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_root.enemyarray = new Array(); _root.enemy1wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health; _root["enemy" + _root.e].enemytypevar = "enemy1"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 825; _root["enemy" + _root.e]._y = random(500); _root["enemy" + _root.e].enemyfiretime = random(20) + 30; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health; _root["enemy" + _root.e].enemytypevar = "enemy1"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 900; _root["enemy" + _root.e]._y = random(500); _root["enemy" + _root.e].enemyfiretime = random(20) + 30; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health; _root["enemy" + _root.e].enemytypevar = "enemy1"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 975; _root["enemy" + _root.e]._y = random(500); _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy2wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy2"); if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 1.3333333333333333; _root["enemy" + _root.e].enemytypevar = "enemy2"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e]._y = random(400) + 50; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy3wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy3"); if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 4; _root["enemy" + _root.e].enemytypevar = "enemy3"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e]._y = random(400) + 50; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy4wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy4"); _root["enemy" + _root.e].desty = random(400) + 50; if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 6; _root["enemy" + _root.e].enemytypevar = "enemy4"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; torb = random(2) + 1; if(torb == 1) { _root["enemy" + _root.e]._y = -50; } else if(torb == 2) { _root["enemy" + _root.e]._y = 550; } }; _root.enemy4wave2 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy4"); _root["enemy" + _root.e].e4arrive = true; if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 6; _root["enemy" + _root.e].enemytypevar = "enemy4wave2"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].e4arrive = true; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy5wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy5"); if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 5; _root["enemy" + _root.e].enemytypevar = "enemy5"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e]._y = random(400) + 50; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy6wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy6"); if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 6; _root["enemy" + _root.e].enemytypevar = "enemy6"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e]._y = random(400) + 50; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy7wave1 = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,_root.depth); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("enemy7"); if(_root.depth < 100000) { _root.depth = _root.depth + 1; } else { _root.depth = 100; } _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = _root.health * 9; _root["enemy" + _root.e].enemytypevar = "enemy7"; _root["enemy" + _root.e].healthbar._y = _root["enemy" + _root.e].enemytype._height / 2 + 5; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e]._x = 750; _root["enemy" + _root.e]._y = random(400) + 50; _root["enemy" + _root.e].enemyfiretime = random(20) + 30; }; _root.enemy1wavetimer = new Array(50,150,250,380,450,520,600,730,840,900,940,980,1050,1130,1210,1260,1300,1350,1440,1500,1600,1770,1980,2050,2160,2290,2460,2640,2670,2800,2830,2880,3090,3160,3290,3460,3500,3580); _root.enemy2wavetimer = new Array(300,320,420,460,580,650,790,870,940,1040,1060,1100,1160,1200,1250,1350,1410,1480,1580,1620,1730,1850,1940,1990,2050,2150,2200,2279,2350,2370,2590,2620,2790,2890,2910,3060,3120,3290,3480,3550); _root.enemy3wavetimer = new Array(1000,1280,1450,1560,1600,1650,1720,1830,1920,2050,2110,2480,2600,2840,2960,3060,3270,3480); _root.enemy4wavetimer = new Array(2340,2400,2540,2600,2700,2790,2840,2930,3000,3150,3220,3350,3400,3450); _root.enemy4wave2timer = new Array(2760,2840,2030,3000,3150,3220,3570); _root.enemy1wavetimer2 = new Array(100,200,300,350,450,540,600,700,800,920,1200,1350,1530,1700,1800,1840,1900,2010,2200,2400,2500,2580,2800,2980,3010,3100,3200,3360,3500,3620); _root.enemy2wavetimer2 = new Array(50,80,170,250,350,400,570,620,660,730,780,890,950,1300,1380,1430,1600,1690,1760,1900,2050,2100,2231,2340,2500,2600,2730,2850,2930,3100,3150,3200,3260,3400,3480,3530,3560); _root.enemy3wavetimer2 = new Array(100,500,750,850,1000,1200,1600,2120,2450,2520,2600,2860,2920,3250,3350,3320,3450); _root.enemy4wavetimer2 = new Array(450,1450,1800,2500,2800); _root.enemy4wave2timer2 = new Array(900,1100,1350,1650,1900,2000,2300,2900,3120,3200,3350,3500); _root.enemy5wave1timer2 = new Array(850,1020,1500,1800,2220,2620,3250,3400,3560); _root.enemy6wave1timer2 = new Array(1700,1950,2200,2300,2450,2630,2860,3050,3200,3400,3480,3550); _root.enemy1wavetimer3 = new Array(100,250,500,600,750,900,1050,1120,1220,1300,1350,1420,1650,1730,1800,1900,2020,2120,2250,2320,2400,2650,2750,2820,2950,3050,3200,3300,3400,3460,3500,3550); _root.enemy2wavetimer3 = new Array(20,80,200,400,550,620,810,950,1100,1230,1280,1400,1480,1610,1850,2000,2150,2280,2400,2560,2660,2800,2920,3010,3200,3250,3400,3500); _root.enemy3wavetimer3 = new Array(60,160,360,690,830,1300,1650,1820,2000,2150,2350,2590,2700,2820,3000,3180,3250,3300,3450); _root.enemy4wavetimer3 = new