home *** CD-ROM | disk | FTP | other *** search
- loadVariablesNum("gamelinks.asp",0);
- allMaps = ["room1","room2","room3","room4","room5","room6"];
- room1 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",9],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["p0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room1chracters = [["H",4,9],["V",11,4],["V",4,3]];
- room1dynamics = [["levelHeroDuration",200],["cycloneRespon",200],["villanRespon",150],["levelMap","lroom"],["xLoc",0],["yLoc",0],["levelParTime",50]];
- room2 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room2chracters = [["H",11,12],["V",14,4],["V",3,12]];
- room2dynamics = [["levelHeroDuration",200],["cycloneRespon",200],["villanRespon",150],["levelMap","kitchen"],["xLoc",0],["yLoc",0],["levelParTime",40]];
- room3 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room3chracters = [["H",13,12],["V",3,3],["V",7,3],["V",13,3]];
- room3dynamics = [["levelHeroDuration",205],["cycloneRespon",220],["villanRespon",130],["levelMap","dining"],["xLoc",0],["yLoc",0],["levelParTime",50]];
- room4 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",9],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room4chracters = [["H",13,12],["V",1,12],["V",2,3],["V",7,5],["V",13,4]];
- room4dynamics = [["levelHeroDuration",205],["cycloneRespon",220],["villanRespon",130],["levelMap","den"],["xLoc",0],["yLoc",0],["levelParTime",60]];
- room5 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["p0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room5chracters = [["H",13,12],["V",8,3],["V",10,3],["V",1,12]];
- room5dynamics = [["levelHeroDuration",190],["cycloneRespon",240],["villanRespon",120],["levelMap","clock"],["xLoc",0],["yLoc",0],["levelParTime",50]];
- room6 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",9],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["p0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
- room6chracters = [["H",2,12],["V",5,11],["V",13,3],["V",13,12],["V",2,3]];
- room6dynamics = [["levelHeroDuration",195],["cycloneRespon",240],["villanRespon",120],["levelMap","bedroom"],["xLoc",0],["yLoc",0],["levelParTime",55]];
- fscommand("allowscale","false");
- fscommand("fullscreen","true");
- _global.initialStart = false;
- _global.totalPoints = 0;
- _global.levelNumber = 0;
- _global.soundOn = true;
- _global.gamePaused = true;
- _global.inGameInstructions = false;
- _global.heroTile = 0;
- _global.heroState = 0;
- _global.heroLives = 3;
- _global.dirtCount = 0;
- _global.villanCount = 0;
- _global.pupCount = 0;
- _global.levelDirt = 0;
- _global.levelDust = 0;
- _global.levelPup = 0;
- _global.heroDuration = 150;
- _global.cycloneRespon = 250;
- _global.villanRespon = 200;
- _global.gameScore = 0;
- _global.levelStarted = false;
- _global.levelDone = false;
- _global.fusionExit = false;
- _global.masterClock = 0;
- _global.tileW = 24;
- _global.tileH = 24;
- _global.gameBoardH = 13 * _global.tileH;
- stop();
-