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Text File  |  2006-06-13  |  1.7 KB  |  67 lines

  1. function podCollected()
  2. {
  3.    sound1.start();
  4.    currentLevelCollect++;
  5.    score += 250;
  6.    playerscore.gotoAndPlay(2);
  7.    remainObjects = currentLevelquota - currentLevelCollect;
  8.    if(currentLevelCollect >= currentLevelquota)
  9.    {
  10.       state = "level complete";
  11.    }
  12.    landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
  13.    eval("landScape.tp" + enemyLevel).gotoAndStop(4);
  14.    enemyLevel++;
  15. }
  16. function miniCollected(num)
  17. {
  18.    landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
  19.    eval("landScape.tp" + enemyLevel).gotoAndStop(num);
  20.    enemyLevel++;
  21.    pointCollectSnd.start();
  22.    switch(num)
  23.    {
  24.       case 1:
  25.          sound1.start();
  26.          score += 150;
  27.          playerscore.gotoAndPlay(2);
  28.          break;
  29.       case 2:
  30.          sound1.start();
  31.          playerHealth += 5;
  32.          if(playerHealth > 100)
  33.          {
  34.             playerHealth = 100;
  35.          }
  36.          this.lifeMeter_clip.life_bar_clip._xscale = playerHealth;
  37.          score += 50;
  38.          playerscore.gotoAndPlay(2);
  39.          break;
  40.       case 3:
  41.          sound1.start();
  42.          playerFuel += 5;
  43.          if(playerFuel > 100)
  44.          {
  45.             playerFuel = 100;
  46.          }
  47.          score += 75;
  48.          playerscore.gotoAndPlay(2);
  49.    }
  50. }
  51. function shieldChargeCollected()
  52. {
  53.    pointCollectSnd.start();
  54.    landScape.attachMovie("miniTellPlayer","tp" + enemyLevel,enemyLevel);
  55.    eval("landScape.tp" + enemyLevel).gotoAndStop(2);
  56.    enemyLevel++;
  57.    sound1.start();
  58.    playerHealth += 20;
  59.    if(playerHealth > 100)
  60.    {
  61.       playerHealth = 100;
  62.    }
  63.    this.lifeMeter_clip.life_bar_clip._xscale = playerHealth;
  64.    score += 100;
  65.    playerscore.gotoAndPlay(2);
  66. }
  67.