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- _root.loop1 = new Sound(loop1);
- _root.loop1.attachSound("loop1");
- _root.loop2 = new Sound(loop2);
- _root.loop2.attachSound("loop2");
- _root.loop3 = new Sound(loop3);
- _root.loop3.attachSound("loop3");
- _root.loop4 = new Sound(loop4);
- _root.loop4.attachSound("loop4");
- _root.boss1loop = new Sound(boss1loop);
- _root.boss1loop.attachSound("boss1loop");
- _root.boss2loop = new Sound(boss2loop);
- _root.boss2loop.attachSound("boss2loop");
- _root.boss3loop = new Sound(boss3loop);
- _root.boss3loop.attachSound("boss3loop");
- _root.survivalloop = new Sound(survivalloop);
- _root.survivalloop.attachSound("survivalloop");
- _root.creditsloop = new Sound(creditsloop);
- _root.creditsloop.attachSound("creditsloop");
- _root.healthpowersound = new Sound(healthpower);
- _root.healthpowersound.attachSound("healthpower");
- _root.weaponpowersound = new Sound(weaponpower);
- _root.weaponpowersound.attachSound("weaponpower");
- _root.missilepowersound = new Sound(missilepower);
- _root.missilepowersound.attachSound("missilepower");
- _root.bombpowersound = new Sound(bombpower);
- _root.bombpowersound.attachSound("bombpower");
- _root.protectorpowersound = new Sound(protectorpower);
- _root.protectorpowersound.attachSound("protectorpower");
- _root.redsound = new Sound(red);
- _root.redsound.attachSound("red");
- _root.bluesound = new Sound(blue);
- _root.bluesound.attachSound("blue");
- _root.greensound = new Sound(green);
- _root.greensound.attachSound("green");
- _root.mhexplosion = new Sound(mhexplode);
- _root.mhexplosion.attachSound("mhexplode");
- _root.lasersound = new Sound(laser);
- _root.lasersound.attachSound("laser");
- _root.bombexplodesound = new Sound(bombexplode);
- _root.bombexplodesound.attachSound("bombexplode");
- _root.bombexplodesound.onSoundComplete = function()
- {
- _root.bombexplode = false;
- _root.bombfire = false;
- _root.bombsound = false;
- };
- _root.enemyexplodesound = new Sound(enemyexplodesound);
- _root.enemyexplodesound.attachSound("enemyexplode");
- _root.airblast = new Sound(airblast);
- _root.airblast.attachSound("airblast");
- _root.boss1canonsound = new Sound(boss1canon);
- _root.boss1canonsound.attachSound("boss1canon");
- _root.boss1electricsound = new Sound(boss1electric);
- _root.boss1electricsound.attachSound("boss1electric");
- _root.boss2lasersound = new Sound(boss2laser);
- _root.boss2lasersound.attachSound("boss2laser");
- _root.boss2lasersound2 = new Sound(boss2laser2);
- _root.boss2lasersound2.attachSound("boss2laser2");
- _root.boss2big = new Sound(boss2big);
- _root.boss2big.attachSound("boss2big");
-