON/OFF RoZ's Comments
-
- ESC : Quit
-
-
-
-
- ** New features / bug fixes
- ----------------------------------
- v0.5:
-
- -Improved Plug-Ins format.
- -Added more Styles
- -Added Buttons and switches.
-
- -Fixed many bugs during creation, wich is the main reason it took so long.
-
-
- ----------------------------------
- v0.4:
-
- -Added Plug-Ins, wich is a very powerfull tool in Eloinz.
- -Added more Styles
-
- -No real bug fixes.
-
-
- ----------------------------------
- v0.3:
-
- -Added Architectures
- -Added Baddies
- -Added Teleporters and Targeting
- -Added more Styles
- -Added possibility to set Angles of things
-
- -No real bug fixes.
-
- ----------------------------------
-
- 1-Particularities of Elo∩nz Novice
- ----------------------------------
-
- Novice version of Elo∩nz is aimed at anyone by simplifying the
- making of Quake Levels. As you may see, it grabs a bit of flexibility
- to make it easier. But the result is an incredibly easy to use editor.
- Some will say the architecture of level sucks, but keep in mind this
- version is very beta. In future version (probably next), there will be
- special walls, ceilings, etc., making the architecture look more real.
-
- This editor is like no other. First, the level building itself.
- In Elo∩nz, you don't make brushes, set textures, etc. You put blocks,
- choose a style.
-
- - Blocks
-
- Block are small rooms, just enough to fit 2 to 3 player and
- some objects. To do a big room, you put togheter a set of blocks,
- etc. Blocks will "merge" togheter. In the editor you see them as
- small blocks, with dark walls around them. This way its easier to
- see how the level goes.
-
- The Block Item also let you set Doors (teleporters not yet) and
- Level Ends. Self Explanable.
-
-
- - Styles
-
- To set textures to brushes, you have to choose
- a style of level. Each style contains these information about
- the level:
-
- -Floor texture
- -Ceiling texture
- -Main wall texture (there 70% of the time)
- -Secondary wall (30%) * Choosed randomly when building the level.
- -Time and Richness (Medieval Poor&Rich, Metal Poor&Rich, Modern..)
- * Defines keys, main lighting, special wall items, etc.
-
- -Buttons textures
-
- In next version, styles could be linked to plug-ins, (that will appear on every
- block) to add flexibility to the way levels look.
- These will set how your level will look like in Quake.
-
-
- - Entities.
-
- The Entities are separated in 6 groups:
- -Lights
- -Sounds
- -Goodies
- -Baddies
- -Architecture
- -Entities (.. Player Start, DeathMatch Starts and Monsters)
-
-
- You place each entity over blocks. For now, only 1 type by block.
- But you can place every types on a block.
- (ex: a light and a sound, but not 2 sounds)
-
- *Light well !! or it'll be very dark and no fun.
-
- Please only set 1 player start by level... this is just a small
- thing I haven't implemented in the code... lazy I guess...
- To set DM Starts, drop a DM Start item (...) !
-
-
- That's it! that's all you have to place over your map to make your
- level!
-
- In the editor. Empty block appear as gray boxes, with walls around.
- Lighted blcks appear lighter than normally
- Sounded blcks appear pinked (.) than normally
- (then lighted & sounded =? light-pink!)
- Goodies as green circles
- Baddies as pink circles (_will_ change...)
- Architecture differs from the type of architecture, but default is a
- yellow area.
- Player start, Deathmatch as blue circle
- Monster as red circles.
- Level End as Green Boxes.
- Doors as small yellow bars.
- Teleporters as small red bars.
- Button and switches make the walls red
- Plug-Ins area are filled with a blue pattern.
-
-
- 2-What's New ? (Buttons, switches, LEV2MAP.EXE, more)
- -------------------------------------------------------
-
- Buttons & Switches:
-
- You can now put buttons in Eloinz 0.5. Buttons can now only make doors
- open, and are not very functionnal. I added them at the last minute, but
- they're still good to use them. The only difference between buttons and
- switches is that switches cannot be repressed. They stay pressed.
-
- Separated MAP building:
-
- Now in 0.5 and probably in further eloinz versions, the map building is
- done my a separate program. But this should not affect at all the way you
- use eloinz. You can still build your .MAP and test your levels from within
- Eloinz. It only calls the program. This enables more possibilities in both
- the editor and the map building because both can take more memory as stand-
- alone applications. And finally you can now make .MAP out of your .LEVs
- directly from the command line.
-
- 3-Teleporters
- --------------
-
- You can now use Teleporters and set angles of objects for a block.
-
-
-
- Teleporters:
-
- To use teleporters, you must first put a teleporter (choose the item in the
- Block Section). Then, you must choose its destination. To do so, you must
- set the block's target to the destination position. Don't forget to set a
- target to it, so it as a destination! Otherwise QBSP will crash, and so will
- Eloinz.
-
-
-
- 4-Angles and Targetting
- ------------------------
-
- Angles:
-
- You can now set the angles of objects (Player start/arrival, Monsters, items...)
