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- Star Command: The Manual
- Magazine Demo Version v.01
- NET PLAY IS ENABLED (up to 4 players)--You don't need the CD
- UNLIMITED INSTALL
- Demo Limitations: Nomad and Triumverite Races Not Included, No
- Campaign, No Battle Randomizer
-
- PUBLISHED BY:
- GT Interactive Software
- 255 Shoreline Drive Suite 520
- Redwood City, CA 94065
- (415) 596-3932
-
- DEVELOPED BY:
- Metropolis Digital, Inc.
- Games and Post Production Offices
- 12 South First Street, 11th Floor
- San Jose, CA 95113
- (408) 286-2900
-
- Copyright GT Interactive Software (publisher) 1996. All Rights
- Reserved. This material is the property of GT Interactive and is
- intended and restricted solely for use of GT Interactive Personnel or
- authorized appointees. The sale, copying, or reproduction of
- this material in any form is prohibited. STAR COMMAND is Copyright
- of Metropolis Digital, Inc. (developer) 1996, all rights reserved.
-
- SYSTEM REQUIREMENTS:
- 486/66 PC or higher (Pentium Processor is recommended)
- MS-DOS 5.0 or higher
- 16 MB RAM required
- 25 MB of free hard drive space
- 1 MB of VRAM on your video card
- Double-speed CD-ROM or higher
- Sound Blaster sound card compatible
- Network play requires IPX -compatible network card
-
- INSTALLATION:
- 1) Run INSTALL.EXE
- 2) Choose a destination path for installation
- (DEFAULT=C:\STARCOM)
- 3) Press RETURN
- 4) Go to the directory containing the file STARCOM.EXE
- (DEFAULT=C:\STARCOM)
- 5) Run STARCOM.EXE
-
- THE STORY SO FAR:
- Four cultures met in the deep void. Weary of endleess exploration, and
- eager to peacefully colonize the fertile worlds of the Zeta Galaxy, they
- formed a non-aggression pact and engaged in limited trade. Thus, the
- programming Computrons, the disposessed Nomads, the questing
- Triumverites, and resource-hunting Terrans were able to co-exist quietly
- and autonomously.
- Then came the Age of Solinite. Computron mining vehicles chanced
- upon a method of transforming the warp storms that plagued the Zeta
- Galaxy into an awesome source of energy. They freely shared this
- knowledge with their nearest neighbors, the Nomads. Armed with this
- unprecedented source of energy, the Nomads constructed a fleet of
- devastating warships known today as Mass Driver Cannons. The
- Nomads sought to rain fiery death upon the manipulative Terrans.
- The Terrans suspected that the Nomads harbored animosity against
- them for their frequent espionage. Terran spies within the Nomad
- government confirmed this suspicion. These spies not only provided
- the Terrans with status reports on the Nomad fleet, but also revealed
- the secret of Solinite. The Terrans incorporated this technology into
- shield piercing mini-shuttles which could deliver special mechanized
- operatives deep into enemy ships. The Nomads soon found that their
- own destructive technology was being used against them.
- The Triumverites emerged from their cloaked colony worlds to examine
- the wreckage of the Nomad/Terran war. They soon unlocked the secret
- power of Solinite. The Triumverites used Solinite to develop weaponry
- that destroyed all systems of propulsion. Terran and Nomad ships
- began disappearing from battlezones. Computron scanners determined
- that the Triumverites were harvesting frozen Terran and Nomad ships
- for research. The Computrons also detected huge surges of energy
- emanating from the Triumverite homeworld. They discovered that the
- Triumverites were using an unidentified technology to structurally
- enhance Triumverite warships, making them virtually indestructable. All
- this data led the Computrons to the conclusion that the Triumverites
- would eventually achieve galaxy-wide domination.
- To preserve balance, the Computrons initiated a program to develop the
- Tech Disruptor. The Computrons allied themselves with the Nomads in
- order to optimally combine their shield repair and Disruptor technology
- with the Nomad's raw firepower. The Computron/Nomad alliance held
- back the Triumverite threat until each of the four races' central
- governments collapsed after a series of mysterious bombings and
- assassinations staged by the elusive Ahkun Vek Warlord, Narvek.
