if(eval("/game:skill_level") == "1" and eval("/game:moves") == "17" or eval("/game:skill_level") == "2" and eval("/game:moves") == "23" or eval("/game:skill_level") == "3" and eval("/game:moves") == "25")
{
grump1 = "1";
grump2 = "1";
grump3 = "1";
grump4 = "1";
grump5 = "1";
grump6 = "1";
grump10 = "1";
grump11 = "1";
grump12 = "1";
grump13 = "1";
grump14 = "1";
grump15 = "1";
grump16 = "1";
grump20 = "1";
grump21 = "1";
grump25 = "1";
}
else if(eval("/game:skill_level") == "1" and "34" < eval("/game:moves") or eval("/game:skill_level") == "2" and "40" < eval("/game:moves") or eval("/game:skill_level") == "3" and "42" < eval("/game:moves"))
{
grump1 = "1";
grump2 = "1";
grump3 = "1";
grump4 = "1";
grump5 = "1";
grump6 = "1";
grump11 = "1";
grump12 = "1";
grump13 = "1";
grump16 = "1";
grump21 = "1";
}
else if(eval("/game:skill_level") == "1" and "29" < eval("/game:moves") or eval("/game:skill_level") == "2" and "35" < eval("/game:moves") or eval("/game:skill_level") == "3" and "37" < eval("/game:moves"))
{
grump1 = "1";
grump2 = "1";
grump3 = "1";
grump4 = "1";
grump6 = "1";
grump10 = "1";
grump11 = "1";
grump15 = "1";
grump16 = "1";
grump20 = "1";
grump21 = "1";
grump22 = "1";
grump23 = "1";
grump24 = "1";
}
else if(eval("/game:skill_level") == "1" and "24" < eval("/game:moves") or eval("/game:skill_level") == "2" and "30" < eval("/game:moves") or eval("/game:skill_level") == "3" and "32" < eval("/game:moves"))
{
grump1 = "1";
grump2 = "1";
grump3 = "1";
grump4 = "1";
grump5 = "1";
grump6 = "1";
grump11 = "1";
grump16 = "1";
grump21 = "1";
grump22 = "1";
grump23 = "1";
grump24 = "1";
grump25 = "1";
}
else if(eval("/game:skill_level") == "1" and "17" < eval("/game:moves") or eval("/game:skill_level") == "2" and "23" < eval("/game:moves") or eval("/game:skill_level") == "3" and "25" < eval("/game:moves"))