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Text File  |  2007-03-15  |  10.4 KB  |  98 lines

  1. possibleWeapons = new Array();
  2. possibleWeapons.push({name:"basic sword",framename:"sword1",cost:100,rare:1,attr:{att:1},type:"sword"});
  3. possibleWeapons.push({name:"good sword",framename:"sword2",cost:1000,rare:2,attr:{att:5},type:"sword"});
  4. possibleWeapons.push({name:"legendary sword",framename:"sword2",cost:1000,rare:6,attr:{att:25},type:"sword"});
  5. possibleWeapons.push({name:"ultimate sword",framename:"sword3",cost:8000,rare:4,attr:{att:40},type:"sword"});
  6. possibleWeapons.push({name:"gladiators ultimate sword",framename:"sword3",cost:10000,rare:10,attr:{att:50},type:"sword"});
  7. possibleWeapons.push({name:"basic mace",framename:"mace1",cost:200,rare:1,attr:{att:1},type:"sword"});
  8. possibleWeapons.push({name:"good mace",framename:"mace2",cost:500,rare:2,attr:{att:5},type:"sword"});
  9. possibleWeapons.push({name:"ultimate mace",framename:"mace3",cost:5000,rare:3,attr:{att:20},type:"sword"});
  10. possibleWeapons.push({name:"basic spear",framename:"spear1",cost:500,rare:1,attr:{att:5},type:"spear"});
  11. possibleWeapons.push({name:"good spear",framename:"spear2",cost:2000,rare:5,attr:{att:10},type:"spear"});
  12. possibleWeapons.push({name:"ultimate spear",framename:"spear3",cost:4000,rare:10,attr:{att:20},type:"spear"});
  13. possibleWeapons.push({name:"basic axe",framename:"axe1",cost:1000,rare:1,attr:{att:10},type:"axe"});
  14. possibleWeapons.push({name:"good axe",framename:"axe2",cost:3000,rare:5,attr:{att:30},type:"axe"});
  15. possibleWeapons.push({name:"ultimate axe",framename:"axe3",cost:5000,rare:8,attr:{att:50},type:"axe"});
  16. possibleWeapons.push({name:"bonesnapper",framename:"axe3",cost:10000,rare:18,attr:{att:100},type:"axe"});
  17. possibleShields = new Array();
  18. possibleShields.push({name:"wooden shield",framename:"wooden shield",cost:100,rare:1,attr:{def:1}});
  19. possibleShields.push({name:"bronze shield",framename:"bronze shield",cost:300,rare:2,attr:{def:3}});
  20. possibleShields.push({name:"spiked shield",framename:"spiked shield",cost:600,rare:3,attr:{def:5,att:1}});
  21. possibleShields.push({name:"bone shield",framename:"bone shield",cost:1000,rare:4,attr:{def:10}});
  22. possibleShields.push({name:"conformed shield",framename:"conformed shield",cost:1500,rare:5,attr:{def:15}});
  23. possibleShields.push({name:"kite shield",framename:"kite shield",cost:2000,rare:6,attr:{def:20}});
  24. possibleShields.push({name:"tower shield",framename:"tower shield",cost:5000,rare:10,attr:{def:25}});
  25. possibleHelmets = new Array();
  26. possibleHelmets.push({name:"cap",framename:"cap",cost:100,rare:1,attr:{def:1}});
  27. possibleHelmets.push({name:"Bandana",framename:"Bandana",cost:200,rare:2,attr:{def:2}});
  28. possibleHelmets.push({name:"skull cap",framename:"skull cap",cost:300,rare:3,attr:{def:3}});
  29. possibleHelmets.push({name:"Bone helmet",framename:"Bone helmet",cost:500,rare:4,attr:{def:5}});
  30. possibleHelmets.push({name:"mask",framename:"mask",cost:1000,rare:5,attr:{def:10}});
  31. possibleHelmets.push({name:"Jaw helmet",framename:"Jaw helmet",cost:1200,rare:6,attr:{def:12}});
  32. possibleHelmets.push({name:"Giant helm",framename:"Giant helm",cost:1500,rare:7,attr:{def:15}});
  33. possibleHelmets.push({name:"Great helm",framename:"Great helm",cost:1700,rare:8,attr:{def:17}});
  34. possibleHelmets.push({name:"Tiara",framename:"Tiara",cost:2000,rare:10,attr:{def:20}});
  35. possibleArmours = new Array();
  36. possibleArmours.push({name:"normal",framename:"normal",cost:100,rare:1,attr:{def:1}});
  37. possibleArmours.push({name:"leather",framename:"leather",cost:500,rare:2,attr:{def:5}});
