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/ 600 Games / 600games.iso / Diversos / beeboxing.swf / scripts / DefineSprite_202_mcGameOver / frame_1 / DoAction.as
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Text File  |  2007-03-12  |  2.1 KB  |  80 lines

  1. var ┬º\x01┬º = 466;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 466)
  5.    {
  6.       set("\x01",eval("\x01") + 226);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else
  10.    {
  11.       if(eval("\x01") == 14)
  12.       {
  13.          set("\x01",eval("\x01") + 908);
  14.          break;
  15.       }
  16.       if(eval("\x01") == 692)
  17.       {
  18.          set("\x01",eval("\x01") - 678);
  19.          if(┬º┬ºpop())
  20.          {
  21.             set("\x01",eval("\x01") + 908);
  22.          }
  23.       }
  24.       else if(eval("\x01") == 922)
  25.       {
  26.          set("\x01",eval("\x01") + 63);
  27.          ┬º┬ºpush(true);
  28.       }
  29.       else
  30.       {
  31.          if(eval("\x01") != 985)
  32.          {
  33.             if(eval("\x01") == 296)
  34.             {
  35.                set("\x01",eval("\x01") - 229);
  36.                break;
  37.             }
  38.             if(eval("\x01") == 67)
  39.             {
  40.                set("\x01",eval("\x01") + 246);
  41.                stop();
  42.                this.proceed._alpha = 0;
  43.                var dit = this;
  44.                proc = function()
  45.                {
  46.                   clearInterval(proceedInt);
  47.                   dit.proceed.onEnterFrame = function()
  48.                   {
  49.                      this._alpha += 10;
  50.                      if(this._alpha >= 100)
  51.                      {
  52.                         delete this.onEnterFrame;
  53.                         this.onRollOver = function()
  54.                         {
  55.                            this.gotoAndStop(2);
  56.                         };
  57.                         this.onRollOut = function()
  58.                         {
  59.                            this.gotoAndStop(1);
  60.                         };
  61.                         this.onReleaseOutside = function()
  62.                         {
  63.                            this.gotoAndStop(1);
  64.                         };
  65.                      }
  66.                   };
  67.                };
  68.                proceedInt = setInterval(proc,1500);
  69.             }
  70.             break;
  71.          }
  72.          set("\x01",eval("\x01") - 689);
  73.          if(┬º┬ºpop())
  74.          {
  75.             set("\x01",eval("\x01") - 229);
  76.          }
  77.       }
  78.    }
  79. }
  80.