- Narvek quickly absorbed the four races' technology. The Ahkun Vek
- had been secretly fomenting hostilities between the races for so long
- that Narvek's single dreadnaught was able to defeat the great multitude
- of divided Terran, Computron, Nomad, and Triumverite forces. Narvek's
- reign of terror began, and the Zeta Sector trembled in his iron grip.
- Using the four races' technology combined with Ahkun Vek
- dreadnaught design, Narvek began constructing four super-
- dreadnaughts.
- Some of the Terran survivors banded together to stop the Ahkun Vek
- nemisis. Together they formed a secret revolutionary military group
- called Star Command: an interstellar peace-keeping force dedicated to
- protecting their ideals and destroying the mysterious Ahkun Vek.
-
- GAME MODES:
-
- MULTI-PLAYER CAMPAIGN: (not available in DEMO)
- In the Star Command Campaign, you have been chosen to lead the crew
- of a commandeered Ahkun Vek Mothership. Your mission is to
- command an advance group of Terran insurgents and stir rebellion
- against Narvek's violent rule. Along the way, build treaties with the
- Computrons, Nomads, and Triumverites. Victory is achieved when you
- successfully demolish the four super-dreadnaughts under construction
- and destroy Narvek himself. Carefully study the Ahkun Vek, learn their
- plans, build counter-technology, and blast them back to the nebula they
- came from. Your Campaign game is saved each time your Mothership
- enters Hyperspace. To enter Hyperspace, move your Mothership into
- the green glowing area at the border of the sector you currently occupy.
- Only Motherships may travel between sectors; in two-player
- Campaigns, if either Mothership enters Hyperspace, both Motherships
- will travel to the new Sector. If you wish to get a better idea as to where
- the Hyperspace jump will take you, right click on your mini-map--this
- changes your mini-map into a global map detailing where you have
- explored during the Campaign. If your Mothership is destroyed you will
- return to the Campaign Selection screen. If your plans go awry during
- the course of a battle, you may quit the game and restore your save slot.
- A save slot will always start you at the point where you have just exited
- Hyperspace.
-
- BATTLES:
- Your specific goal in sector Battles is to collect asteroids (NOMAD),
- crystals (TERRAN), plasma (TRIUMVERITE), gaseous anomalies
- (COMPUTRON), and Solinite to build a military force of highly
- specialized warships, defensive stations, and droids to protect
- your colony from leaders who oppose your way of life. Command Mass
- Driver Battleships, Shield Resonators, Point Laser Towers, Fighter
- Carriers, and a vast array of alien technology to tactically outmatch your
- opponents. Victory goes to the survivor. When you click on Battles on
- the Main Menu, you will first be asked to enter your log-in name. After
- typing your name, click OK. You will then see the Battle Selection
- screen. Here you will have the option to Create or Join a Battle.
- If you click Create, you will enter the Gathering Screen. At this time, all
- other players on the network will see your name appear under the
- Battles banner as a valid game to join. Click on the name of the Sector
- where you wish to do battle. If you wish to add computer controlled
- commanders, left click on an empty slot under the Commanders banner.
- If you wish to toggle off a computer, left click on the slot you
- wish to purge. If an unwanted human player has intruded on your
- gathering, left click on their name to eject them from the game. Choose
- which race you wish to represent in the battle by left-clicking on their
- insignia, depicted in the lower left quadrant of the screen. Send a
- message to the group asking if they are ready, then click the START
- button.
- Joining a battle is very similar to Creating a battle. To Join a battle, on
- the Battle Selection screen click the name of the battle you wish to join
- under the Battles banner. You will then see a screen very similar to the
- creating player's Gathering screen, except you will not be able to choose
- the Sector, nor will you be able to eject Commanders from the game.
- Whether you are joining or creating a game, the most important decision
- to make before the battle begins is which race you will control. Each
- race has unique technologies and provides a different strategic
- approach. The Terrans are a culture of explorers who would rather
- conquer than kill their enemies. They use an arsenal of guided missles
- and Infiltrator Tech to capture their enemies' units. The silicon-based
- Computrons are Experts at healing themselves and transporting
- themselves out of danger. They possess Tech Disruptor weaponry and
- the fastest vessels in the Zeta Galaxy. The Nomads have developed the
- mercilessly destructive Mass Driver technology and long range warp
- torpedoes. They also use point laser defense and droid transport
- vessels to aid in their lightning fast onslaught tactics. The Triumverites
- use stealth weapons to harrass their enemies at long-range and cripple
- their engines.
