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possibleWeapons = new Array(); possibleWeapons.push({name:"basic sword",framename:"sword1",cost:100,rare:1,attr:{att:1},type:"sword"}); possibleWeapons.push({name:"good sword",framename:"sword2",cost:1000,rare:2,attr:{att:5},type:"sword"}); possibleWeapons.push({name:"legendary sword",framename:"sword2",cost:1000,rare:6,attr:{att:25},type:"sword"}); possibleWeapons.push({name:"ultimate sword",framename:"sword3",cost:8000,rare:4,attr:{att:40},type:"sword"}); possibleWeapons.push({name:"gladiators ultimate sword",framename:"sword3",cost:10000,rare:10,attr:{att:50},type:"sword"}); possibleWeapons.push({name:"basic mace",framename:"mace1",cost:200,rare:1,attr:{att:1},type:"sword"}); possibleWeapons.push({name:"good mace",framename:"mace2",cost:500,rare:2,attr:{att:5},type:"sword"}); possibleWeapons.push({name:"ultimate mace",framename:"mace3",cost:5000,rare:3,attr:{att:20},type:"sword"}); possibleWeapons.push({name:"basic spear",framename:"spear1",cost:500,rare:1,attr:{att:5},type:"spear"}); possibleWeapons.push({name:"good spear",framename:"spear2",cost:2000,rare:5,attr:{att:10},type:"spear"}); possibleWeapons.push({name:"ultimate spear",framename:"spear3",cost:4000,rare:10,attr:{att:20},type:"spear"}); possibleWeapons.push({name:"basic axe",framename:"axe1",cost:1000,rare:1,attr:{att:10},type:"axe"}); possibleWeapons.push({name:"good axe",framename:"axe2",cost:3000,rare:5,attr:{att:30},type:"axe"}); possibleWeapons.push({name:"ultimate axe",framename:"axe3",cost:5000,rare:8,attr:{att:50},type:"axe"}); possibleWeapons.push({name:"bonesnapper",framename:"axe3",cost:10000,rare:18,attr:{att:100},type:"axe"}); possibleShields = new Array(); possibleShields.push({name:"wooden shield",framename:"wooden shield",cost:100,rare:1,attr:{def:1}}); possibleShields.push({name:"bronze shield",framename:"bronze shield",cost:300,rare:2,attr:{def:3}}); possibleShields.push({name:"spiked shield",framename:"spiked shield",cost:600,rare:3,attr:{def:5,att:1}}); possibleShields.push({name:"bone shield",framename:"bone shield",cost:1000,rare:4,attr:{def:10}}); possibleShields.push({name:"conformed shield",framename:"conformed shield",cost:1500,rare:5,attr:{def:15}}); possibleShields.push({name:"kite shield",framename:"kite shield",cost:2000,rare:6,attr:{def:20}}); possibleShields.push({name:"tower shield",framename:"tower shield",cost:5000,rare:10,attr:{def:25}}); possibleHelmets = new Array(); possibleHelmets.push({name:"cap",framename:"cap",cost:100,rare:1,attr:{def:1}}); possibleHelmets.push({name:"Bandana",framename:"Bandana",cost:200,rare:2,attr:{def:2}}); possibleHelmets.push({name:"skull cap",framename:"skull cap",cost:300,rare:3,attr:{def:3}}); possibleHelmets.push({name:"Bone helmet",framename:"Bone helmet",cost:500,rare:4,attr:{def:5}}); possibleHelmets.push({name:"mask",framename:"mask",cost:1000,rare:5,attr:{def:10}}); possibleHelmets.push({name:"Jaw helmet",framename:"Jaw helmet",cost:1200,rare:6,attr:{def:12}}); possibleHelmets.push({name:"Giant helm",framename:"Giant helm",cost:1500,rare:7,attr:{def:15}}); possibleHelmets.push({name:"Great helm",framename:"Great helm",cost:1700,rare:8,attr:{def:17}}); possibleHelmets.push({name:"Tiara",framename:"Tiara",cost:2000,rare:10,attr:{def:20}}); possibleArmours = new Array(); possibleArmours.push({name:"normal",framename:"normal",cost:100,rare:1,attr:{def:1}}); possibleArmours.push({name:"leather",framename:"leather",cost:500,rare:2,attr:{def:5}}); possibleArmours.push({name:"toothline",framename:"toothline",cost:1000,rare:4,attr:{def:10}}); possibleArmours.push({name:"warriors",framename:"warriors",cost:2000,rare:6,attr:{def:20}}); possibleArmours.push({name:"silent warriors",framename:"warriors",cost:3000,rare:16,attr:{def:20,agi:10}}); possibleArmours.push({name:"knights",framename:"knights",cost:3000,rare:8,attr:{def:30}}); possibleArms = new Array(); possibleArms.push({name:"arm",framename:"arm",cost:100,rare:1,attr:{def:1}}); possibleArms.push({name:"gloves",framename:"gloves",cost:100,rare:2,attr:{def:2}}); possibleArms.push({name:"iron gloves",framename:"iron gloves",cost:100,rare:3,attr:{def:4}}); possibleArms.push({name:"leather gloves",framename:"leather gloves",cost:100,rare:4,attr:{def:5}}); possibleArms.push({name:"spiked gloves",framename:"spiked gloves",cost:1000,rare:10,attr:{def:4,att:5}}); possibleArms.push({name:"palmstop gloves",framename:"palmstop gloves",cost:100,rare:5,attr:{def:1}}); possibleArms.push({name:"elite gloves",framename:"elite gloves",cost:1000,rare:10,attr:{def:4,agi:5}}); possibleArms.push({name:"gauntlets",framename:"gauntlets",cost:3000,rare:20,attr:{def:30}}); possibleArms.push({name:"golden gauntlets",framename:"golden gauntlets",cost:5000,rare:30,attr:{def:40}}); possibleBoots = new Array(); possibleBoots.push({name:"boots",framename:"boots",cost:100,rare:1,attr:{def:1}}); possibleBoots.push({name:"leather boots",framename:"leather boots",cost:200,rare:2,attr:{def:2}}); possibleBoots.push({name:"hard boots",framename:"hard boots",cost:300,rare:3,attr:{def:3}}); possibleBoots.push({name:"extra hard boots",framename:"hard