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- function powerUpsTextMessage(xLoc, yLoc, textValue)
- {
- _root.game.world.powerUps.attachMovie("game_world_powerUps_message","U" + _root.game.world.powerUps.count,_root.game.world.powerUps.count);
- eval("_root.game.world.powerUps.U" + _root.game.world.powerUps.count)._x = xLoc;
- eval("_root.game.world.powerUps.U" + _root.game.world.powerUps.count)._y = yLoc;
- eval("_root.game.world.powerUps.U" + _root.game.world.powerUps.count).textValue = textValue;
- _root.game.world.powerUps.count = _root.game.world.powerUps.count + 1;
- }
- this.createEmptyMovieClip("startFinish",0);
- this.startFinish.attachMovie("game_world_startFinish_startPlate","startPlate",0);
- this.startFinish.startPlate._x = _root.mapsArray[_root.levelNumber][2][0];
- this.startFinish.startPlate._y = _root.mapsArray[_root.levelNumber][2][1];
- this.startFinish.attachMovie("game_world_startFinish_endPlate","endPlate",1);
- this.startFinish.endPlate._x = _root.mapsArray[_root.levelNumber][3][0];
- this.startFinish.endPlate._y = _root.mapsArray[_root.levelNumber][3][1];
- this.createEmptyMovieClip("powerUps",1);
- this.powerUps.count = 0;
- i = 0;
- while(i < _root.mapsArray[_root.levelNumber][6].length)
- {
- this.powerUps.attachMovie("game_world_powerUps_U#" + _root.mapsArray[_root.levelNumber][6][this.powerUps.count][0],"U" + this.powerUps.count,this.powerUps.count);
- eval("this.powerUps.U" + i)._x = _root.mapsArray[_root.levelNumber][6][this.powerUps.count][1];
- eval("this.powerUps.U" + i)._y = _root.mapsArray[_root.levelNumber][6][this.powerUps.count][2];
- this.powerUps.count = this.powerUps.count + 1;
- i++;
- }
- this.createEmptyMovieClip("objects",2);
- this.objects.count = 0;
- i = 0;
- while(i < _root.mapsArray[_root.levelNumber][5].length)
- {
- this.objects.attachMovie("game_world_objects_U#" + _root.mapsArray[_root.levelNumber][5][this.objects.count][0],"U" + this.objects.count,this.objects.count);
- eval("this.objects.U" + i)._x = _root.mapsArray[_root.levelNumber][5][this.objects.count][1];
- eval("this.objects.U" + i)._y = _root.mapsArray[_root.levelNumber][5][this.objects.count][2];
- eval("this.objects.U" + i).var1 = _root.mapsArray[_root.levelNumber][5][this.objects.count][3];
- eval("this.objects.U" + i).var2 = _root.mapsArray[_root.levelNumber][5][this.objects.count][4];
- eval("this.objects.U" + i).var3 = _root.mapsArray[_root.levelNumber][5][this.objects.count][5];
- eval("this.objects.U" + i).var4 = _root.mapsArray[_root.levelNumber][5][this.objects.count][6];
- eval("this.objects.U" + i).var5 = _root.mapsArray[_root.levelNumber][5][this.objects.count][7];
- eval("this.objects.U" + i).var6 = _root.mapsArray[_root.levelNumber][5][this.objects.count][8];
- eval("this.objects.U" + i).var7 = _root.mapsArray[_root.levelNumber][5][this.objects.count][9];
- this.objects.count = this.objects.count + 1;
- i++;
- }
- this.createEmptyMovieClip("shape",3);
- this.shape.beginFill("0x000011",100);
- i = 0;
- while(i < _root.mapsArray[_root.levelNumber][4].length)
- {
- if(_root.mapsArray[_root.levelNumber][4][i][0] == "moveTo")
- {
- this.shape.moveTo(_root.mapsArray[_root.levelNumber][4][i][1],_root.mapsArray[_root.levelNumber][4][i][2]);
- }
- else
- {
- this.shape.lineTo(_root.mapsArray[_root.levelNumber][4][i][1],_root.mapsArray[_root.levelNumber][4][i][2]);
- }
- i++;
- }
- this.shape.endFill();
- this._x = - _root.mapsArray[_root.levelNumber][2][0] + 300;
- this._y = - _root.mapsArray[_root.levelNumber][2][1] + 225;
-