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- _quality = "HIGH";
- ok_button.onRelease = function()
- {
- gotoAndPlay(first_game_frame + 3);
- };
- ok_button.onPress = SoundClickButton;
- ok_button.onRollOver = SoundActivateButton;
- prev_button.onRelease = function()
- {
- gotoAndPlay(first_game_frame + 5);
- };
- prev_button.onPress = SoundClickButton;
- prev_button.onRollOver = SoundActivateButton;
-