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Text File  |  2006-06-13  |  3.4 KB  |  51 lines

  1. class com.KidFighting.Game
  2. {
  3.    function Game()
  4.    {
  5.    }
  6.    static function main()
  7.    {
  8.       fscommand("trapallkeys",true);
  9.       fscommand("showmenu",false);
  10.       _root._quality = "low";
  11.       com.KidFighting.Input.disable();
  12.       com.KidFighting.Story.initialize();
  13.       com.KidFighting.Input.addEventListener("updateInput",com.KidFighting.FightTrigger);
  14.       com.KidFighting.Input.addEventListener("pauseGame",com.KidFighting.FightTrigger);
  15.       com.KidFighting.Input.addEventListener("pauseGame",com.KidFighting.StageTimer);
  16.       com.KidFighting.Input.addEventListener("pauseGame",com.KidFighting.Story);
  17.       com.KidFighting.Input.addEventListener("pauseGame",com.KidFighting.EffectSys);
  18.       com.KidFighting.Input.addEventListener("switchMute",com.KidFighting.Story);
  19.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.FightTrigger);
  20.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.RoundGUI);
  21.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.StageStatus);
  22.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.StageTimer);
  23.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.Input);
  24.       com.KidFighting.Story.addEventListener("onRoundInit",com.KidFighting.BackgroundGUI);
  25.       com.KidFighting.Story.addEventListener("onRoundEnd",com.KidFighting.RoundGUI);
  26.       com.KidFighting.Story.addEventListener("onRoundEnd",com.KidFighting.StageStatus);
  27.       com.KidFighting.Story.addEventListener("onRoundEnd",com.KidFighting.StageTimer);
  28.       com.KidFighting.Story.addEventListener("onRoundEnd",com.KidFighting.Input);
  29.       com.KidFighting.Story.addEventListener("onRoundEnd",com.KidFighting.BackgroundGUI);
  30.       com.KidFighting.Story.addEventListener("onTimeOut",com.KidFighting.FightTrigger);
  31.       com.KidFighting.Story.addEventListener("onFightStart",com.KidFighting.FightTrigger);
  32.       com.KidFighting.Story.addEventListener("onFightStart",com.KidFighting.StageTimer);
  33.       com.KidFighting.Story.addEventListener("onFightStart",com.KidFighting.Input);
  34.       com.KidFighting.Story.addEventListener("onPauseGame",com.KidFighting.StageStatus);
  35.       com.KidFighting.Story.addEventListener("onUpdateLife",com.KidFighting.StageStatus);
  36.       com.KidFighting.Story.addEventListener("onRoundCleared",com.KidFighting.SelectCharacterGUI);
  37.       com.KidFighting.Story.addEventListener("onGameOver",com.KidFighting.GameOverGUI);
  38.       com.KidFighting.Story.addEventListener("onClearStage",com.KidFighting.GameOverGUI);
  39.       com.KidFighting.Story.addEventListener("onUpdateSkill",com.KidFighting.StatusPanelGUI);
  40.       com.KidFighting.RoundGUI.addEventListener("fightStart",com.KidFighting.Story);
  41.       com.KidFighting.RoundGUI.addEventListener("nextRound",com.KidFighting.Story);
  42.       com.KidFighting.RoundGUI.addEventListener("gameOver",com.KidFighting.Story);
  43.       com.KidFighting.StageTimer.addEventListener("timeOut",com.KidFighting.Story);
  44.       com.KidFighting.FightTrigger.addEventListener("endRound",com.KidFighting.Story);
  45.       com.KidFighting.FightTrigger.addEventListener("updateLife",com.KidFighting.Story);
  46.       com.KidFighting.FightTrigger.addEventListener("onFightActivated",com.KidFighting.BackgroundGUI);
  47.       com.KidFighting.SelectCharacterGUI.addEventListener("selectPlayer",com.KidFighting.Story);
  48.       com.KidFighting.SelectCharacterGUI.addEventListener("selectEnemy",com.KidFighting.Story);
  49.    }
  50. }
  51.