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- col = 0;
- row = 1;
- dir = "r";
- left = 1;
- top = 1;
- right = _parent.cols;
- bottom = _parent.rows;
- total = right * bottom + 2;
- count = 0;
- if(screenFilled < 1)
- {
- screenFilled = 1;
- brickType = 4;
- time1 = int(getTimer() / 1000);
- }
- else
- {
- screenFilled = 0;
- brickType = 1;
- }
- running = true;
- this.gotoAndPlay("Type" add (int(Math.random() * 4) + 1));
-