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Text File  |  2005-11-09  |  2.2 KB  |  57 lines

  1. var selectSFX = new Sound(this);
  2. selectSFX.attachSound("select2");
  3. var selectSFX2 = new Sound(this);
  4. selectSFX2.attachSound("select");
  5. var skipSFX = new Sound(this);
  6. skipSFX.attachSound("skip");
  7. var charClickedSFX = new Sound(this);
  8. charClickedSFX.attachSound("highscoreEnter");
  9. var metalHitSFX = new Sound(this);
  10. metalHitSFX.attachSound("metalHit");
  11. var mineExplosionSFX = new Sound(this);
  12. mineExplosionSFX.attachSound("mineExplosion");
  13. var explosionSFX = new Sound(this);
  14. explosionSFX.attachSound("explosion");
  15. var teleportSFX = new Sound(this);
  16. teleportSFX.attachSound("teleport");
  17. var grabberLaughSFX = new Sound(this);
  18. grabberLaughSFX.attachSound("crabLaugh");
  19. var smartBombSFX = new Sound(this);
  20. smartBombSFX.attachSound("smartBombSpeech");
  21. var heartCollectedSFX = new Sound(this);
  22. heartCollectedSFX.attachSound("heartCollected");
  23. var heartBounceSFX = new Sound(this);
  24. heartBounceSFX.attachSound("heartBounce");
  25. var extralifeSpeechSFX = new Sound(this);
  26. extralifeSpeechSFX.attachSound("extralifeSpeech");
  27. var baddieShootSFX = new Sound(this);
  28. baddieShootSFX.attachSound("baddieShoot");
  29. var heartDeathSFX = new Sound(this);
  30. heartDeathSFX.attachSound("heartDeath");
  31. var playerShootSFX = new Sound(this);
  32. playerShootSFX.attachSound("playerShoot");
  33. var baddieHitSFX = new Sound(this);
  34. baddieHitSFX.attachSound("baddieHit");
  35. var levelStartSFX = new Sound(this);
  36. levelStartSFX.attachSound("Level_Start");
  37. var cutSceneSFX = new Sound(this);
  38. cutSceneSFX.attachSound("Cut_Scene");
  39. var jumpingSFX = new Sound(this);
  40. jumpingSFX.attachSound("jumping");
  41. var diskPowerUpSFX = new Sound(this);
  42. diskPowerUpSFX.attachSound("diskPowerUp");
  43. var diskPowerDownSFX = new Sound(this);
  44. diskPowerDownSFX.attachSound("disk_power_down");
  45. var collectAllCircuitboardsSFX = new Sound(this);
  46. collectAllCircuitboardsSFX.attachSound("collect_all_circuitboards");
  47. var extraHealthSFX = new Sound(this);
  48. extraHealthSFX.attachSound("hero_stamina_partincrease");
  49. var zapCapCollectedSFX = new Sound(this);
  50. zapCapCollectedSFX.attachSound("collect_staticbomb02");
  51. var gameOverMod = new Sound(this);
  52. gameOverMod.attachSound("Game_Over");
  53. var run1SFX = new Sound(this);
  54. run1SFX.attachSound("hero_run01");
  55. var run2SFX = new Sound(this);
  56. run2SFX.attachSound("hero_run02");
  57.