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- shipAccel = _root.shipsArray[shipNum][0];
- shipSpeed = _root.shipsArray[shipNum][1];
- shipRotate = _root.shipsArray[shipNum][2];
- shipBrakepower = _root.shipsArray[shipNum][3];
- shipName = _root.shipsArray[shipNum][4];
- limitAccelMin = _root.limitsArray[0][0];
- limitAccelMax = _root.limitsArray[0][1];
- limitSpeedMin = _root.limitsArray[1][0];
- limitSpeedMax = _root.limitsArray[1][1];
- limitRotateMin = _root.limitsArray[2][0];
- limitRotateMax = _root.limitsArray[2][1];
- limitBrakepowerMin = _root.limitsArray[3][0];
- limitBrakepowerMax = _root.limitsArray[3][1];
- this.accelBar._xscale = (shipAccel - limitAccelMin) / (limitAccelMax - limitAccelMin) * 100;
- this.speedBar._xscale = (shipSpeed - limitSpeedMin) / (limitSpeedMax - limitSpeedMin) * 100;
- this.rotateBar._xscale = (shipRotate - limitRotateMin) / (limitRotateMax - limitRotateMin) * 100;
- this.brakepowerBar._xscale = (shipBrakepower - limitBrakepowerMin) / (limitBrakepowerMax - limitBrakepowerMin) * 100;
- this.attachMovie("game_ship_graphic#" + shipNum,"graphic",0);
-