Array(150,350,1200,1620,1820,2300,2830,3460); _root.enemy4wave2timer3 = new Array(860,1030,1450,2030,2550,3120,3250,3360,3480); _root.enemy5wave1timer3 = new Array(510,1120,1380,1680,1950,2200,2460,2600,2750,2990,3150,3300.342); _root.enemy6wave1timer3 = new Array(300,790,980,1480,1600,1920,2060,2230,2620,2790,2900,3150,3250,3390,3450); _root.enemy7wave1timer3 = new Array(1330,1560,1750,2200,2360,2520,2750,2870,3000,3250,3320,3500); _root.enemy1wavetimer4 = new Array(20,80,160,200,260,320,420,500,560,650,730); _root.enemy2wavetimer4 = new Array(50,100,150,200,250,300,380,440,520,580,620,700); _root.enemy3wavetimer4 = new Array(70,180,290,400,540,670,750); _root.enemy4wavetimer4 = new Array(30,120,160,250,380,460,600,660); _root.enemy4wave2timer4 = new Array(80,130,290,520); _root.enemy5wave1timer4 = new Array(10,160,290,410,590,690); _root.enemy6wave1timer4 = new Array(40,150,260,340,490,620,710); _root.enemy7wave1timer4 = new Array(90,210,350,430,550,600); _root.enemy1wavetimer5 = 25; _root.enemy2wavetimer5 = 200; _root.enemy3wavetimer5 = 400; _root.enemy4wavetimer5 = 600; _root.enemy4wave2timer5 = 800; _root.enemy5wave1timer5 = 1000; _root.enemy6wave1timer5 = 1200; _root.enemy7wave1timer5 = 1400; _root.enemy1delay = 25; _root.enemy2delay = 25; _root.enemy3delay = 50; _root.enemy4delay = 75; _root.enemy4delay2 = 75; _root.enemy5delay = 100; _root.enemy6delay = 125; _root.enemy7delay = 125; _root.boss1function = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,35); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss1"); _root["enemy" + _root.e]._x = 1400; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 250 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss1"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root.boss1electric = _root.boss1canon = -70; _root.boss1arrive = true; }; _root.boss2function = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,35); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss2"); _root["enemy" + _root.e]._x = 1200; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 300 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss2"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root.boss2arrive = true; }; _root.boss3function = function() { _root.boss3xarray = new Array(600,200,500,350,600,200,50,500,600,350,600,100,600,600,300,500,100,500,200,689,100,300,475,256,600,140,458,100,280,670,500,150); _root.boss3yarray = new Array(100,450,400,200,100,450,300,450,100,200,400,100,300,360,250,168,470,100,480,186,357,100,480,355,100,50,466,266,100,236,480,300); _root.boss3sarray = new Array(15,10,10,10,5,10,15,10,14,10,15,10,8,12,5,10,5,15,10,8,6,8,15,6,10,8,5,14,8,5,13,7); _root.boss3turndelayarray = new Array(5,8,5,5,5,5,10,8,6,5,10,5,10,5,6,4,10,6,7,10,5,5,10,20,7,5,8,5,5,8,10,7); _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,35); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss3head"); _root["enemy" + _root.e]._x = 600; _root["enemy" + _root.e]._y = 1200; _root["enemy" + _root.e]._rotation = -90; _root.boss3totalhealth = _root.boss3health = 450 * _root.health; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 550 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss3head"; _root["enemy" + _root.e].healthbar.gotoAndStop("blank"); _root["enemy" + _root.e].border.gotoAndStop("blank"); _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,36); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss3body"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 1)]._x + _root["enemy" + (_root.e - 1)].enemytype._x + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 1)]._y + _root["enemy" + (_root.e - 1)].enemytype._y + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._y; _root["enemy" + _root.e]._rotation = -90; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 450 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss3body"; _root["enemy" + _root.e].healthbar.gotoAndStop("blank"); _root["enemy" + _root.e].border.gotoAndStop("blank"); _root["enemy" + _root.e].boss3counter = 0; _root["enemy" + _root.e].fire = random(75) + 75; _root["enemy" + _root.e].swapDepths(_root["enemy" + (_root.e - 1)]); _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,37); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss3body"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 1)]._x + _root["enemy" + (_root.e - 1)].enemytype._x + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 1)]._y + _root["enemy" + (_root.e - 1)].enemytype._y + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._y; _root["enemy" + _root.e]._rotation = -90; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 450 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss3body"; _root["enemy" + _root.e].healthbar.gotoAndStop("blank"); _root["enemy" + _root.e].border.gotoAndStop("blank"); _root["enemy" + _root.e].boss3counter = 0; _root["enemy" + _root.e].fire = random(75) + 75; _root["enemy" + _root.e].swapDepths(_root["enemy" + (_root.e - 1)]); _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,38); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss3body"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 1)]._x + _root["enemy" + (_root.e - 1)].enemytype._x + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 1)]._y + _root["enemy" + (_root.e - 1)].enemytype._y + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._y; _root["enemy" + _root.e]._rotation = -90; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 450 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss3body"; _root["enemy" + _root.e].healthbar.gotoAndStop("blank"); _root["enemy" + _root.e].border.gotoAndStop("blank"); _root["enemy" + _root.e].boss3counter = 0; _root["enemy" + _root.e].fire = random(75) + 75; _root["enemy" + _root.e].swapDepths(_root["enemy" + (_root.e - 1)]); _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,39); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("boss3tail"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 1)]._x + _root["enemy" + (_root.e - 1)].enemytype._x + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 1)]._y + _root["enemy" + (_root.e - 1)].enemytype._y + _root["enemy" + (_root.e - 1)].enemytype.attachpoint._y; _root["enemy" + _root.e]._rotation = -90; s; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 450 * _root.health; _root["enemy" + _root.e].enemytypevar = "boss3tail"; _root["enemy" + _root.e].healthbar._rotation = -90; _root["enemy" + _root.e].healthbar._x = -110; _root["enemy" + _root.e].border._rotation = -90; _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x; _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].swapDepths(_root["enemy" + (_root.e - 1)]); }; _root.fbossfunction = function() { _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,39); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("fboss"); _root["enemy" + _root.e]._x = 1500; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 575 * _root.health; _root["enemy" + _root.e].enemytypevar = "fboss"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 10); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].healthbar._x = _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x + 30; _root.fbossarrive = true; _root["enemy" + _root.e].fire = random(75) + 75; _root["enemy" + _root.e].fire2 = random(100) + 100; _root["enemy" + _root.e].guncounter = 0; _root["enemy" + _root.e].lasercounter = 0; _root.fbossrest = false; _root.fbossrestcounter = 0; _root.fbosswave = 0; _root.fbossrestcounter = 0; _root.fbossresttime = 300; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,35); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("launcher"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 1)]._x + _root["enemy" + (_root.e - 1)].enemytype._x + _root["enemy" + (_root.e - 1)].enemytype.missile._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 1)]._y + _root["enemy" + (_root.e - 1)].enemytype._y + _root["enemy" + (_root.e - 1)].enemytype.missile._y; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 200 * _root.health; _root["enemy" + _root.e].enemytypevar = "launcher1"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].healthbar._x = _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x - 30; _root["enemy" + _root.e].enemytype._rotation = 70; _root["enemy" + _root.e].fire = random(200) + 150; _root["enemy" + _root.e].counter = 0; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,36); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("launcher"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 2)]._x + _root["enemy" + (_root.e - 2)].enemytype._x + _root["enemy" + (_root.e - 2)].enemytype.missile2._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 2)]._y + _root["enemy" + (_root.e - 2)].enemytype._y + _root["enemy" + (_root.e - 2)].enemytype.missile2._y; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 200 * _root.health; _root["enemy" + _root.e].enemytypevar = "launcher2"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 30); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].healthbar._x = _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x - 10; _root["enemy" + _root.e]._yscale = -100; _root["enemy" + _root.e].fire = random(200) + 150; _root["enemy" + _root.e].counter = 0; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,37); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("launcher"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 3)]._x + _root["enemy" + (_root.e - 3)].enemytype._x + _root["enemy" + (_root.e - 3)].enemytype.missile3._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 3)]._y + _root["enemy" + (_root.e - 3)].enemytype._y + _root["enemy" + (_root.e - 3)].enemytype.missile3._y; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 200 * _root.health; _root["enemy" + _root.e].enemytypevar = "launcher3"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 30); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].healthbar._x = _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x - 10; _root["enemy" + _root.e].fire = random(200) + 150; _root["enemy" + _root.e].counter = 0; _root.e = _root.e + 1; _root.enemy.duplicateMovieClip("enemy" + _root.e,38); _root.enemyarray[_root.enemyarray.length] = _root["enemy" + _root.e]; _root["enemy" + _root.e].enemytype.gotoAndStop("launcher"); _root["enemy" + _root.e]._x = _root["enemy" + (_root.e - 4)]._x + _root["enemy" + (_root.e - 4)].enemytype._x + _root["enemy" + (_root.e - 4)].enemytype.missile4._x; _root["enemy" + _root.e]._y = _root["enemy" + (_root.e - 4)]._y + _root["enemy" + (_root.e - 4)].enemytype._y + _root["enemy" + (_root.e - 4)].enemytype.missile4._y; _root["enemy" + _root.e].totalhealth = _root["enemy" + _root.e].health = 200 * _root.health; _root["enemy" + _root.e].enemytypevar = "launcher4"; _root["enemy" + _root.e].healthbar._y = int(_root["enemy" + _root.e].enemytype._height / 2 + 5); _root["enemy" + _root.e].border._y = _root["enemy" + _root.e].healthbar._y; _root["enemy" + _root.e].healthbar._x = _root["enemy" + _root.e].border._x = _root["enemy" + _root.e].healthbar._x - 30; _root["enemy" + _root.e]._yscale = -100; _root["enemy" + _root.e].enemytype._rotation = 70; _root["enemy" + _root.e].fire = random(200) + 150; _root["enemy" + _root.e].counter = 0; };