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Text File  |  2005-11-09  |  621 b   |  23 lines

  1. function master()
  2. {
  3.    playerPrevSpeedOld = playField._x;
  4.    playerInputFunc();
  5.    myVerticalFunction();
  6.    artBasedHandler();
  7.    playerRadarBlip._y = player._y / 7 + 354;
  8.    playerPrevSpeed = playerPrevSpeedOld - playField._x;
  9.    playerRelativePos = {x:player._x,y:player._y};
  10.    spritePlayField.globalToLocal(playerRelativePos);
  11.    baddieToPlayerFunc();
  12.    bulletHandler();
  13.    baddieHandlerfunc();
  14.    baddieBulletHandler();
  15.    humanHandlerfunc();
  16.    var _loc1_ = -1;
  17.    while((_loc1_ = _loc1_ + 1) < lampostStorage.length)
  18.    {
  19.       lampostStorage[_loc1_].func();
  20.    }
  21.    arrowIndicatorFunc();
  22. }
  23.