- on a specific block. To set a block's objects angle, press G and follow the
- instructions.
-
-
- Targets:
-
- Even though the Targets for blocks have been implemented, there are
- not very usefull for now, since no buttons or switches are implemented
- as well. They are usefull for Teleporters, buttons and switches. Tele-
- porters use them as info to set the destination, while button and switches
- make the targeted area's objects what will be targeted (...ex: if it points
- a door, the door will open when the button is pushed) .
-
- To set a block's target, go on the block, press R, then immediatly go
- on the destination or targeted block, and press ENTER. This will set
- the target.
-
- To verify the targets, press CTRL-R.
-
-
- 5-Plug-Ins
- -----------
-
- You can use and create plug-ins in Eloinz! This is a new powerfull
- tool for eloinz, expect more features around it in future versions.
-
- Plug-ins are special add-ons, like lights, architectural enhancement, etc.
- For exemple, if you place the PIT plug-in (supplied with Eloinz), it will place
- a pit trap (the floor opens and the player falls for assured death =) ) at the
- position.
-
- Plug-Ins in v0.5 now have a few more possibilities, and in next version even more!
-
- Note that a plug-in can alter any other information about the block, such as light
- sound, architecture, etc. Exemple, when you place the cross-light plug-in, the
- block's light info is replaced with the plug-in's.
-
- You can make your own plug-ins, even if no plug-in maker has been made yet (soon).
- Read the PLGSPEC2.txt file for more on this.
-
- 6-Scripts
- ---------
-
- You can make scripts in Eloinz, to record a set of actions you
- make to automate certain task you do often (like build a big room with
- lights).
-
- All you need to do is to press F6, choose a file name for
- the script, then do the action to be recorded. When you are finished,
- press F6 again and a dialog box should appear telling you the recording
- is over.
-
- To Play a script, press F7 and choose the file name.
-
-
-
-
- 7-The Interface
- ---------------
-
- The Map is at the higher left corner, almort 2/3 of the screen is
- the map. You'll see it...
-
- Just under the Map, RoZ sits. See ROZ section for more info.
-
- The Right of the screen is a panel. The higher part of it are
- the world properties like the Name of the level, the style, etc.
-
- Just under it, the panel that shoes you what item you are
- working with. (ex: doors, light, fiends..)
-
- The part under that one again shoes the items on the current block,
- and the message of it. (if no message, their will be a blank...)
-
- At the lower-right corner, the Input and output consoles. Read
- more about those further in this document.
-
-
-
-
- 8-Input & Output areas
- ----------------------
-
- In Eloinz, you have an Input and Output area. Both in the lower
- right corner. The upper one, the output, will indicate some messages,
- and question. When one of them activates, they flicker a bit.Questions
- that you will awnser from the Input Area, just under it. The text you
- will then type will appear there. Wow.
-
-
-
- 9-RoZ
- -----
-
- Roz is your helping Eloin. All the time it gives you advices, tips
- and warnings. To disable or enable Roz, press F9.
-
-
-
- 10-Undone Features
- -----------------
-
- - Maybe a little 3D view of the level
- - More flexibility with textures
- - Expect some architectural items and baddies to be placed in plug-ins.
- - Again more Styles
- - Plug-Ins file format to be very enhanced in next version.
-
-
- as you can see, the list is long, and could be longer. Keep looking
- for new version of Elo∩nz Novice, and after check for Medium and Expert
- version as well!
-
-
-
- 11-Bugs/Reports
- --------------
-
- I wouldn't call it a bug, but eloinz 0.5 only saves plug-ins information
- by the number of the plug-in. When you add a plug-in or retrieve one, it
- may not be the good plug-in that will be built in the file. As temporary
- work-around, paste over the plug-in again if make any changes to the plug-ins
- folder.
-
- Another non-bug annoyance, Eloinz won't delete some files in puts in your
- temporary folder (could be c:\temp or something like this).
-
- Also, since now .MAP building is in a seperate program, this could make
- eloinz a bit more unstable. I corrected many bugs in it because of this,
- but if I forget any, don't forget to report them !
-
- Some other bugs might be in there. If you find any, please email the
- bug report (copy and paste this form) to
-
- raelio@total.net
-
-
-
-
- *** Elo∩nz Bug Report ***
-
- Version : (0.5 Novice)
- CPU Type :
- CPU Speed :
- RAM :
- Operating System :
-
- Error Code # : any Run-Time error #???
- Error Address : (if any) ????:????
-
- Decribe the bug:
-
-
-
- Decribe how to reproduce it:
-
-
-
- *** End
-
- ===========================================
-
- You can now visit the Eloinz Home Page, the #1 site for Eloinz Ressources.
-
- http://www.total.net/~raelio/psr/elo/index.html
-
-
-
- Thank you for your help and we hope we like our software !
-
- Please come revisit us at our Web Site, to get updates, and other
- good *FrEe* Software!
-
- http://www.total.net/~raelio/psr/index.html
-
- ***********************************************************************