- Through repeated structural realignment, the Triumverites can bring
- their ships to a near state of invincibility.
-
- PLAYING THE GAME: THE COMMAND SCREEN
- 1) Main View Screen
- Where you observe all the action within a particular sector of the
- galaxy. Moving either your mouse or arrow keys adjusts your view. In
- Campaign, in order to move to another sector, you need to find the
- hyperspace entrance to that sector. You will then see your ship
- disappear from one sector, then shift to the next.
-
- 2) Oval Red Pause Button
- Pause the game. Click again to un-pause. Paused mode brings up exit
- option. Click on the 'EXIT' text to exit the game.
-
- 3) Mini-Map
- Friendly vessels and structures appear in your ownership color. Enemy
- units appear in their ownership colors. The terrain depicted in the mini-
- map varies in color depending upon the type of terrain. Shield flickers
- (damage/healing effects) blink.The red rectangle on the mini-map
- indicates your current Main View Screen area. You may click on the
- mini-map to quickly jump the Main View Screen to a new area.
-
- 4) Current Piece
- This displays an image of the current single piece selected or the leader
- of a group.
-
- 5) Damage Gauge (to the right of the Current Piece)
- The current selected unit has four systems which effect its operation.
- Shields protect the unit from being destroyed. Engine allows the ship to
- keep moving. Tech effects how often the unit may use its technology.
- Control allows you to maintain command of the unit. Each system
- displays two status values. The red bar indicates the current amount
- of damage that the unit has sustained in a particular system. The green
- bar indicates that system's maximum capacity. Many high-level units
- inflict permanent "green" damage when they hit, while low level units
- usually do more temporary "red" damage. Repair units can only repair
- "red" or temporary damage. Only the Triumverite Repair Matrix
- can repair "green" or permanent damage.
- 5a) Shield Damage - A unit is destroyed when its shields are reduced to
- zero.
- 5b) Engine Damage - A unit moves more slowly as its engines take
- more damage.
- 5c) Tech Damage - A unit will use its technology less frequently as its
- tech is
- damaged.
- 5d) Control Damage - A unit will change ownership or self-destruct
- when its control
- is destroyed.
-
- 6) Piece Name
- Name of currently highlighted piece.
-
- 7) Rank (under the image of the Current Piece)
- A unit will improve its Shield, Engine, Tech, and Control, as well as its
- accuracy,
- movement speed, rate of fire, number of shots, damage, shot range,
- responsiveness to
- orders, scanning range, and gain unique abilities as it gains rank.
-
- 8) Description
- Lists the highlighted piece's capabilities.
-
- 9) Selection Storage (red buttons on the far right)
- Click on a memory slot to store a selected group in memory. Hit the
- corresponding function key to bring up the selection again. Click on an
- already defined slot to reassign a new selection group.
-
- 10) Resources
- A green bar indicates the quantity of a particular resource that you
- possess. When you select a piece to build in the Building Options Bar,
- a blue highlight indicates the amount of resources necessary to
- construct the unit. The amount appears red when you don't
- have enough resources.
- 10a) Solinite - All
- 10b) Gaseous Anomaly - Computron
- 10c) Radioactive Asteroid - Nomad
- 10d) Plasma - Triumverite
- 10e) Crystal - Terran
-
- 11) Production Meter (giant glowing green light on the lower left)
- The Production Meter must be fully charged in order to build units.
- Smaller units like droids cause the meter to drop slightly, while larger
- units such as Ultra-Tech devices deplete the meter nearly completely.
-
- 12) Race Selection (on the right of the Production Meter)
- Indicates which race's units are displayed in the Building Options Bar.
- At the beginning of the game, only your race appears bright and the
- other races gray. The buttons light up as another race's technology is
- ready to be acquired. Click on a race to view their building options.
-
- 13) Building Options Bar
- At the outset of the game, only your Base is available for construction.
