home *** CD-ROM | disk | FTP | other *** search
/ 600 Games / 600games.iso / Diversos / fusion_frenzy.swf / scripts / frame_1 / DoAction.as
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Text File  |  2007-03-20  |  14.2 KB  |  50 lines

  1. loadVariablesNum("gamelinks.asp",0);
  2. allMaps = ["room1","room2","room3","room4","room5","room6"];
  3. room1 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",9],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["p0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  4. room1chracters = [["H",4,9],["V",11,4],["V",4,3]];
  5. room1dynamics = [["levelHeroDuration",200],["cycloneRespon",200],["villanRespon",150],["levelMap","lroom"],["xLoc",0],["yLoc",0],["levelParTime",50]];
  6. room2 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  7. room2chracters = [["H",11,12],["V",14,4],["V",3,12]];
  8. room2dynamics = [["levelHeroDuration",200],["cycloneRespon",200],["villanRespon",150],["levelMap","kitchen"],["xLoc",0],["yLoc",0],["levelParTime",40]];
  9. room3 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["p0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  10. room3chracters = [["H",13,12],["V",3,3],["V",7,3],["V",13,3]];
  11. room3dynamics = [["levelHeroDuration",205],["cycloneRespon",220],["villanRespon",130],["levelMap","dining"],["xLoc",0],["yLoc",0],["levelParTime",50]];
  12. room4 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",9],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["p0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  13. room4chracters = [["H",13,12],["V",1,12],["V",2,3],["V",7,5],["V",13,4]];
  14. room4dynamics = [["levelHeroDuration",205],["cycloneRespon",220],["villanRespon",130],["levelMap","den"],["xLoc",0],["yLoc",0],["levelParTime",60]];
  15. room5 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",9],["d0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["p0",1],["n0",0]],[["n0",0],["n0",0],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  16. room5chracters = [["H",13,12],["V",8,3],["V",10,3],["V",1,12]];
  17. room5dynamics = [["levelHeroDuration",190],["cycloneRespon",240],["villanRespon",120],["levelMap","clock"],["xLoc",0],["yLoc",0],["levelParTime",50]];
  18. room6 = [[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",9],["d0",1],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["p0",1],["n0",0],["n0",0],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["n0",0],["d0",1],["n0",0]],[["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0],["n0",0],["n0",0],["n0",0],["d0",1],["d0",1],["d0",1],["n0",0]],[["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0],["n0",0]]];
  19. room6chracters = [["H",2,12],["V",5,11],["V",13,3],["V",13,12],["V",2,3]];
  20. room6dynamics = [["levelHeroDuration",195],["cycloneRespon",240],["villanRespon",120],["levelMap","bedroom"],["xLoc",0],["yLoc",0],["levelParTime",55]];
  21. fscommand("allowscale","false");
  22. fscommand("fullscreen","true");
  23. _global.initialStart = false;
  24. _global.totalPoints = 0;
  25. _global.levelNumber = 0;
  26. _global.soundOn = true;
  27. _global.gamePaused = true;
  28. _global.inGameInstructions = false;
  29. _global.heroTile = 0;
  30. _global.heroState = 0;
  31. _global.heroLives = 3;
  32. _global.dirtCount = 0;
  33. _global.villanCount = 0;
  34. _global.pupCount = 0;
  35. _global.levelDirt = 0;
  36. _global.levelDust = 0;
  37. _global.levelPup = 0;
  38. _global.heroDuration = 150;
  39. _global.cycloneRespon = 250;
  40. _global.villanRespon = 200;
  41. _global.gameScore = 0;
  42. _global.levelStarted = false;
  43. _global.levelDone = false;
  44. _global.fusionExit = false;
  45. _global.masterClock = 0;
  46. _global.tileW = 24;
  47. _global.tileH = 24;
  48. _global.gameBoardH = 13 * _global.tileH;
  49. stop();
  50.