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- lives = 200;
- level = 1;
- score = 0;
- playGame = true;
- this.onEnterFrame = function()
- {
- napis = "Level: " + level + "/25" + " Score: " + score;
- if(wyjscie.hitTest(hero))
- {
- wyjscie.play();
- }
- if(heart.tester.hitTest(hero))
- {
- score += 1000;
- heart.play();
- }
- i = 0;
- while(i < 20)
- {
- var reff = eval("enemy" + i);
- reff.onEnterFrame = function()
- {
- if(this.tester.hitTest(hero))
- {
- playGame = false;
- hero.gotoAndStop(3);
- }
- };
- var ref = eval("coin" + i);
- ref.onEnterFrame = function()
- {
- if(this.tester.hitTest(hero))
- {
- score += 100;
- this.play();
- }
- };
- i++;
- }
- };
- restart = function()
- {
- enemy5._x = enemy5.X;
- _root.ground.gotoAndStop(random(_root.ground._totalframes) + 1);
- hero._rotation = 0;
- hero.gotoAndStop(1);
- hero.heroClip.stop();
- jumping = false;
- playGame = true;
- hero._x = 48;
- hero._y = 90;
- enemy19._x = enemy19.X;
- enemy19._xscale = 100;
- enemy19.count = 0;
- enemy19.n = -1;
- };
-