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- function podCollected()
- {
- sound1.start();
- currentLevelCollect++;
- score += 250;
- playerscore.gotoAndPlay(2);
- remainObjects = currentLevelquota - currentLevelCollect;
- if(currentLevelCollect >= currentLevelquota)
- {
- state = "level complete";
- }
- landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
- eval("landScape.tp" + enemyLevel).gotoAndStop(4);
- enemyLevel++;
- }
- function miniCollected(num)
- {
- landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
- eval("landScape.tp" + enemyLevel).gotoAndStop(num);
- enemyLevel++;
- pointCollectSnd.start();
- switch(num)
- {
- case 1:
- sound1.start();
- score += 150;
- playerscore.gotoAndPlay(2);
- break;
- case 2:
- sound1.start();
- playerHealth += 5;
- if(playerHealth > 100)
- {
- playerHealth = 100;
- }
- this.lifeMeter_clip.life_bar_clip._xscale = playerHealth;
- score += 50;
- playerscore.gotoAndPlay(2);
- break;
- case 3:
- sound1.start();
- playerFuel += 5;
- if(playerFuel > 100)
- {
- playerFuel = 100;
- }
- score += 75;
- playerscore.gotoAndPlay(2);
- }
- }
- function shieldChargeCollected()
- {
- pointCollectSnd.start();
- landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
- eval("landScape.tp" + enemyLevel).gotoAndStop(2);
- enemyLevel++;
- sound1.start();
- playerHealth += 20;
- if(playerHealth > 100)
- {
- playerHealth = 100;
- }
- this.lifeMeter_clip.life_bar_clip._xscale = playerHealth;
- score += 100;
- playerscore.gotoAndPlay(2);
- }
-