- Once you build a Base, you have access to an Academy, a Battle
- Station, and an Explorer class ship. In order to learn new technologies,
- move your Mothership adjacent to an Academy. It is useful to build
- multiple Academies, since after you havelearned all the technologies in
- your race, then the Mothership will proceed to learn an alien Base
- technology. The Terrans will research Computron technology. The
- Computrons will move on to study Nomad tech. The Nomads research
- Triumverite tech. The Triumverites will learn Terran tech. When you
- learn an ally's tech, you gain the ability to construct their command
- center. Further study requires that you build their academy for that
- race.
-
- THE MOTHERSHIP
- The Mothership allows you to gather resources, build, and learn new
- technologies. While she is not armed herself, she is capable of instantly
- generating well-armed structures to protect herself. You maneuver your
- Mothership as you do the other ships in your fleet. Just highlight
- her on the Main View Screen when you want to move her into position
- to build a structure, gather a resource, or gain knowledge.
-
- BUILDING STATIONS
- Click on the station you wish to build in the Building Options Bar. The
- cost of building the structure is represented in the Resource Level
- indicator. The Main View Screen will now center on your Mothership.
- You may place the structure in an unoccupied space in proximity to
- your Mothership. The Main View Screen will not scroll while you are in
- build mode. If you do not wish to build, right click the mouse to
- cancel the build operation. To place the structure move the green
- highlighted image of the building into the position where you wish to
- build. It appears green when it is valid to build. Invalid areas will
- appear red. If all parts of the structure are green, click and the structure
- is built.
-
- CONSTRUCTING SHIPS
- Move the mouse over the ship you wish to build on the Buildings
- Option Bar. The amount of solinite required to build the unit is noted in
- the Resource Levels indicator. The ship's functions are also displayed
- on the status screen. Click and the ship is produced adjacent to your
- Command Center.
- When you're ready to deploy, either highlight a single ship or click and
- drag to highlight a group of ships with your Laser Pointer. Left click in
- empty space and the ships will proceed to that destination. If you want
- them to target a specific enemy unit, right click on the target enemy unit
- and all of your currently selected units will attack. When you target a
- friendly ship, your highlighted ship will be linked to that ship
- and will follow it everywhere. You can link as many ships together as
- you wish. Repair ships will prefer to fix damage on the ship which they
- target.
-
- COMBAT
- Hostile forces automatically fire at each other automatically. The
- damage inflicted on a particular unit can be determined by highlighting
- it and checking the Damage Gauge on the Command Screen. A piece
- that specializes in damaging a particular system will also
- do some residual damage to other systems. For example, a higher level
- tech damage weapon will also do some shield and engine damage.
- A ship's fighting ability is determined by its rank. As it gains rank, it
- fires more rapidly and accurately, and responds immediately to
- deployment commands. When a ship is first produced, it's rank is
- Recruit. Be careful - it's inability to shoot with complete accuracy could
- cause friendly fire casualties during battle. Every time a ship
- scores a hit, it earns an Experience Point. Accumulating points moves
- the ship up in rank. The best way to train a new unit is to place it
- adjacent to a university, where it can train up to the fourth level. After
- that, a unit must actively use its technology to gain experience.
-
- RESOURCES
- While exploring the galaxy, your ships will carve through the Unknown
- and chart new regions that become visible on your Mini-Map. You will
- also discover the resources necessary for building your miltiary
- machine.Solinite is the most important resource in the Zeta Galaxy. You
- use solinite for everything you build. They are found inside two
- sources: Warp Storms andenemy units.You must first detonate a warp
- storm before you can harvest the raw solinite within. Each race has one
- ship which can crack open a warp storm by selectingthe ship and right
- clicking on the warp storm. All races' first ship has the ability to target
- warp storms (big packs of Solinite). Also, if you detonate an enemy
- unit, you cansalvage its engine core for Solinite.To harvest the solinite,
- maneuver your Mother Ship close to a destroyed warp storm or engine
- core. The Mother Ship sends out a shuttle that uses a magnetic tractor
- beam to lock onto the resource, then tows it back into the bowels of the
- Mother Ship.
