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- function musicon()
- {
- this.options.on_off.gotoAndStop(1);
- musicstate = 1;
- storage.data.musicsetting = 1;
- playmusic();
- }
- function musicoff()
- {
- stopmusic();
- this.options.on_off.gotoAndStop(2);
- musicstate = 0;
- storage.data.musicsetting = 0;
- }
- function playgame()
- {
- gotoAndPlay(17);
- }
- function resetlevel()
- {
- playcont.gotoAndStop(1);
- _root.resetclip.gotoAndPlay(2);
- storage.data.myhighscore = 0;
- yourhigh = 0;
- storage.flush();
- }
- if(musicstate == 0)
- {
- this.options.on_off.gotoAndStop(2);
- }
- delete state;
- _quality = "HIGH";
- gameScene = "INTRO";
- playmusic();
-