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- if(count == seqCount * Level)
- {
- gotoAndPlay(148);
- stop();
- }
- else
- {
- LCount = "0";
- while(LCount < Level)
- {
- count += "1";
- LCount += "1";
- set("Data" add count,random("8") + "1");
- }
- pCount = "0";
- userResponse = "0";
- Phase = count / level;
- tellTarget("/movDisplay")
- {
- valPhase = eval("../:Phase");
- }
- LedBar = Phase / seqcount * "10" + "10";
- tellTarget("/movLedBar")
- {
- gotoAndPlay(eval("../:ledbar"));
- }
- gotoAndPlay(95);
- }
-