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- levelDisplay = "Finished Level " + _global.stat.actLevel;
- timeBonus = 0;
- healthBonus0 = 0;
- healthBonus1 = 0;
- totalBonus = 0;
- finalScore = _global.stat.actScore + _root.console.time + Math.round(_parent.clowns[0].health * 100) + Math.round(_parent.clowns[1].health * 100);
-