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- var selectSFX = new Sound(this);
- selectSFX.attachSound("select2");
- var selectSFX2 = new Sound(this);
- selectSFX2.attachSound("select");
- var skipSFX = new Sound(this);
- skipSFX.attachSound("skip");
- var charClickedSFX = new Sound(this);
- charClickedSFX.attachSound("highscoreEnter");
- var metalHitSFX = new Sound(this);
- metalHitSFX.attachSound("metalHit");
- var mineExplosionSFX = new Sound(this);
- mineExplosionSFX.attachSound("mineExplosion");
- var explosionSFX = new Sound(this);
- explosionSFX.attachSound("explosion");
- var teleportSFX = new Sound(this);
- teleportSFX.attachSound("teleport");
- var grabberLaughSFX = new Sound(this);
- grabberLaughSFX.attachSound("crabLaugh");
- var smartBombSFX = new Sound(this);
- smartBombSFX.attachSound("smartBombSpeech");
- var heartCollectedSFX = new Sound(this);
- heartCollectedSFX.attachSound("heartCollected");
- var heartBounceSFX = new Sound(this);
- heartBounceSFX.attachSound("heartBounce");
- var extralifeSpeechSFX = new Sound(this);
- extralifeSpeechSFX.attachSound("extralifeSpeech");
- var baddieShootSFX = new Sound(this);
- baddieShootSFX.attachSound("baddieShoot");
- var heartDeathSFX = new Sound(this);
- heartDeathSFX.attachSound("heartDeath");
- var playerShootSFX = new Sound(this);
- playerShootSFX.attachSound("playerShoot");
- var baddieHitSFX = new Sound(this);
- baddieHitSFX.attachSound("baddieHit");
- var levelStartSFX = new Sound(this);
- levelStartSFX.attachSound("Level_Start");
- var cutSceneSFX = new Sound(this);
- cutSceneSFX.attachSound("Cut_Scene");
- var jumpingSFX = new Sound(this);
- jumpingSFX.attachSound("jumping");
- var diskPowerUpSFX = new Sound(this);
- diskPowerUpSFX.attachSound("diskPowerUp");
- var diskPowerDownSFX = new Sound(this);
- diskPowerDownSFX.attachSound("disk_power_down");
- var collectAllCircuitboardsSFX = new Sound(this);
- collectAllCircuitboardsSFX.attachSound("collect_all_circuitboards");
- var extraHealthSFX = new Sound(this);
- extraHealthSFX.attachSound("hero_stamina_partincrease");
- var zapCapCollectedSFX = new Sound(this);
- zapCapCollectedSFX.attachSound("collect_staticbomb02");
- var gameOverMod = new Sound(this);
- gameOverMod.attachSound("Game_Over");
- var run1SFX = new Sound(this);
- run1SFX.attachSound("hero_run01");
- var run2SFX = new Sound(this);
- run2SFX.attachSound("hero_run02");
-