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- var antnums = new Array();
- var eventtime = 1;
- var normalticks = 900;
- var fastticks = parseInt(normalticks / 3);
- var skipticks = 1;
- var ticks = normalticks;
- var pause = false;
- var antwar = false;
- var antenemy = 0;
- var randommax = 2147483648;
- var valuemax = 1000;
- var eventnum = 0;
- var eventnumlist = new Array();
- var maxevents = 5;
- var antstats = new Array(10,0,15,25,1,0,0.5);
- var gc_stored = 0;
- var gc_found = 1;
- var gc_nest = 2;
- var gc_pop = 3;
- var gc_power = 4;
- var gc_money = 5;
- var gc_defense = 6;
- var antstatname = new Array("Money","Money","Stores","Customers","Power","Gems","Defense");
- var war_amod = new Array(0.05,0.05,0.05,0.35);
- var war_dmod = new Array(0.05,0.12,0.05,0.15);
- var enemyclip = 0;
- var enemystats = new Array("",0,0,0,0,"",0,0,0,0,0,0);
- var gc_ename = 0;
- var gc_ehp = 1;
- var gc_eminhp = 2;
- var gc_eattack = 3;
- var gc_edefense = 4;
- var gc_evictory = 5;
- var gc_efood = 6;
- var gc_enest = 7;
- var gc_epop = 8;
- var gc_epowbonus = 9;
- var gc_emoney = 10;
- var gc_edefbonus = 11;
- var gc_elname = 0;
- var gc_elhp = 1;
- var gc_elhprange = 2;
- var gc_elminhp = 3;
- var gc_elattack = 4;
- var gc_elattackrange = 5;
- var gc_eldefense = 6;
- var upkeepcost = 2.5;
- var upkeepdebt = 8 * upkeepcost;
- var maxnestsize = 1;
- var forage_factor = 2;
- var dig_factor = 135;
- var hatch_factor = 18;
- var money_factor = 10;
- var mouse_released = true;
- var mouse_minus = "";
- var mouse_plus = "";
- var playday = 0;
- var gstartmonthnum = 2;
- var gstartmonthday = 15;
- var daytemp;
- var skynow;
- var skynum;
- var monthnum;
- var startlocale = 2;
- var localetype = startlocale;
- var anttype = 0;
- var anttypename = new Array("Classic Style","Elegant Style","Urban Style","Modern Style","Wacky Style");
- var localename = new Array("Miami","Chicago","New York City","3","4","5","6","7","8","9","10","Los Angeles","12","13","Seattle","15","16");
- var feedbackmsg = "";
- var retreatpenalty = 0.05;
- var popmovepenalty = 0;
- var nestmovepenalty = 0;
- var foodmovecost = 3;
- var bonusstats = new Array();
- var bonussums = new Array();
- var lastscene = "title";
- var currentscene;
- var autobattle = false;
- var warsummary = true;
- var autobuy = false;
- var automove = true;
- var colonyname = "Colony Name";
- var automelee = false;
- var antgraphscale = 4;
- var checksum;
- var checksumloaded;
- var antlevel = 0;
- var bogus = 0;
- var cheatmode = 0;
- var victories = 0;
- var retreats = 0;
- var consumed;
- var ant_increment = 5;
- var celcius = false;
- var musicmute = false;
- var highquality = true;
- var enemiesencountered;
- var statenemyindex = 0;
- var globalsound = new Sound();
- var startpopsize = 10;
- var startpopdelta = 1;
- var startnestsize = 1;
- var startnestdelta = 1;
- var startgemssize = 10;
- var startgemsdelta = 5;
- var startpower = 1;
- var startdefense = 0.5;
- var typelevelfactor = 10;
- var crlf = "\n";
- var gems_str = "Money";
- var food_str = "Money";
- var starving1_str = "Employees needed";
- var starving2_str = "You need more money.";
- var consumed_str = "Your company spent $";
- var increasenest_str = "Your stores have more customers than they can handle. Open more stores.";
- var increasepop_str = "You need more employees to work at your stores. Hire more employees.";
- var willbuy_str = "You are about to buy";
- var willcost_str = "This will cost you $";
- var moveto_str = "You are about to move to";
- var willuse_str = "This will use";
- var bonusof_str = "Bonus of";
- var gameover_str = "\tGAME OVER\n";
- var bonus_str = "\tBONUS!\n";
- var foraging_str = "Collecting money...\n";
- var maintaincolony_str = "Your employeess are working hard.";
- var damage_str = "damage";
- var inflicted_str = "You inflicted ";
- var dodged_str = "dodged your army\'s attack";
- var caused_str = "caused";
- var retreat1_str = "Your army retreats from the";
- var retreat2_str = "You lost";
- var retreat3_str = "men during the retreat";
- var advisor1_str = "You\'ll do lots of damage to";
- var advisor2_str = "You can cause damage to";
- var advisor3_str = "You aren\'t going to do much damage";
- var advisor4_str = "You aren\'t going to do much damage";
- var advisor5_str = "will hurt your army badly.";
- var advisor6_str = "is going to hurt your army.";
- var advisor7_str = "can hurt your army.";
- var advisor8_str = "can\'t do you much harm.";
- var advisorattack_str = "\tATTACK!";
- var advisorretreat_str = "\tRETREAT!";
-