- The solinite gauge on your Resource Levels increases each time you
- harvest a resource. The Mother Ship gathers natural resources in the
- same manner it gathers solinite. The other natural resources are
- required for the construction of each race's
- structures and ships (not droids):
- Terrans= Crystal
- Computrons= Gaseous Anomalies
- Nomads= Radioactive Asteroids
- Triumverites= Plasma
-
-
- UNIT OVERVIEW:
- TERRAN
- SHIPS
- 1. "Terran Base"-- newly constructed Terran ships appear adjacent to
- the Terran
- Base.
- 2. "Explorer" --Fires guided shield damage. Can target warp storms.
- 3. "Tech Fixer"--repairs tech.
- 4. "Switcher"--swap locations with target friendly ship or station.
- 5. "Nuker"--destroys structures, shield dam, radial blast.
- 6. "ROC4"-- fires twin guided rockets.
- 7. "Infiltrator"--control dam.
- 8. "Infiltrator Carrier"--control fighters.
- STRUCTURES
- 1. "Academy"--train Terrans.
- 2. "Missile Base" --fires twin guided rockets. Non-mobile.
- 3. "Target"--friendly attack ships may attack this station.
- 4. "Droid HQ"--build Terran Droids.
- 5. "M-160"-fires a guided missle, shield damage.
- 6. "Special Ops"-shield damage, long range, bonus against droids.
- 7. "Controller"-launch long range shuttle to take over enemy units
-
- COMPUTRONS
- 1. "Computron Base"--All Computron ships are created adjacent to the
- Computron Base.
- 2. "XPLR"--Fires guided shield damage. Can target warp storms.
- 3. "Shield DOC"--Shield Repair
- 4. "Reflex Weapon"--fires one shield damage shot at all enemy ships in
- range.
- 5. "Tech Disruptor"--deals tech damage to enemy ships.
- 6. "EMP Launcher"--radial shield damage blast. +10 Tech dam v droids.
- 7. "Penetrator"--Shield dam. Heavy permanent damage.
- 8. "Disruptor Carrier"--Fighters launch to seek enemies and deal tech
- damage.
- STRUCTURES
- 1. "Programming"--trains Computrons.
- 2. "Techpost"--fires twin guided tech damage shots. Non-mobile.
- 3. "Teleportal"--transport target friendly ship adjacent to teleportal
- (target a friendly ship by right-clicking on it).
- 4. "Droid Factory"--build Computron Droids.
- 5. "ComDroid"--fires a guided shield damage rocket.
- 6. "Scrambler"--cannot be targetted by structures, shoots a shield
- damage shot.
- 7. "Foldspacer"--fires a radial blast shield damage shot. It can jump to
- any previously explored location.
-
- NOMAD: NOT AVAILABLE IN DEMO
-
- TRIUMVERITE: NOT AVAILABLE IN DEMO
-
-
- Space centers main view screen on
- currently selected unit
- Enter centers main view screen on
- Mothership
- Arrow Keys scroll main view screen
- F1-F4 load saved unit selections (those
- red buttons on the right)
- F5 toggle speed
- L center on and select the last piece
- you built
- H halt all selected units
- CTRL+left click destroy friendly station
- SHIT+left click toggle add/subtract from group
- select
- Alt+(Player Number) your units will not harm that player/
- your healers will help them
-
- TECH SUPPORT--call GT
-
- CREDITS
- MDI CREW
- GAME DESIGN Roger Fang
- Mark Jordan
- PROGRAMMING Roger Fang
- Herbert Ong
- ART Mike Withem
- Mark Jordan
- Steve Preeg
- MUSIC/SOUND Jeff Hofmann at
- J.D. AUDIO POST
- CINEMATICS Steve Preeg
- Mike Withem
- Jessi Chan
- Rick Sevy
- Dan Casey
- Stephanie Mulqueen
- BUSINESS Stephen C.H. Lin
-
- GT CREW
- FOR GT INTERACTIVE Kurt Busch
- Robert Wong
-
- SPECIAL THANKS
- VOICE TALENT Effie Alexandrou
- Ken DeGrande
- Jeff Hofmann
- Staci Takiguchi
- PRIMARY TESTERS Steve Preeg
- Kurt Busch
- Robert Wong
- John Byrne
- Robert Dorsett
- Chris Garske
-
-