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- limitAccelMin = _root.limitsArray[0][0];
- limitAccelMax = _root.limitsArray[0][1];
- limitSpeedMin = _root.limitsArray[1][0];
- limitSpeedMax = _root.limitsArray[1][1];
- limitRotateMin = _root.limitsArray[2][0];
- limitRotateMax = _root.limitsArray[2][1];
- limitBrakepowerMin = _root.limitsArray[3][0];
- limitBrakepowerMax = _root.limitsArray[3][1];
- this.accelBar._xscale = (shipAccel - limitAccelMin) / (limitAccelMax - limitAccelMin) * 100;
- this.speedBar._xscale = (shipSpeed - limitSpeedMin) / (limitSpeedMax - limitSpeedMin) * 100;
- this.rotateBar._xscale = (shipRotate - limitRotateMin) / (limitRotateMax - limitRotateMin) * 100;
- this.brakepowerBar._xscale = (shipBrakepower - limitBrakepowerMin) / (limitBrakepowerMax - limitBrakepowerMin) * 100;
- levelNumber = _root.levelNumber + 1;
- lives = _root.lives;
- score = _root.score;
- pTimeCount = 0;
- this.onEnterFrame = function()
- {
- var _loc1_ = _root;
- var _loc2_ = this;
- if(_loc1_.game.paused == false)
- {
- if(_loc2_.map)
- {
- removeMovieClip(_loc2_.map);
- }
- }
- else if(!_loc2_.map)
- {
- _loc2_.attachMovie("game_display_map","map",0);
- }
- lives = _loc1_.lives;
- shipAccel = _loc1_.game.ship.accel;
- shipSpeed = _loc1_.game.ship.speed;
- shipRotate = _loc1_.game.ship.rotate;
- shipBrakepower = _loc1_.game.ship.brakepower;
- _loc2_.accelBar._xscale = (shipAccel - limitAccelMin) / (limitAccelMax - limitAccelMin) * 100;
- _loc2_.speedBar._xscale = (shipSpeed - limitSpeedMin) / (limitSpeedMax - limitSpeedMin) * 100;
- _loc2_.rotateBar._xscale = (shipRotate - limitRotateMin) / (limitRotateMax - limitRotateMin) * 100;
- _loc2_.brakepowerBar._xscale = (shipBrakepower - limitBrakepowerMin) / (limitBrakepowerMax - limitBrakepowerMin) * 100;
- timeBonus = Math.round(_loc1_.timeBonus);
- coins = _loc1_.coins;
- if(_loc1_.game.active == true)
- {
- pTimeCount += _loc1_.timeSecs;
- timeCount = _loc1_.fTimeString(pTimeCount);
- _loc1_.pTimeCount = pTimeCount;
- }
- roughFps = 1 / _loc1_.timeSecs;
- fps = Math.round(roughFps);
- };
- if(_root.pTimeTrial == false)
- {
- stop();
- }
- else
- {
- gotoAndStop(2);
- }
-