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- function nextlevel()
- {
- gamelevel++;
- lander._x = levels[gamelevel - 1][0];
- lander._y = levels[gamelevel - 1][1];
- lander.fuel += levels[gamelevel - 1][2] * _root.grav * 20;
- lander.landed = false;
- lander.invincible = 15;
- levelview.gotoAndStop(gamelevel);
- postlevel.gotoAndStop(1 + 2 * (gamelevel - 1));
- }
- width = 800;
- height = 600;
- levels = new Array(new Array(100,100,200),new Array(100,300,100),new Array(250,200,150),new Array(50,50,125),new Array(75,75,125),new Array(360,225,75),new Array(30,400,75),new Array(130,20,200));
- daft1 = new Sound();
- daft1.attachSound("daft1");
- daft2 = new Sound();
- daft2.attachSound("daft2");
-