  38. possibleArmours.push({name:"toothline",framename:"toothline",cost:1000,rare:4,attr:{def:10}});
  39. possibleArmours.push({name:"warriors",framename:"warriors",cost:2000,rare:6,attr:{def:20}});
  40. possibleArmours.push({name:"silent warriors",framename:"warriors",cost:3000,rare:16,attr:{def:20,agi:10}});
  41. possibleArmours.push({name:"knights",framename:"knights",cost:3000,rare:8,attr:{def:30}});
  42. possibleArms = new Array();
  43. possibleArms.push({name:"arm",framename:"arm",cost:100,rare:1,attr:{def:1}});
  44. possibleArms.push({name:"gloves",framename:"gloves",cost:100,rare:2,attr:{def:2}});
  45. possibleArms.push({name:"iron gloves",framename:"iron gloves",cost:100,rare:3,attr:{def:4}});
  46. possibleArms.push({name:"leather gloves",framename:"leather gloves",cost:100,rare:4,attr:{def:5}});
  47. possibleArms.push({name:"spiked gloves",framename:"spiked gloves",cost:1000,rare:10,attr:{def:4,att:5}});
  48. possibleArms.push({name:"palmstop gloves",framename:"palmstop gloves",cost:100,rare:5,attr:{def:1}});
  49. possibleArms.push({name:"elite gloves",framename:"elite gloves",cost:1000,rare:10,attr:{def:4,agi:5}});
  50. possibleArms.push({name:"gauntlets",framename:"gauntlets",cost:3000,rare:20,attr:{def:30}});
  51. possibleArms.push({name:"golden gauntlets",framename:"golden gauntlets",cost:5000,rare:30,attr:{def:40}});
  52. possibleBoots = new Array();
  53. possibleBoots.push({name:"boots",framename:"boots",cost:100,rare:1,attr:{def:1}});
  54. possibleBoots.push({name:"leather boots",framename:"leather boots",cost:200,rare:2,attr:{def:2}});
  55. possibleBoots.push({name:"hard boots",framename:"hard boots",cost:300,rare:3,attr:{def:3}});
  56. possibleBoots.push({name:"extra hard boots",framename:"hard boots",cost:1200,rare:6,attr:{def:6}});
  57. possibleBoots.push({name:"black boots",framename:"black boots",cost:400,rare:4,attr:{def:4}});
  58. possibleBoots.push({name:"black boots of speed",framename:"black boots",cost:1000,rare:8,attr:{def:4,agi:10}});
  59. possibleBoots.push({name:"greaves",framename:"greaves",cost:1000,rare:5,attr:{def:5}});
  60. possibleBoots.push({name:"mighty greaves",framename:"greaves",cost:2000,rare:15,attr:{def:10}});
  61. possibleHair = new Array();
  62. possibleHair.push("hair1");
  63. possibleHair.push("hair2");
  64. possibleHair.push("hair3");
  65. possibleHair.push("hair4");
  66. enemiesAr = {skeleton:{mc:"skeleton",jump:40,walk:9,att:30,def:10},ninja:{mc:"ninja",jump:45,walk:12,att:10,def:10},blogknight:{mc:"blogknight",jump:45,walk:8,att:30,def:50},brao:{mc:"brao",jump:45,walk:10,att:50,def:30},shrum:{mc:"shrum",jump:50,walk:18,att:0,def:0},shrumking:{mc:"shrumking",jump:50,walk:20,att:30,def:30,boss:true},grimsor:{mc:"Grimsor",jump:50,walk:12,att:40,def:50,boss:true}};
  67. battles = new Array();
  68. battles.push({mode:"survival",points:2,enemies:[enemiesAr.shrum],message:"your first battle, this is a survival battle, lose all your points and you lose"});
  69. battles.push({mode:"survival",points:2,enemies:[enemiesAr.skeleton],message:"your second battle, a stronger opponent"});
  70. battles.push({mode:"survival",points:4,enemies:[enemiesAr.skeleton,enemiesAr.shrum],message:"now try multiple opponents"});
  71. battles.push({mode:"elimination",points:4,enemies:[enemiesAr.skeleton,enemiesAr.shrum],message:"up til now you have had survival matches, this is an elimination match, you win by reaching the target amount of point first"});
  72. battles.push({mode:"survival",points:2,enemies:[enemiesAr.shrum,enemiesAr.shrum],message:"youre doing well, we need to battle some shrum now"});
