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- water = new Layout("sub");
- water.enemy_types = ["water_bug_1","water_bug_2","water_bug_3","water_bug_3"];
- water.enemy_selection = 2;
- water.generateEnemies();
- airspace.addLayout("water",water);
- airspace.setLayout("water");
- airspace.obstacle_types = ["can","mine"];
- stop();
-