home *** CD-ROM | disk | FTP | other *** search
/ 600 Games / 600games.iso / Nave / planetx.swf / scripts / frame_17 / DoAction_13.as < prev    next >
Encoding:
Text File  |  2006-06-13  |  1.9 KB  |  100 lines

  1. function customFunction(varName)
  2. {
  3.    if(_root.state == "paused")
  4.    {
  5.    }
  6.    if(_root.state == "playing")
  7.    {
  8.       i = 0;
  9.       while(i < 100)
  10.       {
  11.          i++;
  12.       }
  13.       if(varName == 3)
  14.       {
  15.       }
  16.       switch(varName)
  17.       {
  18.          case 1:
  19.          case 2:
  20.          case 3:
  21.          case 4:
  22.          case 5:
  23.          case 6:
  24.       }
  25.       savegame.flush();
  26.       i = 1;
  27.       while(i < 500)
  28.       {
  29.          removeMovieClip(eval("holder.clip" + i));
  30.          i++;
  31.       }
  32.       switch(varName)
  33.       {
  34.          case 10:
  35.             tellplayer(1);
  36.             break;
  37.          case 20:
  38.             tellplayer(2);
  39.             break;
  40.          case 30:
  41.             tellplayer(3);
  42.             break;
  43.          case 40:
  44.             tellplayer(4);
  45.             break;
  46.          case 50:
  47.             tellplayer(5);
  48.             break;
  49.          case 60:
  50.             tellplayer(6);
  51.       }
  52.       attachMovie("clip","clip",clipLevel);
  53.       with(clip)
  54.       {
  55.          _x = 320;
  56.          _y = 430;
  57.       }
  58.       state = "begin";
  59.       if(score > 30000 && extralives == 0)
  60.       {
  61.          extralives++;
  62.          lives++;
  63.          tellplayer(9);
  64.       }
  65.       if(score > 60000 && extralives == 1)
  66.       {
  67.          extralives++;
  68.          lives++;
  69.          tellplayer(9);
  70.       }
  71.       if(score > 90000 && extralives == 2)
  72.       {
  73.          extralives++;
  74.          lives++;
  75.          tellplayer(9);
  76.       }
  77.       if(score > 120000 && extralives == 3)
  78.       {
  79.          extralives++;
  80.          lives++;
  81.          tellplayer(9);
  82.       }
  83.       if(score > 150000 && extralives == 4)
  84.       {
  85.          extralives++;
  86.          lives++;
  87.          tellplayer(9);
  88.       }
  89.       score += 500;
  90.       if(lives < 0)
  91.       {
  92.          state = "game over";
  93.       }
  94.       else
  95.       {
  96.          state = "paused";
  97.       }
  98.    }
  99. }
  100.