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- ball._visible = false;
- _root.ball.mode = "table";
- _root.ball.pos.x = ball._x + this._x;
- _root.ball.pos.y = ball._y + this._y;
- trace(_root.ball.pos.x);
- trace(_root.ball.pos.y);
- _root.ball.mc._visible = true;
- _root.ball.vel.x = 1 + Math.random() * 2;
- _root.ball.vel.y = 3;
- _root.BG_rightWindows.setLightOff();
-