  73. battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.skeleton],message:"Nice work, this time we\'ve been given a new type of enemy, a blogknight"});
  74. battles.push({mode:"elimination",points:4,enemies:[enemiesAr.blogknight,enemiesAr.shrum],message:"Keep battling, youre gettin there"});
  75. battles.push({mode:"survival",points:2,enemies:[enemiesAr.skeleton,enemiesAr.blogknight,enemiesAr.shrum],message:"lets see how you do when youre outnumbered"});
  76. battles.push({mode:"elimination",points:5,enemies:[enemiesAr.skeleton,enemiesAr.blogknight,enemiesAr.shrum],message:"you did well, this time its and elimination match"});
  77. battles.push({mode:"survival",points:4,enemies:[enemiesAr.ninja,enemiesAr.shrum],message:"were workin up into the higher ranks, there will be new guys here"});
  78. battles.push({mode:"survival",points:4,enemies:[enemiesAr.skeleton,enemiesAr.ninja,enemiesAr.shrum],message:"were workin up into the higher ranks, there will be new guys here"});
  79. battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.shrum],message:"youre doing well, keep it up"});
  80. battles.push({mode:"elimination",points:6,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.blogknight],message:"youre doing well, keep it up"});
  81. battles.push({mode:"survival",points:6,enemies:[enemiesAr.shrum,enemiesAr.shrum,enemiesAr.shrum],message:"super shrum match"});
  82. battles.push({mode:"survival",points:6,enemies:[enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja],message:"super ninja match"});
  83. battles.push({mode:"survival",points:6,enemies:[enemiesAr.grimsor],message:"Beware you are fighting the boss Grimsor, he wont be as easy to hit as he may look"});
  84. battles.push({mode:"survival",points:4,enemies:[enemiesAr.blogknight,enemiesAr.ninja,enemiesAr.shrum],message:"Congrats on Grimsor"});
  85. battles.push({mode:"survival",points:4,enemies:[enemiesAr.brao,enemiesAr.skeleton],message:"the braos are starting to appear in matches now"});
  86. battles.push({mode:"elimination",points:4,enemies:[enemiesAr.brao,enemiesAr.brao],message:"brao elimination match"});
  87. battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.skeleton,enemiesAr.ninja],message:"keep it up"});
  88. battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.blogknight,enemiesAr.ninja],message:"keep it up"});
  89. battles.push({mode:"elimination",points:8,enemies:[enemiesAr.brao,enemiesAr.blogknight,enemiesAr.skeleton,enemiesAr.ninja],message:"keep it up"});
  90. battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.shrum,enemiesAr.ninja],message:"keep it up"});
  91. battles.push({mode:"survival",points:6,enemies:[enemiesAr.blogknight,enemiesAr.skeleton,enemiesAr.shrum,enemiesAr.ninja],message:"keep it up"});
  92. battles.push({mode:"survival",points:6,enemies:[enemiesAr.brao,enemiesAr.brao,enemiesAr.brao],message:"super brao match"});
  93. battles.push({mode:"elimination",points:8,enemies:[enemiesAr.brao,enemiesAr.shrum,enemiesAr.ninja,enemiesAr.shrum],message:"youre in the high tiers of the arena, there wont be long til youre finished!"});
  94. battles.push({mode:"survival",points:8,enemies:[enemiesAr.brao,enemiesAr.brao,enemiesAr.ninja,enemiesAr.shrum],message:"wow youre nearly there"});
  95. battles.push({mode:"survival",points:8,enemies:[enemiesAr.shrumking,enemiesAr.shrum,enemiesAr.shrum,enemiesAr.shrum],message:"ultra shrum match"});
  96. battles.push({mode:"survival",points:8,enemies:[enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja,enemiesAr.ninja],message:"ultra ninja match"});
  97. battles.push({mode:"survival",points:10,enemies:[enemiesAr.grimsor,enemiesAr.ninja,enemiesAr.shrum,enemiesAr.brao],message:"youve made it, this is the final round in the arena. good luck!"});
  98.