boots",cost:1200,rare:6,attr:{def:6}}); possibleBoots.push({name:"black boots",framename:"black boots",cost:400,rare:4,attr:{def:4}}); possibleBoots.push({name:"black boots of speed",framename:"black boots",cost:1000,rare:8,attr:{def:4,agi:10}}); possibleBoots.push({name:"greaves",framename:"greaves",cost:1000,rare:5,attr:{def:5}}); possibleBoots.push({name:"mighty greaves",framename:"greaves",cost:2000,rare:15,attr:{def:10}}); possibleHair = new Array(); possibleHair.push("hair1"); possibleHair.push("hair2"); possibleHair.push("hair3"); possibleHair.push("hair4"); enemiesAr = {skeleton:{mc:"skeleton",jump:40,walk:9,att:30,def:10},ninja:{mc:"ninja",jump:45,walk:12,att:10,def:10},blogknight:{mc:"blogknight",jump:45,walk:8,att:30,def:50},brao:{mc:"brao",jump:45,walk:10,att:50,def:30},shrum:{mc:"shrum",jump:50,walk:18,att:0,def:0},shrumking:{mc:"shrumking",jump:50,walk:20,att:30,def:30,boss:true},grimsor:{mc:"Grimsor",jump:50,walk:12,att:40,def:50,boss:true}}; battles = new Array(); battles.push({mode:"survival",points:2,enemies:[enemiesAr.shrum],message:"your first battle, this is a survival battle, lose all your points and you lose"}); battles.push({mode:"survival",points:2,enemies:[enemiesAr.skeleton],message:"your second battle, a stronger opponent"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.skeleton,enemiesAr.shrum],message:"now try multiple opponents"}); battles.push({mode:"elimination",points:4,enemies:[enemiesAr.skeleton,enemiesAr.shrum],message:"up til now you have had survival matches, this is an elimination match, you win by reaching the target amount of point first"}); battles.push({mode:"survival",points:2,enemies:[enemiesAr.shrum,enemiesAr.shrum],message:"youre doing well, we need to battle some shrum now"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.skeleton],message:"Nice work, this time we\'ve been given a new type of enemy, a blogknight"}); battles.push({mode:"elimination",points:4,enemies:[enemiesAr.blogknight,enemiesAr.shrum],message:"Keep battling, youre gettin there"}); battles.push({mode:"survival",points:2,enemies:[enemiesAr.skeleton,enemiesAr.blogknight,enemiesAr.shrum],message:"lets see how you do when youre outnumbered"}); battles.push({mode:"elimination",points:5,enemies:[enemiesAr.skeleton,enemiesAr.blogknight,enemiesAr.shrum],message:"you did well, this time its and elimination match"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.ninja,enemiesAr.shrum],message:"were workin up into the higher ranks, there will be new guys here"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.skeleton,enemiesAr.ninja,enemiesAr.shrum],message:"were workin up into the higher ranks, there will be new guys here"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.shrum],message:"youre doing well, keep it up"}); battles.push({mode:"elimination",points:6,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.blogknight],message:"youre doing well, keep it up"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.shrum,enemiesAr.shrum,enemiesAr.shrum],message:"super shrum match"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja],message:"super ninja match"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.grimsor],message:"Beware you are fighting the boss Grimsor, he wont be as easy to hit as he may look"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.shrum],message:"Congrats on Grimsor"}); battles.push({mode:"survival",points:4,enemies:[enemiesAr.brao,enemiesAr.skeleton],message:"the braos are starting to appear in matches now"}); battles.push({mode:"elimination",points:4,enemies:[enemiesAr.brao,enemiesAr.brao],message:"brao elimination match"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.skeleton,enemiesAr.ninja],message:"keep it up"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.blogknight,enemiesAr.ninja],message:"keep it up"}); battles.push({mode:"elimination",points:8,enemies:[enemiesAr.brao,enemiesAr.blogknight,enemiesAr.skeleton,enemiesAr.ninja],message:"keep it up"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.shrum,enemiesAr.ninja],message:"keep it up"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.blogknight,enemiesAr.skeleton,enemiesAr.shrum,enemiesAr.ninja],message:"keep it up"}); battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.brao,enemiesAr.brao],message:"super brao match"}); battles.push({mode:"elimination",points:8,enemies:[enemiesAr.brao,enemiesAr.shrum,enemiesAr.ninja,enemiesAr.shrum],message:"youre in the high tiers of the arena, there wont be long til youre finished!"}); battles.push({mode:"survival",points:8,enemies:[enemiesAr.brao,enemiesAr.brao,enemiesAr.ninja,enemiesAr.shrum],message:"wow youre nearly there"}); battles.push({mode:"survival",points:8,enemies:[enemiesAr.shrumking,enemiesAr.shrum,enemiesAr.shrum,enemiesAr.shrum],message:"ultra shrum match"}); battles.push({mode:"survival",points:8,enemies:[enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja],message:"ultra ninja match"}); battles.push({mode:"survival",points:10,enemies:[enemiesAr.grimsor,enemiesAr.ninja,enemiesAr.shrum,enemiesAr.brao],message:"youve made it, this is the final round in the arena. good luck!"});