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Text File  |  2007-03-20  |  191 b   |  11 lines

  1. if(0 < _root.Functions.lives)
  2. {
  3.    gotoAndPlay(1);
  4.    _root.Functions.justDied = 1;
  5.    _root.Functions.loadLevel(_root.Functions.level);
  6. }
  7. else
  8. {
  9.    _root.Functions.gameOver = 1;
  10. }
  11.