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- function bump()
- {
- if(sensorHBump[i] == "left")
- {
- if(_parent.matter.hitTest(_X + sensorX[i],_Y + sensorY[i],true))
- {
- if(0 < vx)
- {
- vx *= bumpAmount;
- }
- _X = _X - 1;
- }
- }
- else if(sensorHBump[i] == "right")
- {
- if(_parent.matter.hitTest(_X + sensorX[i],_Y + sensorY[i],true))
- {
- if(vx < 0)
- {
- vx *= bumpAmount;
- }
- _X = _X + 1;
- }
- }
- if(sensorVBump[i] == "up")
- {
- if(_parent.matter.hitTest(_X + sensorX[i],_Y + sensorY[i],true))
- {
- if(0 < vy)
- {
- vy *= bumpAmount;
- }
- _Y = _Y - 1;
- }
- }
- else if(sensorVBump[i] == "down")
- {
- if(_parent.matter.hitTest(_X + sensorX[i],_Y + sensorY[i],true))
- {
- if(vy < 0)
- {
- vy *= bumpAmount;
- }
- if(i == 9)
- {
- _Y = _Y + 1;
- }
- }
- }
- bumpDamage();
- }
- function bumpDamage()
- {
- if(harmfulSpeed < actSpeed)
- {
- actEnergy -= actSpeed - harmfulSpeed;
- if(actEnergy < 0)
- {
- actEnergy = 0;
- refreshEnergy();
- gotoAndPlay(18);
- }
- else
- {
- refreshEnergy();
- }
- }
- }
- function burnFuel()
- {
- _root.fuel.gotoAndStop(int(actFuel / maxFuel * 199) + 1);
- }
- function refreshLives()
- {
- if(lives < 4)
- {
- _root.lives.gotoAndStop(actLives + 1);
- }
- else
- {
- _root.lives.gotoAndStop(5);
- }
- }
- function refreshShots()
- {
- if(shots < 9)
- {
- _root.shots.gotoAndStop(actShots + 1);
- }
- else
- {
- _root.shots.gotoAndStop(10);
- }
- }
- function refreshEnergy()
- {
- _root.energy.gotoAndStop(int(actEnergy / maxEnergy * 199) + 1);
- }
- function initObjects()
- {
- i = 1;
- while(_root.cst.maxObjects >= i)
- {
- tellTarget("../matter/active/object_" + i)
- {
- init();
- }
- i++;
- }
- i = 1;
- while(_root.cst.maxMonster >= i)
- {
- tellTarget("../matter/danger/monster_" + i)
- {
- init();
- ready = true;
- }
- i++;
- }
- }
- function fillUp()
- {
- actFuel = maxFuel;
- actEnergy = maxEnergy;
- actShots = maxShots;
- refreshLives();
- refreshShots();
- refreshEnergy();
- burnFuel();
- }
- function completeCollisionCheck()
- {
- collision = false;
- if(_parent.matter.danger.hitTest(_X + sensorX[0],_Y + sensorY[0] - 2,true))
- {
- gotoAndPlay(18);
- }
- if(_parent.matter.danger.hitTest(_X + sensorX[1],_Y + sensorY[1] - 2,true))
- {
- gotoAndPlay(18);
- }
- if(_parent.matter.danger.hitTest(_X + sensorX[2],_Y + sensorY[2] - 4,true))
- {
- gotoAndPlay(18);
- }
- if(_parent.matter.hitTest(_X + sensorX[5],_Y + sensorY[5],true))
- {
- collision = true;
- }
- if(_parent.matter.hitTest(_X + sensorX[6],_Y + sensorY[6],true))
- {
- collision = true;
- }
- if(_parent.matter.hitTest(_X + sensorX[7],_Y + sensorY[7],true))
- {
- collision = true;
- }
- if(_parent.matter.hitTest(_X + sensorX[8],_Y + sensorY[8],true))
- {
- collision = true;
- }
- if(_parent.matter.hitTest(_X + sensorX[9],_Y + sensorY[9],true))
- {
- collision = true;
- }
- }
- function checkBorderCollision()
- {
- if(_X + sensorX[5] < 0)
- {
- vx = Math.abs(vx * bumpAmount);
- _X = - sensorX[5];
- }
- if(550 < _X + sensorX[6])
- {
- vx = Math.abs(vx) * bumpAmount;
- _X = 550 - sensorX[6];
- }
- if(_Y + sensorY[9] < 0)
- {
- vy = Math.abs(vy * bumpAmount);
- _Y = - sensorY[9];
- }
- if(339 < _Y)
- {
- vy = Math.abs(vy) * bumpAmount;
- _Y = 339;
- }
- }
- actLevel = _root.startlevel;
- _parent.matter.active.gotoAndStop(actLevel);
- _parent.matter.platform.gotoAndStop(actLevel);
- _parent.matter.danger.gotoAndStop(actLevel);
- maxFuel = 1000;
- burnFuelUp = 2;
- burnFuelSide = 1;
- maxEnergy = 200;
- maxShots = 5;
- actLives = 3;
- harmfulSpeed = 1;
- ay = -0.5;
- ax = 0.5;
- ground = true;
- sensorX = new Array();
- sensorY = new Array();
- sensorHBump = new Array();
- sensorVBump = new Array();
- sensorX[0] = -11;
- sensorY[0] = 0;
- sensorHBump[0] = "right";
- sensorVBump[0] = "up";
- sensorX[1] = 11;
- sensorY[1] = 0;
- sensorHBump[1] = "left";
- sensorVBump[1] = "up";
- sensorX[2] = 0;
- sensorY[2] = 2;
- sensorHBump[2] = "";
- sensorVBump[2] = "up";
- sensorX[3] = -8;
- sensorY[3] = -4;
- sensorHBump[3] = "right";
- sensorVBump[3] = "up";
- sensorX[4] = 8;
- sensorY[4] = -4;
- sensorHBump[4] = "left";
- sensorVBump[4] = "up";
- sensorX[5] = -13;
- sensorY[5] = -11;
- sensorHBump[5] = "right";
- sensorVBump[5] = "";
- sensorX[6] = 13;
- sensorY[6] = -11;
- sensorHBump[6] = "left";
- sensorVBump[6] = "";
- sensorX[7] = -7;
- sensorY[7] = -4;
- sensorHBump[7] = "right";
- sensorVBump[7] = "down";
- sensorX[8] = 7;
- sensorY[8] = -4;
- sensorHBump[8] = "left";
- sensorVBump[8] = "down";
- sensorX[9] = 0;
- sensorY[9] = -21;
- sensorHBump[9] = "";
- sensorVBump[9] = "down";
- sensorX[10] = 0;
- sensorY[10] = -7;
- bumpAmount = -0.2;
-